PekkaK
Heaviest Matter
- Joined
- Sep 2, 2013
- Messages
- 255
So far I have been struggling with the addition of picking pockets to the game. The current solution is as follows:
- Player can pick NPC's pockets via 'hard skill check', i.e. they need to have Pickpockets at certain level (levels go from 1 to 3) to be able to steal stuff
- Level also affects what items the player gets - the higher the level, the better the items
- Player may also get better loot after combat if they the skill
- They can also put stuff in NPC's pockets - this can be useful with some quests where they have to frame someone for a crime
- The skill is also used when stealing stuff from various containers (cabinets, etc.). If the check fails, the player is usually attacked
- Player with high Intelligence and Intimidation and/or Manipulation skill can talk themselves out of these fights, though
- Player can pick NPC's pockets via 'hard skill check', i.e. they need to have Pickpockets at certain level (levels go from 1 to 3) to be able to steal stuff
- Level also affects what items the player gets - the higher the level, the better the items
- Player may also get better loot after combat if they the skill
- They can also put stuff in NPC's pockets - this can be useful with some quests where they have to frame someone for a crime
- The skill is also used when stealing stuff from various containers (cabinets, etc.). If the check fails, the player is usually attacked
- Player with high Intelligence and Intimidation and/or Manipulation skill can talk themselves out of these fights, though