The good:
Charwood was fun, had a nice sense of mystery and magic to it.
Luskan I liked, nice mini quest hub with both multiple factions to support (or you can slaughter both) and multiple ways to infiltrate them.
Host Tower was a cool dungeon, reminded me a lot of the Iron Throne but the "different themes on each floor" thing was entertaining and far more fast-paced than any other part of the game.
Now...
Can someone please explain to me:
1) Where the hell does the Luskan army come from? Luskan, from what I saw, was more or less utterly destroyed. Its High Captains basically waged a bloody street war that led to mass looting, chaos and deaths of innocents. I killed both factions, which means basically everyone capable of lifting a sword is dead. So I repeat again, where the fuck did the army come from? Where was it this whole time? Why does it suddenly decide to follow a
former Neverwinter paladin into battle, for apparently no reason, especially when they have the far more pressing concern of their home being basically in ruins?
2) Why the hell is Luskan attacking Neverwinter? Okay, I get the fact that it's the lizardman cult that's manipulating them and getting them to start a war, but why are they marching to battle? Sure, Neverwinter and Luskan aren't the best allies but what could possibly make them turn on each other when both cities are so devastated? They should be cooperating to solve their respective issues. Oh, but now a lizardman shaman and a demon-possessed knight appear and tells them all to fight their neighbor. Is everyone on drugs? What does Luskan stand to gain by destroying Neverwinter? Okay, maybe they're all just Chaotic Evil in Luskan (must be something in the water), but what could possibly make them want to risk
everything just to beat Neverwinter? Do they realize that following an ancient lizardman snake cult that considers mammals slave races probably won't end well for them?
3) So we're looking for the Words of Power, and it's made very clear we don't know anything about them. Not even the spymaster has a clue as to where they are and what they might be. The Host Tower is in ruins and all its members are dead or gone, so the biggest source of arcane lore and talent in the land can also be ruled out. Yet somehow, even with our complete lack of knowledge, in the span of a short narration we are able to somehow figure out they are located amongst the barbarians in the north end of the Sword Coast. How fucking convenient that Neverwinter, with its forces in ruins and only a handful of adventurers left to protect it, can uncover this incredibly ancient, secret knowledge in a matter of days or weeks, while the lizard cult has been searching and plotting for... uh, like fucking centuries?
4) Come to think of it, what the hell is the lizard cult's plan? Okay, weaken Neverwinter, got it, destroy Neverwinter using Luskan, got it. But why the fuck did they apparently leave this Words of Power stuff to the last minute? If I had thousands of years to brew, stew and generally cult around the place, and my plan for world domination required many years of work to slowly infiltrate society and build an army, I think it'd probably be a good idea to, you know, not set the plan in motion until all the key parts were in place. Knowing the Words of Power for when they actually needed them sure would have been useful! And really, they've waited hundreds or even thousands of years for their snake-mistress to reconstitute herself, what's another decade or two to get the Words of Power sorted out? What is so pressing about completing their plot right now, that they enacted it before it was ready?
5) So Aribeth joined the enemy, right? Okay, that's fine. But what's up with her reasons? She's sad that Fenthick, her lover, is dead. I get it. I mean, I'm not sure why she loved him in the first place, what with his girlish grin and whiny voice, but discounting that, it's enough to mess with someone to see the person you love hanging from a tree by the neck. I also don't mind that her mad desire for revenge against those responsible for his death - the lizardman cult, the False Helmites, etc. - would cause her to fall. That works out fine. But fucking Christ, did anyone tell Aribeth that
gaining revenge does not involve joining the enemy faction you wanted to seek revenge on in the first place and turn on your own allies? Now I know the way she speaks isn't just a holier-than-thou inflection, but the result of what I can only assume is extensive brain damage.