ERYFKRAD
Barbarian
- Joined
- Sep 25, 2012
- Messages
- 28,407
It's just the same animations as all the aliens, just mapped to a dude skeleton.and the walking and jumping animations looked like your character was permanently constipated
It's just the same animations as all the aliens, just mapped to a dude skeleton.and the walking and jumping animations looked like your character was permanently constipated
While that is true, I don't think it has much to do with how the thing actually plays. The voxels give it a pretty unique feel overall, making the game somehow feel both older than it is and also kind of timeless. Well, that and the fact that it really is a one-of-a-kind game.It was clunky by then's standards too. It was like the only game using a Voxel engine, felt very experimental (ran at outcast resolution 512x384 max, no 3D acceleration support, also lagged on my CPU) and the walking and jumping animations looked like your character was permanently constipated:
Didn't that dude just do Tarzan movies in 40s?I'd forgotten how lovely the background music is. You really feel like you're in some Edgar Rice Burroughs type of 1940s s-f movie (but in glorious colour)
Hans Zimmer? The only thing that really strikes me about the music is this one change it uses constantly, and it doesn't come from Zim Zimmer (who got the keys).with a Hans Zimmer score soaring and undulating in the background.
Didn't that dude just do Tarzan movies in 40s?I'd forgotten how lovely the background music is. You really feel like you're in some Edgar Rice Burroughs type of 1940s s-f movie (but in glorious colour)
Hans Zimmer? The only thing that really strikes me about the music is this one change it uses constantly, and it doesn't come from Zim Zimmer (who got the keys).with a Hans Zimmer score soaring and undulating in the background.
It's this whole accoustic orchestral I to bVI thing that's also reminiscent of the two major chords that are 4 half-steps apart from Goldfinger, and if I remember correctly, the first locaton in The Outer Worlds, and it absolutely stinks of...
this here G# to E.
Which seems to fit the whole presentation of the game, no? And considering the release date of the movie, and development time for a game, I'd say we're dealing with much more than a coincidence.
But then my music ear ain't what it used to be.
In terms of game music, this stands on a par with the lovely stuff Soule did for Oblivion and Skyrim.
Insofar as I have played a bit of both(cleared shamazaar- the green hill zone in the first and mucked around for hours in the remake) the differences seem mostly QoL changes. The camera zooms in a but when you're aiming or fist fighting, dude's got a side roll move executed by sprinting sideways or double tapping strafe buttons, that sort of shit. And some UI changes with a couple of minimap displays that look clearer than the original game and all that. This is from a while back so my memory might be trolling me here and there.Anyone know what are the actual gameplay differences and content differences in second contact as opposed to original?