DDZ
Red blood, white skin, blue collar
There is more than Sigil? I never came further than finding (I think) Pharod.
There is more than Sigil? I never came further than finding (I think) Pharod.
Wisdom is the stat that measures your ability to believe.
Not mock, you need to genuinely pray to it.IIRC, you can also get mazed if you mock the lady of pain doll from that special item shop. I need to replay PST again one of these days, details are starting to get fuzzy, give it a few more years and it will probably be a somewhat novel experience again.
Shamefur.
Ravel spoiler from 3rd playthrough.
You can 'save' ravel if you talk to mebeth with a black barbed seed in inventory.
what is it, you want more obscure stuff?
have you managed to join the chaosmen?
how about finding the hidden faction store in curst?
All of the stories you can tell in the brothel to teller-of-tales?
did you know that there are many options to weakening the chaos in curst gone? In fact, there is a option for all situations (situations that involve humans or non-hostile demons).
The brothel has a basement. Fairly useless place, but cool to see once
Pharod's 'stash' actually exists in-game
The chaosbox quest has a way to release a more powerful demon on curst gone if you don't get rid of it, with attendant greater reward
The way I finished PS:T for the first time, actually.Yes, I applied the draw fix. I was assuming I would be able to talk to him when he came back, I wanted to revive my friends first...eh
After you leave Sigil for the first time, the story is much more dynamic and thus reveals itself to be actually really interesting. My problem with Sigil is this: In my opinion, the designers haven't thought that player would search everything and talk to everyone. Otherwise, there wouldn't be so much repeating... In other words, you can either 1) reveal things only to completionist (which imply that non-completionist would never be able to make everything out of the story, side-stories, characters) 2) make sure that even in more dynamic playthrough, the player is in picture. In many cases, the designers chose the first option, which is admirable, but these parts of the game have usually more to do with some personal stuff. Too bad it's not the case when it comes to more general stuff. I cannot count how many times I heard basically the same thing from various characters, companions etc. And I have to admit, that was quite tiresome. Add a lot of fetch quests and you get some really boring parts... I think that when it comes to exploration of the setting itself and interacting with it (from cosmic laws to culture), Arcanum did much better job... Even an open game like New Vegas did.But it's some time since I played the last time. I completed everything back then and I remember the first half of the game being boring as hell. Sigil is just too much for a completionist...
Are you sure you enjoyed it at all, then? After Sigil the game just gets more and more combat heavy, which is far from its strong point.
It's D&D Draq. Don't ask for it to make sense.
I never knew HHR was so wise.
Otherwise The Lady gives remarkably few fucks.
Ravel spoiler from 3rd playthrough.
You can 'save' ravel if you talk to mebeth with a black barbed seed in inventory.
what is it, you want more obscure stuff?
have you managed to join the chaosmen?
how about finding the hidden faction store in curst?
All of the stories you can tell in the brothel to teller-of-tales?
did you know that there are many options to weakening the chaos in curst gone? In fact, there is a option for all situations (situations that involve humans or non-hostile demons).
The brothel has a basement. Fairly useless place, but cool to see once
Pharod's 'stash' actually exists in-game
The chaosbox quest has a way to release a more powerful demon on curst gone if you don't get rid of it, with attendant greater reward