Helton
Arcane
I don't think in a general rpg system (ie not specific campaigns) NPCs should have access to anything PCs do not, or vice versa. No special skills or items or modifiers that are literally impossible, as imposed by the system, for someone else to use.
This is why poison is such bullshit. NPC poisons me and I win, I get massive inconvenience and have to fuck around with potions or spells or go back to the pokecenter and its all the way through the fucking dungeon.
But if I poison them and lose... Well there's no fucking consequence is there!?! This is one sided and bullshit. NPCs have a "massive inconvenience" button but also have inconvenience immunity!
This applies to other effects which fuck you over after combat.
It sucks when the wimpiest little bitch hits you with poison dagger for zero damage right before you nuke his ass and oh shit its and hour of backtracking. This isn't right.
So unless the NPC is an entity outside of combat, and somehow flees, and can suffer the consequences as well -- poison should not carry over as an effect.
This is why poison is such bullshit. NPC poisons me and I win, I get massive inconvenience and have to fuck around with potions or spells or go back to the pokecenter and its all the way through the fucking dungeon.
But if I poison them and lose... Well there's no fucking consequence is there!?! This is one sided and bullshit. NPCs have a "massive inconvenience" button but also have inconvenience immunity!
This applies to other effects which fuck you over after combat.
It sucks when the wimpiest little bitch hits you with poison dagger for zero damage right before you nuke his ass and oh shit its and hour of backtracking. This isn't right.
So unless the NPC is an entity outside of combat, and somehow flees, and can suffer the consequences as well -- poison should not carry over as an effect.