JarlFrank
I like Thief THIS much
Do you like them in RPGs? Yes or no, and why?
Types of puzzles:
Switch a bunch of levers in a random pattern and hope you get lucky. This type is shit and shouldn't even be called puzzle because it doesn't require logic, just trying out all possible combinations until you find the right one. Just tedious and frustrating once there are 5 or more levers involved.
Riddles, as in: some ancient guardian asking you some Sphinx-like question.
WHAT HAS FOUR LEGS IN THE MORNING TWO LEGS AT MIDDAY AND THREE LEGS IN THE EVENING?
Answer: A FTM TRANNY
Stuff like that. They can be good if they're good questions and haven't been used 50000 times already.
Now, the ones I'd like to see more in RPGs are adventure game puzzles that require you to combine items in order to eliminate/cross obstacles or create a new item that can be useful, etc etc. Put rat in cooking pot to get cook fired, things like that. Can work really well in RPGs.
Thoughts?
Types of puzzles:
Switch a bunch of levers in a random pattern and hope you get lucky. This type is shit and shouldn't even be called puzzle because it doesn't require logic, just trying out all possible combinations until you find the right one. Just tedious and frustrating once there are 5 or more levers involved.
Riddles, as in: some ancient guardian asking you some Sphinx-like question.
WHAT HAS FOUR LEGS IN THE MORNING TWO LEGS AT MIDDAY AND THREE LEGS IN THE EVENING?
Answer: A FTM TRANNY
Stuff like that. They can be good if they're good questions and haven't been used 50000 times already.
Now, the ones I'd like to see more in RPGs are adventure game puzzles that require you to combine items in order to eliminate/cross obstacles or create a new item that can be useful, etc etc. Put rat in cooking pot to get cook fired, things like that. Can work really well in RPGs.
Thoughts?