>New Enemies
>New maps
>Alchemy system will be redone
>You don't have to replay stages
>You can teleport between areas
>Fighting system has been readjusted and looks more like Muramasa style fighting *can put some CUHRAYZEE combos*
>OST will include rearrangements but also new songs from the FFT composer
>Faster response when crunching and moving
>new animations when using items
and more
I was thinking the same thing until I realized that the risk of frame rate drops are very high. I played Dragon's Crown on both PS3 and Vita and there is a noticable difference. I'll wait for reviews before I decid on PS4 or Vita, if the game even gets a localization.Vita
One is a PC game and the other is a PS2 game. One uses sprites that would make PCs of that era explode one does not.It always baffles me when 2D games have significant slowdowns. Starcraft can handle the simultaneous movement and pathing of hundreds and hundreds of units, but some fucking sidescroller slows to a crawl because it has 15 sprites on screen at once? WTF.
???You do know that 3D is accelerated and 2D is not, right?
Again, the PS2 had issues handling the game. The quality of Odin Sphere sprites can't really be compared to Star Craft sprites, especially not when you take the backgrounds into account. Not that I am defending the frame rate or anything. It's simply poor engineering of the game with addition to the weak PS2. Emulated, I think the game runs a fair bit better.Right. Because one was made IN ANOTHER FUCKING ERA. If Starcraft can look that good at the time, there's no fucking excuse for a game made over a decade later to choke on a bag of dicks trying to look marginally better with essentially none of the AI load. Fuck, Armored Core 2 was also on the PS2, and it had battles with 3 or 4 highly detailed 3d mechs flying around firing volleys of heat seeking missiles (and counter missiles!) at eachother. That is a decent excuse for slowdown. Not a fucking late era game on the same system in fucking 2D with completely predictiable fucking fights that never have more sprites than the devs could account for.
This is the same as all these 2D indie games coming out nowadays that need DirectX11 and 4GB of ram to look worse than shit from the 90's.
Well, maybe this isn't the same way anymore, but I remember a little while ago - I think it was during the time of the TNT and the VooDoo 3 - that I read somewhere that while those 3D accelerators do accelerate 3D graphics, they don't do the same for 2D graphics. So it's conceivable Odin Sphere on the PS2 was slow because of that reason.???You do know that 3D is accelerated and 2D is not, right?
This remake is supposed to be.BTW is it similar to Muramasa gameplay-wise?