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Pathfinder Pathfinder: Wrath of the Righteous - Enhanced Edition - A Dance of Masks epilogue DLC coming June 13th

Axioms

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90 hours later, and what two years late. Finally finished this beast. Really enjoy it, however those crusade fights can go suck it.
Both Pathfinders would have been better without the "bonus genre content". Just make a straight PF RPG dammit!
 

LannTheStupid

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Pathfinder: Wrath
90 hours later, and what two years late. Finally finished this beast. Really enjoy it, however those crusade fights can go suck it.
Both Pathfinders would have been better without the "bonus genre content". Just make a straight PF RPG dammit!
No.

The strategic layer in both games is what makes them uniquely amazing. And Owlcat will keep it in Rogue Trader.

Find another game to play. I heard Overwatch-2 is good.
 
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Messages
14,433
I'm not sure you can even say that Kingmaker and WotR have a "strategic layer", with how little strategy and how removed from the rest of the game it is. It's more like minigame than anything
 

LannTheStupid

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Pathfinder: Wrath
I'm not sure you can even say that Kingmaker and WotR have a "strategic layer", with how little strategy and how removed from the rest of the game it is. It's more like minigame than anything
Well, first, the game is in your head. You're either willing to exercise "suspension of disbelief" or not. So you can imagine you're ruling a barony or fighting a war - or you can decide not to.

Second, the threshold of this "suspension" is different for every person. I like to see that the barony is situated in some territory, that I can modify it with global projects (at least somehow). That the expansion makes those changes work on larger territory and so on.

Third, if a game makes the main character somehow important, then I'd like him to be in the centre of things. Let people come to the main hero and his court. Otherwise, I might as well play a "chosen on the run" as in Dragon Age: Origins.

Fourth, I like the change of pace. XCOM's and the likes have it, too: the base stage and the combat. I like it.
 

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
Can someone explain to me how you can find Ember remotely good ? Its just animecutepoint baiting.
I'm not sure about "Good", but I like the idea that she's using mind control / super persuasion and not actually converting these monsters fair and square.
We see all the shit Arue has to go through to achieve sincere redemption, then along comes Ember and the monsters might as well be saying "Yes, master!" to her.
The idea of a supreme manipulator that thinks she's doing good is somewhat interesting.

Begs the question "If you take their free will and make them do something good, are you good?"
 

Mauman

Learned
Joined
Jun 30, 2021
Messages
990
Yeah, my view of Ember soured quite a bit over my playthrough.

First, there's the obvious cute baiting. With the over-the-top attempt to make the player sympathize with her.

Second, as mentioned, the whole "brainwashing for the greater good" she's inadvertently doing, which leads to....

Third, the hypocrisy of her stance on Gods considering she has a literal divine being backing her up (and implicitly powering the brainwashing).

And finally, a bit of a personal thing here, hooking her onto what I consider one of the DUMBEST plot points in recent Paizo history
that being Nocticula's joke of a "redemption" story

If I ever get around to playing this again, I'll probably intentionally fail her questline.
 
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Roguey

Codex Staff
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By the time Ember can get the Lay to Rest hex there aren't too many opportunities to use it, but that it works against the lich and the undead dragon is hilariously great.

Likewise the cloak of fear I got in Baphomet's maze is making all these fights in Iz hilariously one-sided. Even the swarms are running scared.
 

Infinitron

I post news
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Messages
97,830
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://store.steampowered.com/news/app/1184370/view/3696933459132759473
Update 2.1.2d
Hello, crusaders!

An update 2.1.2d is here!

Highlights:
  • In Threshold, during the attack on the camp, hired mercenaries that were supposed to be with the Commander, were also present in the second party, but couldn't be controlled by the player or killed by the attackers, which could potentially block the progress – fixed;
  • In turn-based mode, pressing the inventory button opened the inventory of the wrong character – fixed;
  • Fixed the number of attacks and the penalty when using Fast Bombs and Rapid Shot;
  • Fixed incorrect display of Nenio's portrait in the UI;
  • After some romantic scenes, shifter characters could lose the desire to polymorph – fixed.
If you are playing with mods, don’t forget to update them before loading your saves!

Beware of possible plot spoilers below!

Areas
  • Fixed a bug in Gundrun, in which escaping from the bhoga swarm in the battle near the gate...blocked the further progress of The Last Sarkorians DLC content;
  • Fixed a column that can be pushed on enemies in the graveyard in the Through the Ashes DLC;
  • In Gundrun the battle with locusts near the bridge and the exit to the Forest of the Forgotten Spirits is balanced now;
  • In Gundrun at night you could run into an invisible wall – fixed;
  • In The Last Sarkorians DLC, it was possible to enter the chieftain's house during the battle, which could break farther progress – fixed;
  • In Threshold, during the attack on the camp, hired mercenaries that were supposed to be with the Commander, were also present in the second party, but couldn't be controlled by the player or killed by the attackers, which could potentially block the progress – fixed.
Quests
  • Now you can complete the Learn Queen Galfrey's fate quest by talking with Storyteller;
  • Dialogue with Kerenai could function incorrectly, after what the shield shard could not be obtained – fixed;
  • Arysen Krei’s request couldn't be completed if picked after visiting Kerenai - fixed;
  • Fixed a bug in the mountain pass near Gundrun, where the death of Ulbrig did not lead to the end of the game;
  • The Treasure of the Midnight Isles: Prey quest could remain unfinished in the journal, even though the DLC was completed – fixed;
  • Under certain conditions, the quest for Scouting in the Last Sarkorians DLC can now fail;
  • In The Last Sarkorians DLC, Sigvorn and Ysenna didn't react to some player's choices – fixed.
Turn-based mode
  • Ulbrig didn't do anything during the gargoyle attack on the camp in chapter 2 in turn-based mode – fixed;
  • Fixed NPC pathfinding, when the target position was too close to the NPC;
  • In turn-based mode, pressing the inventory button opened the inventory of the wrong character – fixed.
Items
  • The Sling Staff Nature's Agony didn't use its special ability and had a wrong bonus – fixed;
  • Some quest items, that were supposed to be irremovable from a weapon slot, could be removed by polymorphing – fixed.
Classes & Mechanics
  • Auras didn't work beyond 37 feet distance due to the code limitation – fixed;
  • Dragonkind spells had an incorrect description regarding the bonus type to ability scores – fixed;
  • During level up, if all feats from the list had been previously taken, it was impossible to finish the level up – fixed;
  • Fixed the number of attacks and the penalty when using Fast Bombs and Rapid Shot;
  • Fixed the number of Velociraptor's attacks;
  • Griffonheart shifter levels now stack with fighter levels;
  • Holy Symbol of Iomedae now takes into account the damage reduction of additional natural attacks;
  • Holy Water Jet, the arcanist's ability, didn't do any damage – fixed;
  • In the Forest of Forgotten Spirits location dialogue could start right during the battle – fixed;
  • In the romantic scene with Ulbrig, all the participants are now in their humanoid form;
  • It was impossible to transform into the animal shifter's form again after the dialogue with Camelia in the basement – fixed;
  • Nahyndri could have a too high Armor Class – fixed;
  • Shifter Major wolverine form now correctly adds a 10 feet speed bonus;
  • Shifter's level in Wolverine shape wasn't counted correctly for the Rage Powers bonuses – fixed;
  • Tailwind of Scorched Earth spell dealt AOE damage and then healed instead of damaging – fixed;
  • The sword saint's abilities Perfect Strike and Perfect Critical didn't deactivate if its charges dropped to zero – fixed;
  • Vampires no longer can dominate animals;
  • Winter's Grasp didn't initiate combat when used – fixed;
  • During the final confrontation with Areelu, polymorph conditions will be temporally suppressed on the characters now;
  • Rejecting Ulbrig's offer to fly together could break the ability to polymorph – fixed (but his heart will remain broken);
  • The ability to polymorph could break after a date with Wenduag in Nexus – fixed;
  • The commander will no longer go on a date with Arueshalae while polymorphed;
  • A Shield Master now doesn't have the attack penalty for using a two-weapon with a shield;
  • Arcane Rider's Arcane Weapon Enhancement didn't apply to their animal companion – fixed, but It will apply only when the character is mounted;
  • Arcane Rider's Dimensional Ride now only works when the character is mounted;
  • Fixed the effect of Arcane Accuracy – now it grans the bonus to the animal companion;
  • Fixed the issue with the incorrect distance for the abilities of all mounted characters (the radius will scale with the size of the animal companion now);
  • Mechanics: We took into consideration your feedback on the rewards from the Star Rattle boss in The Treasure of the Midnight Isles DLC, and decided to return the Broken Trickster mask to him. The mask will be present among the loot when you enter the island with the boss for the first time, but it won't appear if you cleared out that island already.
UI
  • Autolevelling could be turned on after the suggested levelling path was altered by the player – fixed, it won't turn on if the default build was changed;
  • Fixed a bug when some attack bonuses were not displayed in the character sheet;
  • Fixed duplicate messages for skill checks on the global map;
  • Fixed incorrect display of Nenio's portrait in the UI;
  • It was impossible to inspect some creatures, like aberrations – fixed;
  • The ability icons will remain on the action bar when the ability becomes temporarily unusable. For example, when the character shifts into an animal form;
  • Scroll of Molten Orb had an incorrect icon – fixed;
  • The Formation window could freeze when playing with the controller – fixed;
  • The interaction icons for statues in the Gray Garrison were incorrect – fixed;
  • The Mighty Bloodrage buff icon was returned;
  • The rest interface now displays the correct shifter portrait;
  • When playing with a controller, it was impossible to read the descriptions of the archetype features during character creation – fixed;
  • When the companions were not present in some locations, their icons could still be seen on the map – fixed.
Visual
  • Fixed the cutscene at the statue of Iomedae;
  • Fixed the position of Ulbrig in one of the cutscenes in the camp. He's not floating in the air anymore;
  • Corrected Ulbrig's misplacement in the romantic cast scene;
  • Fixed the armor dyeing feature;
  • Priestess was sitting in the texture of a chair in the tavern — fixed;
  • Fixed wrong weather for some locations;
  • Sosiel takes off his clothes for the romance scene now.
Misс
  • A romantic scene where Sosiel and the commander play cards didn't trigger in chapter 3 – fixed;
  • After some romantic scenes, shifter characters could lose the desire to polymorph – fixed;
  • Changed the Will check when talking to Ulbrig in the tavern. Now only the player character will look him in the eye;
  • Fixed the bug when the Corpse Snatcher couldn't be looted in the graveyard in the Through the Ashes DLC;
  • Fixed the final romantic dialogue with Lann if the player character refused to get married;
  • In the Garden of the Gods, the player character and Ulbrig could remain affected by the polymorph – fixed;
  • Now after picking up the page for the Storyteller and other notes from the ground, theirs models are no longer left lying on the floor;
  • The dialogue with the Desnans on Azata's island will no longer be cut off for those who believe in Desna;
  • The lines of the worried merchant in Gundrun could be displayed incorrectly – fixed;
  • Ulbrig developed a taste for Mulled Wine, and it's his favorite meal now;
  • Ulbrig might not show up near the griffons if we didn't immediately agree to fly to them — fixed;
  • Ulbrig skipped the military council at the crusader camp before storming Drezen – fixed;
  • Ulbrig was falling into the pits while in griffon shape. We pulled him out of the pits and reminded the esteemed shifter that a griffon is a flying creature;
  • A romantic scene with Ulbrig could repeat even if you broke up with him – fixed;
  • Added a tutorial about positions and skill checks on the global map;
  • Ulbrig could die during the attack on the crusader camp and talk while being dead — fixed.
 

Yosharian

Arcane
Joined
May 28, 2018
Messages
9,706
Location
Grand Chien
> Arcane Rider's Arcane Weapon Enhancement didn't apply to their animal companion – fixed, but It will apply only when the character is mounted;

After I finished the game, thanks Owlcat -_-

Oh well my Aeon build just got even more powerful

I'm concerned that the bug regarding Arcane Rider and a non-horse mount isn't mentioned. That was a really awful bug.
 
Joined
Jan 7, 2012
Messages
14,433
Nerfed how much? Does it still have more attacks than normal or is it just a normal ass pet? It's already small so it should have some advantage.
 

Desiderius

Found your egg, Robinett, you sneaky bastard
Patron
Joined
Jul 22, 2019
Messages
14,311
Insert Title Here Pathfinder: Wrath
Nerfed how much? Does it still have more attacks than normal or is it just a normal ass pet? It's already small so it should have some advantage.
Probably no longer has 42 attacks would be my guess.

"The Sling Staff Nature's Agony didn't use its special ability and had a wrong bonus – fixed"

Another long-dead playthrough necroed. So nice to include buildarounds that don't work so people can blow thirty hours getting the the non-functional buildaround.
 

volklore

Arcane
Joined
Jun 19, 2018
Messages
1,697
What are you guys' experience with TTT, worth using? There is a ton of changes (and it seems some are redundant with what was implemented by owlcat with patches like the loremaster spell secrets?)
 
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mediocrepoet

Philosoraptor in Residence
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Joined
Sep 30, 2009
Messages
12,605
Location
Combatfag: Gold box / Pathfinder
Codex 2012 Codex+ Now Streaming! MCA Project: Eternity Divinity: Original Sin 2
Update 2.1.2d
Hello, crusaders!

An update 2.1.2d is here!

Highlights:
  • After some romantic scenes, shifter characters could lose the desire to polymorph – fixed.

You'd think that would increase the desire to polymorph, especially during. "Hey baby, how do you like my spiky manticore wang?" Seriously, ten bucks says Wenduag's into it and Camellia would be the one telling you to do it. The companions in this game are freaky.

  • A romantic scene with Ulbrig could repeat even if you broke up with him – fixed;

Ah, a man of culture. "You WILL taste the griffon!"

Biowhores everywhere on suicide watch; their dreams in shambles. :smug:
 

LannTheStupid

Товарищ
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Nov 14, 2016
Messages
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Soviet Union
Pathfinder: Wrath
Changed the Will check when talking to Ulbrig in the tavern. Now only the player character will look him in the eye;
Isn't it a throwback to Kingmaker's checks? When the main character had to have really, really good Persuasion?
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,258
Pillars of Eternity 2: Deadfire
Nerfed how much? Does it still have more attacks than normal or is it just a normal ass pet? It's already small so it should have some advantage.
Well, its still far above average. 5 Attacks, 6 with Haste - and Pounce. Plus it Trips on Bite. Being Small IS an advantage.

I guess Smilodon is more competitive now (but doesn't Trip and is unfortunately bigger).
 

Cyberarmy

Love fool
Patron
Joined
Feb 7, 2013
Messages
8,546
Location
Smyrna - Scalanouva
Divinity: Original Sin 2
Interesting new editions but I cannot replay WotR anymore. Abondoned my last 3 run at act 4 and they were all fun builds :/ I think I peaked my tolarance for epic campaign.
Currently replaying Kingmaker, using some mods and it feels much better. Dunno how long it will last tbh.
 
Joined
Jan 7, 2012
Messages
14,433
Well, its still far above average. 5 Attacks, 6 with Haste - and Pounce. Plus it Trips on Bite. Being Small IS an advantage.

I guess Smilodon is more competitive now (but doesn't Trip and is unfortunately bigger).

Small is an advantage in getting more things to attack something in melee, unless you want to ride the pet, in which case large ones let you have more pets attack the same target.

Also, honestly, whoever added a velociraptor to the game and thought "you know what? We shouldn't allow players to ride this, riding velociraptors is wrong" should be at the least fired, better yet sentenced to execution by firing squad.
 

Haplo

Prophet
Patron
Joined
Sep 14, 2016
Messages
6,258
Pillars of Eternity 2: Deadfire
WDYM?
Velociraptor is perfectly rideable (although for medium races needs level 7 and Reduce Person - or maybe level 7 and Animal Growth with TTT).

Also large mounts might be nice for damage, but they are not good for mounted charge pathing and distance.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,976
Changed the Will check when talking to Ulbrig in the tavern. Now only the player character will look him in the eye;
Isn't it a throwback to Kingmaker's checks? When the main character had to have really, really good Persuasion?
There are a handful of checks in WotR where you have to solely rely on your own character's ability.
 

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