Tags: Europa 1400: The Guild
<a href="http://pc.ign.com/">PC.IGN</a> has posted up a <a href="http://pc.ign.com/articles/378/378894p1.html">review</a> of <a href="http://www.the-guild.com">Europa 1400: The Guild</a>. It's four pages long, and fairly positive. In the end, the reviewer gives it an <b>8.5/10</b> and describes it as <i>frustrating</i> because there are some annoyances in the otherwise good game. Here's a text-bite:
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<blockquote>Next, you choose your parents (alright! for once!) from groups of five men and four women representing different professions: trader, thief, priest, etc. (Yes, I know priests were sworn to celibacy by this period in the history of the Roman Catholic Church, but these things happened. If that's still a problem for you, just think of yourself as a miraculous birth.) Each parent contributes a sort of skills-based DNA to the mix, affecting your final rating in five important areas: negotiation (sales and purchasing), handicraft (business performance), rhetoric (bribes, sermons, court cases, etc), stealth (kidnapping, espionage, etc) and combat (attacks, duels, raids, etc). You then select one of eight professions. (Four more are designated as advanced professions, and become available only after you've started a game.) At that point you advance to the age of maturity, and begin the game with a basic guild diploma, small house and adequate starting business.</blockquote>
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Yup, the Priests having a family thing kind of bothered me as well.
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<a href="http://pc.ign.com/">PC.IGN</a> has posted up a <a href="http://pc.ign.com/articles/378/378894p1.html">review</a> of <a href="http://www.the-guild.com">Europa 1400: The Guild</a>. It's four pages long, and fairly positive. In the end, the reviewer gives it an <b>8.5/10</b> and describes it as <i>frustrating</i> because there are some annoyances in the otherwise good game. Here's a text-bite:
<br>
<br>
<blockquote>Next, you choose your parents (alright! for once!) from groups of five men and four women representing different professions: trader, thief, priest, etc. (Yes, I know priests were sworn to celibacy by this period in the history of the Roman Catholic Church, but these things happened. If that's still a problem for you, just think of yourself as a miraculous birth.) Each parent contributes a sort of skills-based DNA to the mix, affecting your final rating in five important areas: negotiation (sales and purchasing), handicraft (business performance), rhetoric (bribes, sermons, court cases, etc), stealth (kidnapping, espionage, etc) and combat (attacks, duels, raids, etc). You then select one of eight professions. (Four more are designated as advanced professions, and become available only after you've started a game.) At that point you advance to the age of maturity, and begin the game with a basic guild diploma, small house and adequate starting business.</blockquote>
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Yup, the Priests having a family thing kind of bothered me as well.
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