Tycn
Savant
Might as well leave this here on the off-chance that someone hasn't seen it.
http://www.nma-fallout.com/article.php?id=37708
http://www.nma-fallout.com/article.php?id=37708
Overweight Manatee said:Data4 said:To be fair, this wasn't DessCock, and damn near all of his points are valid.
Then we can still have only 1 of two possibilities.
A. These are his complaints with Oblivion, it simply took him 5 years to formulate what he didn't like about it.
or
B. He doesn't have a complaint with Oblivion at all because he hasn't played it, and is simply hyping up the next installment with valid complaints that he has read elsewhere.
Either way, its a facepalm inducing example of game journalism failures.
Gragt said:Yeah, right. Same deal as always: to pretend that the new mediocre game is better, you first need to say that the previous game, which was otherwise perfect, got a few problems that the new game improves on.
Tycn said:Must have taken some serious larping for the game's shittyness to go unnoticed. Even if you ignore the level scaling the writing is worse than terrible, the characters are little more than cardboard cutouts and the combat is not at all satisfying. Then again if it took 30 hours to get to level 6 you were probably enjoying the hiking simulator to the fullest.
:DSCO said:Never at war with eastasia
ElecTriCotter said:Righteous DraQ rage in 3... 2... 1...The Destruction school of magic I inderstand. Restoration: yes. Even Illusion – invisibility and whatnot, great. Then Alteration? Spells that alter things? Don’t all spells alter things? And Mysticism – as opposed to scientific magic? Some of the spells are great, but the schools themselves are well overdue for an overhaul to make them more logical, distinct and exciting.
Jaesun said:Of course it isn't perfect. It's not Skyrim.
This.Tycn said:Might as well leave this here on the off-chance that someone hasn't seen it.
http://www.nma-fallout.com/article.php?id=37708
Phage said:Game journalism. Game journalism never changes.
Saxon1974 said:Funny, now they point out flaws the game had but upon release they gave it a 95% review score.
Yep makes sense.
http://www.pcgamer.com/2010/12/30/15-th ... -v-skyrim/
Pretty derp, yeah.ElecTriCotter said:Righteous DraQ rage in 3... 2... 1...The Destruction school of magic I inderstand. Restoration: yes. Even Illusion – invisibility and whatnot, great. Then Alteration? Spells that alter things? Don’t all spells alter things? And Mysticism – as opposed to scientific magic? Some of the spells are great, but the schools themselves are well overdue for an overhaul to make them more logical, distinct and exciting.
Apparently he doesnt even know the meaning of the word.And Mysticism – as opposed to scientific magic?
Indeed. It also took me a while to see how shitty much in the game was. Oblivion managed to make a mighty fine first impression, although the "streamlining" of the RPG stats was already a bit worrying in the beginning. Plus, the controls sucked. The graphics, which were amazing for the time (I played with HDR + AA), admittedly had something to do with the initial reaction. The "floating cow pie syndrome" only became obvious later.Zeus said:Saxon1974 said:Funny, now they point out flaws the game had but upon release they gave it a 95% review score.
Eh, hindsight is 20/20.
Turjan said:Indeed. It also took me a while to see how shitty much in the game was. Oblivion managed to make a mighty fine first impression, although the "streamlining" of the RPG stats was already a bit worrying in the beginning. Plus, the controls sucked. The graphics, which were amazing for the time (I played with HDR + AA), admittedly had something to do with the initial reaction. The "floating cow pie syndrome" only became obvious later.Zeus said:Saxon1974 said:Funny, now they point out flaws the game had but upon release they gave it a 95% review score.
Eh, hindsight is 20/20.
To see the problem with the level scaling, I had to get to around level 9, when my character's performance became suddenly very underwhelming, and the world changed. With my generally very slow play style, it took me a while to get there.
Not sure what that has to do with what I said. As unbalanced as the TES games are, the challenge you will experience directly after you emerge from the dungeon is very much dependent on your starting character choice. The borked level scaling gets apparent when your char suddenly gets incompetent after he reaches one of the levels where all NPCs and monsters get exchanged for the next tier without your character having level-appropriate attributes. There are troughs around levels 10 and 15 (roughly, I didn't look the exact numbers up).7hm said:Turjan said:It also took me a while to see how shitty much in the game was.
To see the problem with the level scaling, I had to get to around level 9, when my character's performance became suddenly very underwhelming, and the world changed. With my generally very slow play style, it took me a while to get there.
Really?
It took me about an hour once I left the stupid opening dungeon to realise I hadn't been challenged a single time regardless of where I stumbled.
It's not just immersion, it completely fucks game balance, too. There were two full sets of Daedric armor in Morrowind. Two. In the entire world. In Oblivion, all you have to do is power level and then go kill a bandit!Data4 said:As much as we like to make fun of IMMERSHUN here at the Codex, I do think it's an important part of gameplay. When you run into highwaymen decked out in full glass or Daedric gear, immersion is thrown out the window. By the time I got that far in the game, I was already laughing at myself, but it was on a bridge near Pell when the 4 guys in uber gear accosted me that I sat back, said "What the holy fuck?" and shut the game down for good.
Turjan said:Not sure what that has to do with what I said. As unbalanced as the TES games are, the challenge you will experience directly after you emerge from the dungeon is very much dependent on your starting character choice. The borked level scaling gets apparent when your char suddenly gets incompetent after he reaches one of the levels where all NPCs and monsters get exchanged for the next tier without your character having level-appropriate attributes. There are troughs around levels 10 and 15 (roughly, I didn't look the exact numbers up).7hm said:Turjan said:It also took me a while to see how shitty much in the game was.
To see the problem with the level scaling, I had to get to around level 9, when my character's performance became suddenly very underwhelming, and the world changed. With my generally very slow play style, it took me a while to get there.
Really?
It took me about an hour once I left the stupid opening dungeon to realise I hadn't been challenged a single time regardless of where I stumbled.
ElecTriCotter said:It's not just immersion, it completely fucks game balance, too. There were two full sets of Daedric armor in Morrowind. Two. In the entire world.Data4 said:As much as we like to make fun of IMMERSHUN here at the Codex, I do think it's an important part of gameplay. When you run into highwaymen decked out in full glass or Daedric gear, immersion is thrown out the window. By the time I got that far in the game, I was already laughing at myself, but it was on a bridge near Pell when the 4 guys in uber gear accosted me that I sat back, said "What the holy fuck?" and shut the game down for good.