Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Pillars of Eternity Beta Discussion [GAME RELEASED, GO TO NEW THREAD]

Frusciante

Cipher
Joined
Aug 24, 2012
Messages
716
Project: Eternity
Okay guys I've done a breakdown of all the area files in the game at the moment (and by this I mean that the resources.assets contains some black & white maps for these areas) There are 101 unique ones, and the final tally is supposed to be ~150ish - I have also listed any missing ones I can think of at the bottom of the file

********** WARNING WARNING SPOILERS ABOUT LOTS OF SHIT INCLUDING THEME OF EACH OD NUA LEVEL**********


Are you not afraid that you will not enjoy the game at all anymore? You've basically seen 66% of the environments now.
 

imweasel

Guest
http://forums.obsidian.net/topic/68843-official-appeal-to-refund-kickstarter-pledge/
1. Cancel my box-copy order of the game.
2. Pledge the same amount to the nearest Aspergers-foundation, in honor of your actual target audience: people who can be genuinely entertained by simply watching unrelated numbers with no meaning scroll down a list.
3. Post the receipt.

[...]

Here are links to several Aspergers charities,
www.asperger.asn.au/
www.aspergerfoundation.org.uk/
www.usautism.org/
This guy cracks me up. :lol:
 

bonescraper

Guest
Fortunately, the final version of the game will have its own key. I'll be able to sell it on G2A for some refund.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,418
Location
Copenhagen
wait... what faggotry is this

96uMDT3.jpg


still lots of potential butthurt left in that thread, ban gfted1 plz
 

polo

Magister
Joined
Jul 8, 2014
Messages
1,737
What kind of mod closes a thread with so much butthurt left undone.
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,130
Location
USSR
This is all very confusing. At this point I don't even know what stats to increase for what classes.

I suppose 10 of all stats and the rest into Might? Is this true for all classes basically? This sucks.
 
Joined
Aug 21, 2014
Messages
294
Pillars of Eternity 2: Deadfire
This is all very confusing. At this point I don't even know what stats to increase for what classes.

I suppose 10 of all stats and the rest into Might? Is this true for all classes basically? This sucks.

That's exactly the point. There shouldn't be any attributes that a class "must" have (I.e. Strength for fighters, Int for mages, wisdom for priests, etc). In PoE, theorethically, you should be able to pump whatever attribute you want and then change your play-style to match. If you build a high-might fighter, give him a sword and let him get to work; build a high-con fighter let him tank to high heaven; if you build a high-(whatever ends up controlling durations) fighter, slap on some active abilities and go stupid, etc. The key is that more archetypes should theorethically be viable in PoE than in the IE games. I will argue that the system, as currently is, does not completely achieve its aims, but the aim is a valiant one that I fully support.
 

Bester

⚰️☠️⚱️
Patron
Vatnik
Joined
Sep 28, 2014
Messages
11,130
Location
USSR
I'm not sure that is all true. I mean there are no "different styles", it's total bullshit as far as I could tell.

>If you build a high-might fighter, give him a sword and let him get to work;
Sure, that's a standard Fighter.

>build a high-con fighter let him tank to high heaven;
So you propose to build a high con fighter with all other stats being 10? You'll survive the fight a little longer, but will ultimately die.
And so we go back to the high-might and high-const fighter. There are no other fighters.

>if you build a high-(whatever ends up controlling durations) fighter, slap on some active abilities and go stupid
Nope, will be useless. I only remember Knockdown, but maybe a fighter does have some duration related abilities. But they either sucked, or wouldn't do much difference if they lasted for another second.

>etc.
There's just no "etc."

>The key is that more archetypes should theorethically be viable in PoE than in the IE games.
Why? I don't understand how a fighter could fight without strength. Show me a heavy weight MMA cage fighter who is smart or... perceptive...
And I don't see a mage with really strong spells just because he's physically strong. It makes no sense.
 

Sensuki

Arcane
Joined
Oct 26, 2012
Messages
9,800
Location
New North Korea
Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
Durations used to be good on Fighters but they nerfed the stock Knock Down duration to 5 seconds and now 10 is 0, so if you max Resolve you'll get a whopping extra 2.5 seconds or whatever :lol:
 
Joined
Aug 21, 2014
Messages
294
Pillars of Eternity 2: Deadfire
>The key is that more archetypes should theorethically be viable in PoE than in the IE games.
Why? I don't understand how a fighter could fight without strength. Show me a heavy weight MMA cage fighter who is smart or... perceptive...

Your question is oddly specific: firstly not just any athlete, or even fighter (allowing therefore for boxers, Greco-roman wrestlers, single-discipline martial artists, etc.), or even just MMA fighters of any variant expect cage-fighters. Secondly, you leave out the dozen other weights and require specifically heavyweights. You're basically asking, in D&D terms, for me to give you an example of a high-strength fighter who doesn't have high strength. What the fuck?

I'm going to take up your questions partially by saying: "Ali vs. Foreman."
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom