Sordid MCA/Prosper Hybryd
Arcane
- Joined
- Mar 14, 2012
- Messages
- 1,466
Pledged.
These guyz deserve some money - even if for old time's sake
These guyz deserve some money - even if for old time's sake
How's the crysis outcast fan mod coming along anyway?
I am not feeling this at all.
Outcast was great when it came out, but it has aged terribly. And I don't mean the graphics. The gameplay is simple "go there, kill that." intertwined with endless dialogs. Every game and their cousin has been doing that, especially since everybody seems to be into Open World. The universe sounded amazing to teenager me, but I am not certain it remains appealing.
Now if this was a sequel, I might bother.
A sequel? With what money? They can't just go see some publisher and say "Hey we want to make a sequel to Outcast, a PC game from the 90' the modern gamer doesn't even know the existence".
Infogrames insisted that we should make the game for consoles first. They also insisted to have more action and less adventure, because that's what console gamers want they said
It's kind of ironic that the only thing that IMHO needed fixing in the old engine is not fixed at all.
The viewing distance (which was spectacular back in the day) can be kind of frustrating nowadays, if you're on a mountaintop and the areas below all end at a certain distance. The new engine ends at exactly the same distance.
It's part of the charm. The fogginess should stay.It's kind of ironic that the only thing that IMHO needed fixing in the old engine is not fixed at all.
The viewing distance (which was spectacular back in the day) can be kind of frustrating nowadays, if you're on a mountaintop and the areas below all end at a certain distance. The new engine ends at exactly the same distance.
Is it because of if make the view distance further, the world will feel too small?
Or is it because the engine limitation (which one?).
Les dialogues vont rester tels quels, cela fait partie des assets qui nous permettent de réaliser un AAA au prix d’un jeu indé. Cependant la facon dont ces dialogues vont être déclenchés et dont les quêtes vont être managées va être complétement revue. Il s’agit ici de streamliner le gameplay, rendre les quêtes plus accessibles et retirer le noise de l’information essentielle pour le joueur. A titre d’exemple, la fameuse permière quête insupportable va être complètement changée !
The dialogs are going to stay the same, they're part of the assets that allow us to create a AAA game for the cost of an indie game. However, the way those dialogs are going to be triggered and the quests are managed is going to be completely overhauled. We want to streamline the gameplay, make the quest more approachable and remove the information noise to the essential. The infamous first annoying quest is going to be completely changed, as an example.
It's kind of ironic that the only thing that IMHO needed fixing in the old engine is not fixed at all.
The viewing distance (which was spectacular back in the day) can be kind of frustrating nowadays, if you're on a mountaintop and the areas below all end at a certain distance. The new engine ends at exactly the same distance.
I don't recall view distance to be huge issue, but maybe fan patch I used allowed to increase it beyond default, don't remember.
Increasing it too much would reveal how repetitive and tightly packed environment is, like with with morrowind and too huge view distance.
Edit: Just realized I remember adjusting view distance in ini files, I am sure here it'll be possible here too. It's just artistic/gameplay/performance related devs choice.
Why ?
Trolling? Otherwise watch the fucking video before ragequitting, they're using the assets from the original game as placeholder.Why ?
The original Outcast filled me with a sense of awe and wonder back in the day and I was hoping (and assuming) this "HD" remake would have stellar visuals, animation, audio and physics in order to re-create that sense of awe and wonder in this day and age. Instead they show us something that looks and moves like a mediocre, sterile, fan-made creation. Just look at it.
Of course this is a WIP and it could still become something great but I'm not taking any risks. If it turns out great I will definitely buy it.
they're using the assets from the original game as placeholder