WL2 isn't RTwP. No questions needed.
It's worse than that, really. It's real-time WITHOUT pause. You have to wrestle your guys into position with a clumsy UI without the benefit of being able to pause it to give everyone their instructions.
I ended up having to play the entire game in a painfully slow game of quasi-leapfrog, made annoying in that I could only move one character at a time, instead of half the party. It played like this: Have everyone assume combat positions. Move one man forward. Have him assume combat position. Move another man forward. Have him assume combat position. Rinse, repeat, until all 6 guys have advanced about 3 inches deeper into the map.
This really could have been avoided if I could have done this by moving 3 guys at once, making sure that they could all advance together from cover to cover.
At some point a sudden and jarring transition into turn-based mode would occur, and the entire thing would dissolve into a disorganized mess as it was basically impossible to organize your guys. At least in TOEE, you could manually initiate combat mode and then reorganize everyone into a proper action order where A acts, B acts, C acts, etc, instead of a muddled jumble where characters act in largely arbitrary order and there is no way to wait until A has done his part before B makes his move, at the cost of moving later or less frequently. Being able to drag the initiative portraits further back would have been useful.
Frankly, WL2's combat system, and the system which gets you TO the combat, IS NOT GOOD, even by the standards of an RPG that isn't a tactical gunporn simulator.