IHaveHugeNick
Arcane
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- Apr 5, 2015
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There's not much else to it.
PoE1 itemization in a nutshell.
There's not much else to it.
Let's spawn twice as many enemies on the hardest difficulty, so they can run around the frontline! Let's give half the enemies teleport abilities, or spawn them behind the fight, or give them some other bs ability to jump on the backline (Ondrite Monks come to mind in PoE). Oh, and if that's not enough, I know, let's inflate their stats to the point that it takes 3 level 8 spells to kill one pleb cocksucker! Let's give dragons insta-gib breath, and 360 cone cc, and 30 ads, cause why not?
You seem to be upset as fuck about the fact that AI behaves in an actually intuitive way - i.e. ignoring low threat tin cans and going straight for more dangerous glass cannons (though this is the case more in Tyranny than in PoE), which is what any human player would also do. When facing a group of multiple different mobs who are you focusing on in the first place - slow, low DPS, high miss ratio HP sponges, or rather low HP but more lethal backline of mages/ciphers/rogues? It's like you're butthurt because AI is not retarded.The end result of this shit is Sawyer somehow managed to convert the fun well organized DnD fights of Baldur's Gate into complete clusterfucks, half the enemies constantly riding your backline, everybody constantly pushed/pulled out of position, and non-stop CC spam.
As for the dragon fights - they are supposed to be hard and all are optional, what the fuck else would you want?
I play the game on those difficulties too. Tanks are fine and useful. It's extremely easy to get enemies to target them and to make them almost unkillable. If YOU can't make use them it's unironically probably a skill issue.In all honesty, I must agree with the item n. 1 even though I find that (sometimes) a good thing in RPGs myself.PoE is not terrible or anything, but it has 2 major problems, imo:
1. Everything is overwritten. The plot itself is good (mostly), the lore is good, the base dialogue is good, but whenever 2 sentences would do, they write 5-6. So you end up with a lot of overwritten filter to read through that adds nothing but annoyance. If they pared every dialogue down to essential parts, it would significantly improve.
2. The combat, in a dumb nod to powergamers/munchkins, is horrible. It has many of the same problems as Kingmaker, they basically look at BG games, which had excellent combat, and think oh it's too easy for powergamers, let's make it a lot more challenging. And almost every way in which they make it challenging destroys fun. Old school RPGs had a nice organization to them, tanks in front, healers and mages behind, everything was smooth and fun.The new gen iso games (with some exceptions) have tons of mobs that ignore the frontline and have ways of getting to the backline. And all mobs in PoE can cc, many don't even need to take a dedicated action to CC, they just fucking CC out of their ass by being near you. So the end result is a fucking messy blob of shit in every fight, with enemies all over your backline, tanks next to useless, and the entire game coming down to CC or be CC'ed. This is not fun at all.
The item n. 2 seems rather incorrect.
a. It's not a *bad* combat AI where an enemy tries to target your backline all the while the PCs have much more similar means to stop such attempts. It's actually what RPGs strive for in general.
b. The beginning of the game tends to be rather inconsistent in PC-to-Enemy stats ratio. I give you that. But that lasts only for like 2 hours or so. So, yeah every other mob has got some de-buffing attack. However, if the PC is on the same or higher level, it's rarely a concern because a mob rarely even properly hits, much less conveys added effects with such grazes--if the PC's gear is at least at an okay level or better. Also, PCs have way more skills in that regard. And if the mob is higher at levels, well, what do you expect? Lvl 3 PC "I kinda know how to swing in three directions and I've learned how to throw a javelin the other day." beating fighters from a renown goblin tribe who have fought in plethora of skirmishes, using guerilla and team tactics, gobbling up potions for dinner for many years?
c. Tanks are not useless. Paying the price of engagement-break works, interrupts, action speed, assessing enemy assasins and glass-cannons and targeting them as soon as possible works, PC's CC work, PC's debuffs work, Mages casting Iron Skins, Priests casting Inspirations, Barbarians shouting -5 debuffs, etc., all that works. You are entitled to not like what PoE combat looks like, but the above seen accussations of the combat mechanics seem ignorant at best.
Which difficulty did you play it on? Maybe on storybook mode it's different, but on Hard/PotD, tanks are nearly useless. They can hold a few trash mobs, but because there are way more enemies (with enemy summons, you are routinely swamped with twice the number of enemies on PotD for example), enemies often run around the tanks and beeline for the backline, many enemies have abilities to teleport to the backline directly, if you try to bottleneck the enemy, the dumb AI often puts tanks out of position and enemies run through to the backline, etc. With enemies constantly cc'ing your entire party in a billion different ways, that also adds ways for them to get at the backline on the regular.
And before someone says something dumb, this is not about the difficulty, I am close to completing the game on PotD/Expert Mode, I completed similarly designed Kingmaker on one of the harder difficulties, I am just saying this approach kills fun. Different roles used to be distinct, combat was organized and fun, now it's all a giant clusterfuck every time, and the backline spends most of the time trying to escape aggro and casting cc spam.
I love Paladins, but, to make good use of them, you have to make your MC a paladin as they get more of a defense boost than NPCs do, and it usually works best with a multi-paladin team. So... two paladins all giving your team buffs, along with Chanters, summoning items, or maybe even some rangers. Generally, you want to spam low quality units as your multi-paladins buffs will make them decent.To be fair, tanks aren't very useful. I had a Paladin tank at one point and was constantly disappointed and wished it could do more.
I play the game on those difficulties too. Tanks are fine and useful. It's extremely easy to get enemies to target them and to make them almost unkillable. If YOU can't make use them it's unironically probably a skill issue.In all honesty, I must agree with the item n. 1 even though I find that (sometimes) a good thing in RPGs myself.PoE is not terrible or anything, but it has 2 major problems, imo:
1. Everything is overwritten. The plot itself is good (mostly), the lore is good, the base dialogue is good, but whenever 2 sentences would do, they write 5-6. So you end up with a lot of overwritten filter to read through that adds nothing but annoyance. If they pared every dialogue down to essential parts, it would significantly improve.
2. The combat, in a dumb nod to powergamers/munchkins, is horrible. It has many of the same problems as Kingmaker, they basically look at BG games, which had excellent combat, and think oh it's too easy for powergamers, let's make it a lot more challenging. And almost every way in which they make it challenging destroys fun. Old school RPGs had a nice organization to them, tanks in front, healers and mages behind, everything was smooth and fun.The new gen iso games (with some exceptions) have tons of mobs that ignore the frontline and have ways of getting to the backline. And all mobs in PoE can cc, many don't even need to take a dedicated action to CC, they just fucking CC out of their ass by being near you. So the end result is a fucking messy blob of shit in every fight, with enemies all over your backline, tanks next to useless, and the entire game coming down to CC or be CC'ed. This is not fun at all.
The item n. 2 seems rather incorrect.
a. It's not a *bad* combat AI where an enemy tries to target your backline all the while the PCs have much more similar means to stop such attempts. It's actually what RPGs strive for in general.
b. The beginning of the game tends to be rather inconsistent in PC-to-Enemy stats ratio. I give you that. But that lasts only for like 2 hours or so. So, yeah every other mob has got some de-buffing attack. However, if the PC is on the same or higher level, it's rarely a concern because a mob rarely even properly hits, much less conveys added effects with such grazes--if the PC's gear is at least at an okay level or better. Also, PCs have way more skills in that regard. And if the mob is higher at levels, well, what do you expect? Lvl 3 PC "I kinda know how to swing in three directions and I've learned how to throw a javelin the other day." beating fighters from a renown goblin tribe who have fought in plethora of skirmishes, using guerilla and team tactics, gobbling up potions for dinner for many years?
c. Tanks are not useless. Paying the price of engagement-break works, interrupts, action speed, assessing enemy assasins and glass-cannons and targeting them as soon as possible works, PC's CC work, PC's debuffs work, Mages casting Iron Skins, Priests casting Inspirations, Barbarians shouting -5 debuffs, etc., all that works. You are entitled to not like what PoE combat looks like, but the above seen accussations of the combat mechanics seem ignorant at best.
Which difficulty did you play it on? Maybe on storybook mode it's different, but on Hard/PotD, tanks are nearly useless. They can hold a few trash mobs, but because there are way more enemies (with enemy summons, you are routinely swamped with twice the number of enemies on PotD for example), enemies often run around the tanks and beeline for the backline, many enemies have abilities to teleport to the backline directly, if you try to bottleneck the enemy, the dumb AI often puts tanks out of position and enemies run through to the backline, etc. With enemies constantly cc'ing your entire party in a billion different ways, that also adds ways for them to get at the backline on the regular.
And before someone says something dumb, this is not about the difficulty, I am close to completing the game on PotD/Expert Mode, I completed similarly designed Kingmaker on one of the harder difficulties, I am just saying this approach kills fun. Different roles used to be distinct, combat was organized and fun, now it's all a giant clusterfuck every time, and the backline spends most of the time trying to escape aggro and casting cc spam.
The low sales for PoE 2 come down to absolutely shit marketing
dont be dumb
people just didnt like PoE 1 enough, its crystal clear
I loved PoE1 , bought PoE2 played couple of hours and never came back, it just didn't felt like PoE1 sequel game to me. A lot of folks during production of PoE2, backers from PoE1 who were at that time backers for PoE2, on Obsidian forums, were saying that they don't like the way game is going, calling out some stuff, Obsidian didn't listen, they withdrew their backing.
I don't agree that PoE2 didn't sell well exclusively because people didn't like PoE1. Also have to say Versus Evil publisher marketing was bad reaching new players imo.
I'm thinking to start a new playthrough PoE1 PoTD+Expert after couple of years of non-playing, then gonna give a PoE2 another shot, who knows maybe I will like it this time .
whats a good 2handed build for potd? was thinking of a fighter with greatsword, is it worth it to pump dex for attack speed?
It's a perfectly valid logic/tactic to run through low-threat tanks and aim for deadliest chars first, before they'll nuke you from the backline.This is bullshit logic. It makes sense that ranged enemies would target high priority targets behind the frontlines (if they can get close enough), but for melee enemies, it makes no sense. Do you know why? Because by going deep into enemy lines to pursue their backline, you are putting yourself in a really dangerous position. So no. If you ever watched real combat, you'd know frontlines exist for a reason, and people don't just ignore them. Also, unlike PoE, in most combat situations, everyone and their mother doesn't have magical teleports.
They're not retarded - they're hard, but in a reasonable and fair way. If you know what you're doing you can beat them all on POTD after few attempts and getting to see how the mobs are positioned, who you should disable first, which type of defense to target etc. Like someone above said, you probably lack skill, hence all the complaining.As for the dragon fights - they are supposed to be hard and all are optional, what the fuck else would you want?
Just because they are optional doesn't mean they should be retarded.
Chanter was the strongest "tank" in the MMO sense in vanilla Pillars, but building an Engagement Fighter with Defender Stance was a very effective strategy on PotD, Paladins were the strongest party buffers, as Priests kind of run out of spells quickly.Paladins do have the highest defenses regardless of whether they are the PC, but if played like tanks they are severely limited in what they can do. The whole tank thing is quite sus in general like I said.
Chanter was the strongest "tank" in the MMO sense in vanilla Pillars, but building an Engagement Fighter with Defender Stance was a very effective strategy on PotD, Paladins were the strongest party buffers, as Priests kind of run out of spells quickly.Paladins do have the highest defenses regardless of whether they are the PC, but if played like tanks they are severely limited in what they can do. The whole tank thing is quite sus in general like I said.
It's a perfectly valid logic/tactic to run through low-threat tanks and aim for deadliest chars first, before they'll nuke you from the backline.This is bullshit logic. It makes sense that ranged enemies would target high priority targets behind the frontlines (if they can get close enough), but for melee enemies, it makes no sense. Do you know why? Because by going deep into enemy lines to pursue their backline, you are putting yourself in a really dangerous position. So no. If you ever watched real combat, you'd know frontlines exist for a reason, and people don't just ignore them. Also, unlike PoE, in most combat situations, everyone and their mother doesn't have magical teleports.
I'll ask again - what would you do in a fight with similar group - would you focus your resources on slow and harmless HP sponge in the front that cannot hit shit or hits for minimum dmg, or rather go straight to the backrow glass cannons that can decimate you or CC the shit out of you in matter of seconds?
As for mobs that can teleport/pull you - there are only few of them, mostly in the endgame/WM2, so don't act like it's a common thing through all the game.
They're not retarded - they're hard, but in a reasonable and fair way. If you know what you're doing you can beat them all on POTD after few attempts and getting to see how the mobs are positioned, who you should disable first, which type of defense to target etc. Like someone above said, you probably lack skill, hence all the complaining.As for the dragon fights - they are supposed to be hard and all are optional, what the fuck else would you want?
Just because they are optional doesn't mean they should be retarded.
You're bragging how you finished it on POTD/expert and pasting potato stamps to prove it, but given all the whining above something tells me that you're just some low skill that somehow managed to slog through the game after reloading every fight several times and now has to blow off some steam by crying how the game is unfair or how dragon fights are retarded. Git gud.
They are excellent as solo as you can stack all the best items just on them and you don't need to cast anything during combat or worry about Intellect. What made them kind of not top tier fighters in party was the need for Int to get range on the auras, so for them to be good they needed too many stats-Intellect, Perception, Constitution, Resolve.Chanter was the strongest "tank" in the MMO sense in vanilla Pillars, but building an Engagement Fighter with Defender Stance was a very effective strategy on PotD, Paladins were the strongest party buffers, as Priests kind of run out of spells quickly.Paladins do have the highest defenses regardless of whether they are the PC, but if played like tanks they are severely limited in what they can do. The whole tank thing is quite sus in general like I said.
Biggest problem with Paladins as tanks was their inherent lack of engagement abilities/opportunities. They do have super-high defenses but their ability to tie up enemies and control the battlefield is limited, plus they don't have access to things like Knock Down and Clear Out which are enormously helpful to survivability. That said, I'm sure there's a Paladin build out there that has solo'd the Adra Dragon on PotD or w/e, so what the hell do I know?
PoE 2 sales were not so low after all.Why are people talking about PoE 3? Last I heard it was extremely unlikely.
The low sales for PoE 2 come down to absolutely shit marketing and goofy design choices like a trillion sub-classes and a 5 person party. Fix that and some other things, and you're good to go. You'll at least have a better chance of getting back some of your older fans.
Patient gamers always win. Even when they think they lose.PoE 2 sales were not so low after all.Why are people talking about PoE 3? Last I heard it was extremely unlikely.
The low sales for PoE 2 come down to absolutely shit marketing and goofy design choices like a trillion sub-classes and a 5 person party. Fix that and some other things, and you're good to go. You'll at least have a better chance of getting back some of your older fans.
https://www.tumblr.com/jesawyer/697035912579891200/hello-i-just-finished-pillars-of-eternity-2-and-i
Having the skill to beat the game, and having the skill to make effective use of tanks are two different things. I should note that I never ever use the AI to control my units, so maybe there's something to do with that why you don't know how to use tanks?I play the game on those difficulties too. Tanks are fine and useful. It's extremely easy to get enemies to target them and to make them almost unkillable. If YOU can't make use them it's unironically probably a skill issue.
Ok, fanboy. This is why I beat these games on hardest difficulty settings first (see achievement screenshot posted earlier), to show moronic fanboys like you that it's NOT a skill issue. Stop shilling so hard, kiddo.