Farage
Arcane
- Joined
- Feb 17, 2014
- Messages
- 596
So i started a new project due to the fact that i finished my last.
And im making it deeper this time around.
I'll post the progress here and explanations about shit.
Keep tuned fellows
Guidelines and Concepts
Mechanics:
So to start off, this is a tactics game, so i'll make shit on a grid and probably tile it up nicely so you can calculate your moves more easily.
You'll have the basic stuff such as Moving, Casting an Ability and Attacking.
Furthermore, this time around im gonna give you full control of the camera and turn options, such as undoing a move or ability all together by separating data into player turns - which means you will have a general timer to move your units before your turn ends.
Concepts:
This game is inspired by Christianity - it's demons and stuff. Most of the scenarios will resemble a general vision of what hell means - including people suffering.
The creatures are based off the Solomon demons for inspiration.
Objectives:
Why am i making this game? Because i miss having a challenge when playing competitive games. And what better way to heal this than by destroying my well being programming 24/7?
Technology:
Am using unity
Devblogs
Programming the camera
Experimenting with non grid based movement
A* Pathfinding
A* Pathfinding + Z Axis and Model showoff
A* Pathfinding + Jumping and Facing direction
Alright if you guys have any ideias, suggestions, feedback or whatever - just type it in here and i'll answer
Cheers
And im making it deeper this time around.
I'll post the progress here and explanations about shit.
Keep tuned fellows
Guidelines and Concepts
Mechanics:
So to start off, this is a tactics game, so i'll make shit on a grid and probably tile it up nicely so you can calculate your moves more easily.
You'll have the basic stuff such as Moving, Casting an Ability and Attacking.
Furthermore, this time around im gonna give you full control of the camera and turn options, such as undoing a move or ability all together by separating data into player turns - which means you will have a general timer to move your units before your turn ends.
Concepts:
This game is inspired by Christianity - it's demons and stuff. Most of the scenarios will resemble a general vision of what hell means - including people suffering.
The creatures are based off the Solomon demons for inspiration.
Objectives:
Why am i making this game? Because i miss having a challenge when playing competitive games. And what better way to heal this than by destroying my well being programming 24/7?
Technology:
Am using unity
h8rs gonna hate
Devblogs
Programming the camera
Experimenting with non grid based movement
A* Pathfinding
A* Pathfinding + Z Axis and Model showoff
A* Pathfinding + Jumping and Facing direction
Alright if you guys have any ideias, suggestions, feedback or whatever - just type it in here and i'll answer
Cheers