There is a hard limit of 8 skills, limited to the 8 visible quick skill icons. You can't have more. Only very few builds use all of them, so it's not a problem really.How can I assign more spells on quck buttons (and left click)?
Also, there is three slots over QWERT slots, left of them is left click, what do two others do?
You can buy some skill gems from Masters, those who you do quests for and invite them to you hideout and stuff.Can I buy skill jewels from NPC, or they are from drops and quests only?
There are a lot of things that are possible with just blue jewels. For instance, you can stack +16% block with 8 of those nodes, which means that the 75% block builds are back.the jewel system is more elaborate than I first realised, after now playing for a few hours and seeing the various gems being listed in chat (by chance I left chat on for the first time).
the new Rallying Cry warcry is much better than what I assumed after first hearing of that, the increased mana regeneration is a nice touch. And speaking of mana, Mind of Matter is now very close to the Templar starting area. I completely missed that somehow but that changes everything for playstyle relying on energy shield, life and armour.
Hybrid armor is not recommended because in PoE, high damage weakens your armor's damage reduction, which also makes armor vulnerable against crits. So if you don't single-mindedly stack armor, you're going to notice that the DR is much weaker than you'd expect, in addition to the gearing difficulty of getting two defenses high at the same time. I wouldn't try that without a shield because shields are a huge source of defenses.Quite the incentive to try yet again with hybrid armour and even a staff.
It's also better used by linking multiple spells to the same attack. They changed that for the other support trigger gems but Cast on Melee Kill can still be used in a 5L to drop 3 firestorms per melee kill, for instance. Unless they specifically changed it in Awakening.also, this time, I figured that Cast on Melee is probably better utilised with a caster that uses spells to prepare an area of effect melee skill, at first this seemed like an approach to best use with a Shadow, but overall I still prefer the Templar's abilities and skill tree area.
Her main advantages are faster casting nodes and a ridiculous amount of energy shield.also, now that I am trying a caster I wonder just how many advantages the Witch class specifically has as a pure caster compared to the Templar with numerous elemental enhancing abilities. This is also another reason I want to try a combination of spells and melee, but most of the Templar's passive skills can augment both spells and elemental based melee skills.
Absinthe said:Hybrid armor is not recommended because in PoE, high damage weakens your armor's damage reduction, which also makes armor vulnerable against crits. So if you don't single-mindedly stack armor, you're going to notice that the DR is much weaker than you'd expect..
Absolutely. Generalists don't survive beyond cruel difficulty.PoE seems to be encouraging very narrow specialisation.
Ok I have to ask you PoE bros something.
I've seen many builds that concentrate on having nodes for one weapon type, eg. staffs for templars. What's the point of such build? I mean, I know you can stack big damage or other usefull stats this way but on the other hand what's good about limiting yourself to one weapon type instead of going towards more general nodes?
Trying to play this game with friends and they're getting bored by the end of Act 2 - the game starts out way too fucking easy with way too little skills. Nobody ever dies; all combat is resolved by holding down the mouse.
I am sure it gets harder at one point but come on, throw prospective new players a bone, PoE.
When I start fresh I usually play a few other classes on the side (just to hillock and maybe brutus then entering merv cave) just for the gems.Trying to play this game with friends and they're getting bored by the end of Act 2 - the game starts out way too fucking easy with way too little skills.
The whole point of hardcore and high hp builds is to survive when you do make stupid mistakes, get screwed over by lag, or run into that special bad luck combo of insanely dangerous blue mob properties + retarded auras raremob. Your build can be fine 99% of the time but that one time shit fucks up still ends your character.4.4K for low maps is totally fine for HC (IF you play decently well and don't make stupoid mistakes often). I've done well in 70-75 maps with 4K life, solo. People claiming that at least 5K life is mandatory are being silly.
If you do it badly, sure. But if you want a lazy generalist build stack all the fucking defense nodes then run a Tabula Rasa chestpiece and just build something stupid with your 6L. Add dual-cursing for extra measure. Also we might see more generalists with the new jewel nodes.Absolutely. Generalists don't survive beyond cruel difficulty.
Viper Strike and Cleave. Also Puncture now that Bloodlust is getting added.2h swords suck, period.
Maybe try incinerate witch before the nerfs in 2.0?Any fun builds worth trying (in 1.3.1)?
Most of what I see on forums are relying on specific unique, or Static Strike, that is good, but I already have one.
My chars currently are
1. Summoner Witch - mostly ok, but a little boring, and bosses tend to wipe my entire army in a couple of area spells
2. Tornado ranger, with emphasis on criticals and mana/hp leecg. Currently my favorite build, but have problems with bosses. I have started to work on Totems to have some meat shield ersats.
3. Static Strike Mauler.
4. Just started Tank Scion (https://www.pathofexile.com/forum/view-thread/1171890)
Because it does not need to stack. It gives a DOT based on the physical hit, so you need to hit the monster super hard, thats why puncture builds often use a lot of crit chance and multiplayer. You attack with puncture untile one hit crits, you watch the enemy melt. And most ranger builds attack very fast, so its not a problem to lob a few punctures until one crits.Builds I read recommend Puncture oo, but I don't understand why it's considered good if it's DOT does not stack.
How about your average johnny who doesn't have access to Tabula and who deosn't even tknow that 5-links are relatively cheap and affordable?If you do it badly, sure. But if you want a lazy generalist build stack all the fucking defense nodes then run a Tabula Rasa chestpiece and just build something stupid with your 6L. Add dual-cursing for extra measure. Also we might see more generalists with the new jewel nodes.Absolutely. Generalists don't survive beyond cruel difficulty.
Have they been significantly updated in the Beta to favour 2h weapons over 1h?Viper Strike and Cleave. Also Puncture now that Bloodlust is going to be a thing.2h swords suck, period.