sabishii
Arbiter
Must be the Radiant AI.Jaime Lannister said:Oblivion's engine just can't handle a huge amount of NPCs at once very well.
Must be the Radiant AI.Jaime Lannister said:Oblivion's engine just can't handle a huge amount of NPCs at once very well.
There's a mod to make the demons actually invade, but it's buggy as hell (still in beta) and 90% of the NPC battles happen right outside the Oblivion gates, with the rest happening in Oblivion or around cities. Also its usually like 2 NPCs vs 5 demons, a pretty fair fight, but in no way "epic". Oblivion's engine just can't handle a huge amount of NPCs at once very well.
JarlFrank said:Xi said:Well, since we are talking about Oblivion, Oblivion had more artists then anything else. Artists and Programmers. It had very few actual gameplay developers/implementers in comparison. Developing technology be it graphics, special effects, physics, animation, etc is the most expensive aspect of game development. Implementing content is cheaper, and faster, then everything else. Or at least that's how I have always understood it, though I'm sure I am over simplifying things.
What I imagine is that programming and art designing in itself isn't expensive at all, it's just the jobs that habe to be paid. Designers and artists and programmers want money. And you have to buy programs for art design, maybe. For example photoshop, when you wanna make a 2D game, to design the sprites. Actual programming isn't really more expensive than writing a book, only more complicated.
That's just my view though.
JarlFrank said:If I was the boss of a big developing studio and already made money with previous games, I'd aim for an extremely ambitious and great project next time and just make the best and most complex game ever, even if it took 10 years to produce and get the 13-year old fanboys to say it is crap because it's too complicated for them and thus lower the sales greatly.
It would feature a non-linear story in the most true sense of non-linearity. You don't get quests in the traditional sense, but much rather only a quest-goal, and have to figure out the solution to the quest yourself. That would be great, especially with multiple ways to solve the quest.
You don't end the game. You just make it harder for the PC to finish because logically, the world gets flooded with Demons. Eventually you'd kill them all and shut every gate down and probably be the last thing left alive. You then have a "Well, you won but geewhillickers lots of people sure did die" ending.Slenkar said:I read the review for Oblivion and it mentioned that the demons never come through the portals to decimate civilisation.
From a game design perspective what would you do ?
If you end the game just because the player took too long its kind of cruel, after they did all that work to improve their skills.
MisterStone said:Everyone realizes that Jarl is more or less describing Ultima IV which was released, when? 1984?
The Walkin' Dude said:Relayer, except they dont have to do anything. Dont have any interesting characters, no dialogs, no unique loot, shitty character creation etc. etc. and they still get 9.9/10 OMGARZ GOTY "reviews" and a bunch of morons buying it.
Now they could have done something RPGish or innovative, but they didnt, and nobody cared.