iqzulk
Augur
- Joined
- Apr 24, 2012
- Messages
- 294
Trivia:
Now to the matter at hand. Here is the twitter conversation I had with the guy just now:
So, the question is: "What now?". Like, do I need to start an internet petition or something (since he obviously doesn't want to "test the waters" even if via kickstarter)? If so, then how do I need to write the damn thing? In what way do I need to "promote" it? Finally, what number of signatures should be considered enough (since he obviously dodged the last question - and, I presume, has no intention whatsoever to name any specific numbers)? What's basically the best way to resolve this whole thing?
Brian Williams (also known as Lustmord) was the original composer for Planescape: Torment. Here are two official trailers: 1, 2 - featuring the same track made by him specifically for the game. His work was ultimately discarded and changed for Mark Morgan's soundtrack. Trailer music (above) is the only musical piece left from the former soundtrack (apart from the files in possession of Brian himself).
Here is some trivia about his involvement into the game's development:
1.
2.
Also, Mark Morgan's point of view:
Here is some trivia about his involvement into the game's development:
1.
I have no plan to do so and don't think there is enough interest to make it worthwhile.will you ever release the music you made for the game?
If I recall properly, there was 90-100 minutes of music in all, though it could be more.
Some elements are on the album Metavoid, as I was working on that material at the time Interplay approached me and they asked for some of it to be incorporated into the game, and I ended up using those elements in the album as I originally planned.
2.
No. Though individual sounds that I created for use in Lustmord have appeared in movies though, and didn't get used in Lustmord as a result.Have you ever sampled something from a Lustmord CD to put it in a movie?
I was working on a Lustmord album when approached by Interplay to compose music for their gamer "Planescape: Torment". Quite a few elements from that album ended up being used on Planescape (they liked it and wanted to use it). Later, after a new producer decided to change musical direction and didn't use the work that I'd done, some of that music ended up being reworked back into Lustmord again and about 10 minutes of it is in "Metavoid".Yes, and it was a terrible experience.Was it the first time you were working on a video game?It was very enjoyable to start with, but then the original producer quit and things changed. The company responsible is very corporate, lots of attorneys in suits etcWhy?
Originally they loved what I was doing, then, after four months of work, and six weeks before the game was released, they decided on a completely different musical direction and said they were "now thinking more along the lines of John Williams " (!)
I suggested that in that case they hire John Williams and pay him his usual $1M fee
So I was out, and my work, about 46 pieces of music in all, went unused.
Also, Mark Morgan's point of view:
Yes, on all three games I began late in the process... Planescape: Torment was a quick turnaround as you suggest. I did it in about 2 weeks. I don’t know why, but the game was pretty much completed before they decided who was to do the music.There are rumors that you only had a couple of weeks to write the music for Planescape: Torment. Is that so? What was your time frame on Fallout and Fallout 2, and when did you start working on these projects?
Now to the matter at hand. Here is the twitter conversation I had with the guy just now:
Me:
Concerning your work on Planescape: Torment and the lack of interest for you initial soundtrack's release. Are you aware about PS:T spiritual sequel and its crowdfunding campaign that was concluded some time ago? Link. Not to mention another spiritual sequel (although in more indirect way)with similarly successful campaign? Link. And another bit of trivia. Here is most popular digital resource that sells digital copies of old games. Link. And here is its chart of bestselling games: Link. As you can see, PS:T occupies the second slot.
The thing, the objective fact is: on videogaming scene, PS:T is a cult classic with tremendous reputation, that continues to sell (and even to provide the spiritual sequels with needed funding!) even today, 14 years after its release. The point is: I imagine, there WILL be a significant interest for your unreleased OST, if you decide to remaster and publish it. Even more so - in the light of current Torment: Tides of Numenera development (maybe even some mutual promotion is possible).
So, finally, THE question. Given everything aforementioned, is there any chance whatsoever for that enigmatic album to ever finally see the light of day?
P.S. Thank you for your attention and time. I am also sorry for all the mistypes.
P.P.S. Come to think of it, you can even run a Kickstarter campaign for that album. If it reaches the "OK, now it IS worth my while" number - then the project is a go, and the pledges carry on as pre-orders on the album. And if the campaign fails to reach that number - then, I guess, there isn't enough interest after all.
Brian:
Not aware of any of the things you mentioned. I doubt there's enough interest to justify a release. It's all short 1-2 min tracks.
Me:
Could you give some estimate number (of interested fans / sold album copies) of what you consider to be "enough interest" to justify this particular release?
Brian:
Enough to cover manufacture costs and the work put into it. This is ow I make my living.
Me:
I understand that. I was asking for an estimate because I was thinking about creating an online petition to show the interest (or the lack of it). Also, both Torment: Tides of Numenera AND Project Eternity collecting >4mil$ each (if you include non-kickstarter paypal pledges) via their crowdfunding campaigns, I'd say, is a pretty evident indication, that there IS a pretty significant amount of interest (in one form or another) towards Planescape:Torment's legacy as of right now.
Brian:
Difficult to follow the thread of what you're trying to say in 140 bursts. Best use the usual channels for a more direct approach.
So, the question is: "What now?". Like, do I need to start an internet petition or something (since he obviously doesn't want to "test the waters" even if via kickstarter)? If so, then how do I need to write the damn thing? In what way do I need to "promote" it? Finally, what number of signatures should be considered enough (since he obviously dodged the last question - and, I presume, has no intention whatsoever to name any specific numbers)? What's basically the best way to resolve this whole thing?
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