Severian Silk
Guest
Should AoD have an optional orthographic camera? You should know what it is by now if you've been following the threads in this subforum.
I'll just quote denizsi:
I'll just quote denizsi:
denizsi said:Some screenshots for comparison from UFO:AI:
perspective projection:
1 / 2 / 3 / 4 / 5
Parallel projection:
1 / 2 / 3 / 4 / 5 / 6
Beside the nostalgia value, I find it a lot more easier to control and adjust the camera to my liking in parallel prj. games. Perspective overview is a mess compared to it in my opinion. Finally, it's not something that requires complete re-writing of 3D api but a formula in it (though this would probably depend on the engine architecture). It was also added to UFO:AI as an afterthought in one of the updates.