So it was you?! 11 years after "road to shit mountain" was released, and on the codex of all places, I've finally found whoever gave Bioware the shitty 'button = awesome' idea.takes a deep breath
While NWN's mod support is great, the underlying systems are so horrendous that even legitimately good modules are a chore to play.
- everything is slow as fuck: even resting has a countdown bar that makes you wait a couple seconds rather than BG's "click rest, screen fades to black, you either wake up fully healed or with monsters spawning in to interrupt rest"; there's also no enemies interrupting your rest, so there's not even a mechanical reason for having to wait so long
- same slowness applies to pretty much every action in the game, including lockpicking and trap disarming, which makes thief-focused modules like A Dance With Rogues (which I love despite the absolute shit-tier engine it's attached to) a chore to play
- combat is also slow (one action every six seconds) and you only control one character... in a D&D game... which is a system intended for parties of multiple characters; playing a fighter is extremely boring because all you do is watch slooooow attacks while chugging a potion occasionally, playing a wizard is too dangerous because you end up getting swarmed by melee enemies and have no meatshield to keep them off you
- while it's a single char game, you can hire companions... which are fully AI controlled and will get themselves killed over and over, making it an exercise in frustration; in one of the Swordflight modules I had 3 companions; a crossbow girl who kept using her crossbow in melee range, triggering attacks of opportunity; two spellcasters who used their high level spells in easy trash encounters, in a dungeon you can't rest in, so they became useless in the actual difficult fights
- the graphics are ugly, but that's not the worst part of the visuals: the proportions are way out of scale, due to the tileset being too huge; everything feels too large, especially indoor spaces, and coupled with the slow walking speed it means that traversing maps - especially larger ones - takes a very long time
It's shit and boring, one of the worst RPGs ever made, not just because the OC sucks but because its systems are inherently terrible.
@JarlFrank this thread is getting too NWN-friendly, please do something about it.
takes a deep breath
garble garble I have no taste in cRPGs or female anatomy garble garble
@JarlFrank this thread is getting too NWN-friendly, please do something about it.
takes a deep breath
garble garble I have no taste in cRPGs or female anatomy garble garble
Oh no, you don't! Deploying countermeasures:
Off with you, footlicker, this is NWN turf now!
So it was you?! 11 years after "road to shit mountain" was released, and on the codex of all places, I've finally found whoever gave Bioware the shitty 'button = awesome' idea.takes a deep breath
While NWN's mod support is great, the underlying systems are so horrendous that even legitimately good modules are a chore to play.
- everything is slow as fuck: even resting has a countdown bar that makes you wait a couple seconds rather than BG's "click rest, screen fades to black, you either wake up fully healed or with monsters spawning in to interrupt rest"; there's also no enemies interrupting your rest, so there's not even a mechanical reason for having to wait so long
- same slowness applies to pretty much every action in the game, including lockpicking and trap disarming, which makes thief-focused modules like A Dance With Rogues (which I love despite the absolute shit-tier engine it's attached to) a chore to play
- combat is also slow (one action every six seconds) and you only control one character... in a D&D game... which is a system intended for parties of multiple characters; playing a fighter is extremely boring because all you do is watch slooooow attacks while chugging a potion occasionally, playing a wizard is too dangerous because you end up getting swarmed by melee enemies and have no meatshield to keep them off you
- while it's a single char game, you can hire companions... which are fully AI controlled and will get themselves killed over and over, making it an exercise in frustration; in one of the Swordflight modules I had 3 companions; a crossbow girl who kept using her crossbow in melee range, triggering attacks of opportunity; two spellcasters who used their high level spells in easy trash encounters, in a dungeon you can't rest in, so they became useless in the actual difficult fights
- the graphics are ugly, but that's not the worst part of the visuals: the proportions are way out of scale, due to the tileset being too huge; everything feels too large, especially indoor spaces, and coupled with the slow walking speed it means that traversing maps - especially larger ones - takes a very long time
It's shit and boring, one of the worst RPGs ever made, not just because the OC sucks but because its systems are inherently terrible.
Doesn't seem to be a particularly patient type of guy (but that's ok -- in the making o f KCD the devs acknowledged much the same in that designing their world as an actual sorta place may alienate some. "Lots of woods -- looks pretty, but boooaaaring!").
I dunno. I enjoyed watching two melee fencing, waiting for a hit roll to land. High level melee was much faster with lots of AoOs+feats. High level two-handed melee were landing hits like madmen.The problem with NWN is, there is no reason for the slowness and it doesn't add anything to the (non-existent) atmosphere or gameplay.
its not slow because combat takes too long to be resolvedTo me NWN only feels slow the first 5 levels, on most classes, because you have a low amount of attacks per round or little spells. The sweet spot, just like most 3E games, is between lvl 10-12.
To me NWN only feels slow the first 5 levels, on most classes, because you have a low amount of attacks per round or little spells. The sweet spot, just like most 3E games, is between lvl 10-12.
Oh yeah I sure wanna suffer through combat and movement in the nwn engine just so I can read some modder's writing.better user-created modules
I fixed this without even knowing coding, it was v easy.- everything is slow as fuck: even resting has a countdown bar that makes you wait a couple seconds rather than BG's "click rest, screen fades to black, you either wake up fully healed or with monsters spawning in to interrupt rest"; there's also no enemies interrupting your rest, so there's not even a mechanical reason for having to wait so long
- same slowness applies to pretty much every action in the game, including lockpicking and trap disarming, which makes thief-focused modules like A Dance With Rogues (which I love despite the absolute shit-tier engine it's attached to) a chore to play
They should hire Perkel as a physical therapist to treat them with traditional cures))I really hope the NWN fanboys will one day get the therapy they need.
Remember the influx of Bioware fans and Baldur's Gate players who came to decline this place around a decade ago? Well, now it's your time to suffer.Is it just me or did codex recently have an influx of nwn defenders
Is this you, God. Are you testing our faith
I think they're closer to those extreme masochists who enjoy nailing their genitals to wooden boards.People who are in love with NWN really weird me out. They're like the furries of this community.