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Wasteland Playing with only one pregenerated character. Starting blind

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,875
So i got game and i will have free time in next few days.

Question:

How is viable to start with only one character ? I mean i heard you can get NPCs but is early game viable to play as one dude ?
I want to start as one dude and add NPCs to party later.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
I play with 4 player-made chars on Ranger difficulty just fine, so sure, 1 dude + 3 NPCs is very viable.

Early game with 1 dude I suspect is a lot of reloading, though you can pick up Angela at the first area and she is designed to be a bit of a noob guide by being overlevelled at start.
 

nine

Literate
Joined
Oct 5, 2014
Messages
5
I wouldn't reccomend it for 1st-time playthrough. Almost all of the recruited NPCs suck one way or another.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
15,875
I wouldn't reccomend it for 1st-time playthrough. Almost all of the recruited NPCs suck one way or another.

But that is what is exciting. I don't like powergame. Especially first playtrough.

Ok going to start with one char.
 

Morkar Left

Guest
I hope someone makes a let's play with 1 char (and full larp-mode)
 

Greatness

Cipher
Joined
Mar 17, 2007
Messages
288
I did a 1 ranger/6 companion run on Supreme Jerk for my 2nd playthrough (Although haven't finished it; boredom with the combat/character mechanics has set in). Game was still not very difficult. You can get Angela, Ralphy, and Scotchimo all before you need to do any actual combat and Rose is only 1 easy fight away as well. So then you're already up to 5 (admittedly poor) characters. You can even get Pizepi too without doing any combat if you just run past the zombies and let Rose open the door for you.

All the NPC's have pretty shit attributes, but all you need to do is toss all your skillpoints into ARs and buy a bunch of M16's from the citadel then the rest of the game is a cakewalk.

As for what kind of build to use: Don't skimp out on charisma. I'd usually say its not worth taking, but in this case NPC rogue chance is really fucking annoying.
 
Last edited:

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
It's a little sad how most of us have to manually tighten SJ difficulty by either using no companions (that's what I am doing, an easier option), only companions, no assault rifles, no brawling, etc. It's because the system is broken at its core. Still a fun game for a lot of hours, but certainly not a classic to be.
 

Xeon

Augur
Joined
Apr 9, 2013
Messages
1,858
Aside from losing control from time to time and not having as much skills as a full party, it wasn't that bad. On Supreme Jerk it kinda takes a long time to clear an area with 3 people so it gets pretty boring.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"but certainly not a classic to be."

Bullshit detected.

You probably think the twitchers are classic and DOS is 'old skool' and probably luve Alpha ShitsmyPants.
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I'm notorious for hating the Witcher games, can't stand Alpha Protocol and started with a C64 and Amiga.

Nice try... wow.

It's not gonna be a game we'll recommend in ten years from now is what I meant, asswipe.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"I'm notorious for hating the Witcher games, can't stand Alpha Protocol and started with a C64 and Amiga."

Notorious, hey? Not notorious enough, I guess.

So, what shit games do you like? And, trust me, this is the Codex, so no matter what game you chosoe (even NWN), it's likely shit.



"Nice try... wow.

It's not gonna be a game we'll recommend in ten years from now is what I meant, asswipe."

Smart people will. WL2 is fukkin' awesome - 'flaws' and all.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,350
Volourn, WL2 > NWN? This is probably the most important question we could ever ask.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,924
"WL2 isn't RTwP. No questions needed."


L0L WL2 > PST + IWD + PE

You failz againz.
 

Norfleet

Moderator
Joined
Jun 3, 2005
Messages
12,250
WL2 isn't RTwP. No questions needed.
It's worse than that, really. It's real-time WITHOUT pause. You have to wrestle your guys into position with a clumsy UI without the benefit of being able to pause it to give everyone their instructions.

I ended up having to play the entire game in a painfully slow game of quasi-leapfrog, made annoying in that I could only move one character at a time, instead of half the party. It played like this: Have everyone assume combat positions. Move one man forward. Have him assume combat position. Move another man forward. Have him assume combat position. Rinse, repeat, until all 6 guys have advanced about 3 inches deeper into the map.

This really could have been avoided if I could have done this by moving 3 guys at once, making sure that they could all advance together from cover to cover.

At some point a sudden and jarring transition into turn-based mode would occur, and the entire thing would dissolve into a disorganized mess as it was basically impossible to organize your guys. At least in TOEE, you could manually initiate combat mode and then reorganize everyone into a proper action order where A acts, B acts, C acts, etc, instead of a muddled jumble where characters act in largely arbitrary order and there is no way to wait until A has done his part before B makes his move, at the cost of moving later or less frequently. Being able to drag the initiative portraits further back would have been useful.

Frankly, WL2's combat system, and the system which gets you TO the combat, IS NOT GOOD, even by the standards of an RPG that isn't a tactical gunporn simulator.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,969
Location
Russia
I don't think that was what he meant. More like having formations in these sort of games can be very helpful to not repeat a particular set of actions every encounter. I am playing JA2 now and there I'd also wish I could move characters in a particular formation, for example a half circle or circular so they would spot enemies from multiple directions. In W2 I would probably choose something like a reversed-T formation, with one bait-character in front and others to support him. Walk into monsters, sniper shoots one, runs back, everyone gives 'em next turn a warm welcome.

It also sucks that gameworld in real time and combat grid are so different that characters clip through each other if there is no place for them after combat starts, and things like that.
 

Leonard DeVir

Educated
Joined
Jul 25, 2011
Messages
66
It certainly is possible to play with one character initially. Its next to impossible to finish the game with one char, and I dont recommend setting the difficulty past Seasoned if its your first time. If you dont spoil yourself you have no idea where you can recruit people, and on higher difficulties it is very likely that enemies will one-shot your weak ranger in one turn. Without careful planning, you wont do enough damage to win.
 

sser

Arcane
Developer
Joined
Mar 10, 2011
Messages
1,866,688
I played and beat Silent Storm with one character (Scout) on the hardest difficulty. That game actually had other elements in play like stealth and gameplay, though. WL2 would probably be exponentially harder. I know just what skills I'd go for. Most areas you could channel the retarded AI your way, and boss battles wouldn't be too bad.
 

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