hiver
Guest
This is probably a totally horrible idea.
But, it seems to me that some people will need a very simple and straight guide into the AoD gameplay.
Something to get them started, put a weapon in their hand, and get them killed.
Or put a book in their hands and push them into a pit full of poisonous blades and bladed poisons... or some traps containing both.
Or train them in the art of assassinations that will get them assassinated.
So, i will collect useful stuff in this sense, here in this awesome OP.
And you will suggest.
Lets start at the start:
After watching the intro, - first thing you do is create your character.
You can choose an awesome "difficulty" and start with a premade awesome character.
Or you can play it normally.
That takes you to character creation screen. (c on your keyboard)
The most important thing to know here is that you should choose one weapon and one combat related defense skill.
Either dodging or blocking.
Do not choose both under any circumstances (which means experience of several years of playing).
The third skill - critical strike, is also one that is recommended only for experienced players.
It makes your character achieve more critical strikes and is useful in some interesting options presented in dialogue.
On the left you will see different backgrounds or "builds" or "classes" that are supported by design of this game.
Those are just your starting roles that get you going down specific paths in the game and set your initial allegiance to one faction or guild in the game world.
Nothing is keeping you from developing your character in different ways or betraying your guild or any others you join later.
You cannot join all of them. You cannot become a boss in any of them.
You can work for them which will benefit you - and make some other guilds hate you which will not benefit you, most likely.... since a steel blade in your kidney generally doesnt have many benefits.
Or a big hammer smacking your head... or a crossbow bolt suddenly appearing in your back... or ...
...well, you get the point.
If not - you will get it.
Observe that when you click onto different backgrounds the primary attributes and skills change.
Thats the game showing you what is useful for each background. What attributes are good for them or what skills.
Fighters favor strength, dexterity and perception... constitution is not really useful and you should put those points elsewhere... probably in more dexterity and intelligence which gives a very big boost for all classes.
and i think you may guess what talkative, persuading, diplomatic characters would need, right?
Splendid.
As for general skills, its best if you choose two or three at the most to compliment your intended style. If you want to fight throughout whole demo... better don't - and just invest all skill points into weapon and defense/attack skills.
........
-edited-
But, it seems to me that some people will need a very simple and straight guide into the AoD gameplay.
Something to get them started, put a weapon in their hand, and get them killed.
Or put a book in their hands and push them into a pit full of poisonous blades and bladed poisons... or some traps containing both.
Or train them in the art of assassinations that will get them assassinated.
So, i will collect useful stuff in this sense, here in this awesome OP.
And you will suggest.
Lets start at the start:
After watching the intro, - first thing you do is create your character.
You can choose an awesome "difficulty" and start with a premade awesome character.
Or you can play it normally.
That takes you to character creation screen. (c on your keyboard)
The most important thing to know here is that you should choose one weapon and one combat related defense skill.
Either dodging or blocking.
Do not choose both under any circumstances (which means experience of several years of playing).
The third skill - critical strike, is also one that is recommended only for experienced players.
It makes your character achieve more critical strikes and is useful in some interesting options presented in dialogue.
On the left you will see different backgrounds or "builds" or "classes" that are supported by design of this game.
Those are just your starting roles that get you going down specific paths in the game and set your initial allegiance to one faction or guild in the game world.
Nothing is keeping you from developing your character in different ways or betraying your guild or any others you join later.
You cannot join all of them. You cannot become a boss in any of them.
You can work for them which will benefit you - and make some other guilds hate you which will not benefit you, most likely.... since a steel blade in your kidney generally doesnt have many benefits.
Or a big hammer smacking your head... or a crossbow bolt suddenly appearing in your back... or ...
...well, you get the point.
If not - you will get it.
Observe that when you click onto different backgrounds the primary attributes and skills change.
Thats the game showing you what is useful for each background. What attributes are good for them or what skills.
Fighters favor strength, dexterity and perception... constitution is not really useful and you should put those points elsewhere... probably in more dexterity and intelligence which gives a very big boost for all classes.
and i think you may guess what talkative, persuading, diplomatic characters would need, right?
Splendid.
As for general skills, its best if you choose two or three at the most to compliment your intended style. If you want to fight throughout whole demo... better don't - and just invest all skill points into weapon and defense/attack skills.
........
-edited-