Grunker
RPG Codex Ghost
A tiny difference that could be eliminated by making spells scale with spellcaster's level, like in BG... Sawyer's approach means all your low level spells will be worthless in end-game, hurray.
I just played BG2 with SCS. Literally finished it two days ago. The number of times I used spells below 6th level after getting half-way through the game is abysmal. Only spells I used somewhat often were:
- Lower Resistance (only in sequencers/triggers)
- Haste
- Remove Magic
- Magic Missile (again, only in sequencers or in Alacrity-storms)
Mirror Image is literally useless. All damagespells except the missiles are as well (and missiles only become useful in very specific situations).
I get that theoretically these spells were OK, and you can certainly abuse Mirror Image against horrible AI so they become a second stoneskin in Vanilla (though most key fights dispel illusions here as well), but come on. Scaling or no scaling, the usage of low level spells in high level IE-combat was incredibly restricted. You can talk about theoretically all you want, but when it comes to efficient use of your mages in BG2, casting high level spells was certainly the way to go.
Sawyer's idea to convert restricted-use spells to being less restricted (Daily -> Encounter -> At will) is one of his few really great ideas.
EDIT: Your best spells at high level BG2 are Spellstrike, Time Stop, Improved Alacrity, Comet, Spell Trigger, Spell Sequencer, Spell Trap, Abi-Dalzim's Horrid Wilting, Dragon Breath, Energy Blades, Summon Deva, Pierce Shield, Khelben's Warding Whip, Immunity-spells, stuff like that.
Of course, you do use lower level spells when you run out (which you rarely do), but then that's the case in PoE as well.
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