Space Satan
Arcane
Looks promising. Let's see how its going and if it will ever reach 1.0
https://twitter.com/ArroyoProject
https://twitter.com/ArroyoProject
You can make the pretty graphics all you want, but Fallout 4's character system is so stripped down, you're going to lose a Hell of a lot of the fine tuning of matching the difficulty of skills based tasks with it. This is one of the big reasons why Fallout 4 felt so cookie cutter compared to the earlier games, including Fallout 3. Instead of having a percentage range for your skills, you're basically stuck with their "perks" to check, of which there are only four levels. So, any "skill check" you might have is limited to 0%, 25%, 50%, 75%, and 100%. If you want a great example on how this screws up the feeling of the system, I believe there was an attempt to add a Speech skill in to the game. It might be fun at first, but you eventually see the man behind the curtain on this on just how limiting that is compared to how SPECIAL used to be.Skyblivion
Morroblivion
Skywind
F1 on gamebryo
F2 on gamebryo
F4NV
You can make the pretty graphics all you want, but Fallout 4's character system is so stripped down, you're going to lose a Hell of a lot of the fine tuning of matching the difficulty of skills based tasks with it. This is one of the big reasons why Fallout 4 felt so cookie cutter compared to the earlier games, including Fallout 3. Instead of having a percentage range for your skills, you're basically stuck with their "perks" to check, of which there are only four levels. So, any "skill check" you might have is limited to 0%, 25%, 50%, 75%, and 100%.
As far as I'm aware, Fallout 4 (and Skyrim's) tiered skill thresholds are just a gameplay design and the underlying Gamebryo engine still represents and processes those variables in the full 0-100 range. I'm not an authority, though, so take it with a grain of salt. But the F4NV team seemed pretty sure of themselves when they were claiming they'd managed to re-implement most of FNV's mechanics, including the skills system and damage threshold. Weapon condition was a bigger challenge, but I think I recall they said they got that one too.Okay, upon thinking about it a bit more, is that character system they have in that actually the character system or is it just an overlay for the Fallout 4 character system? What I mean is, when you go to pick a lock, mechanically, does the game look to the skills they've implimented or do those skills sit on top of the pre-existing Fallout 4 system?
can't wait for Fallout4fieldSkyblivion
Morroblivion
Skywind
F1 on gamebryo
F2 on gamebryo
F4NV