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Quarterstaff - Tyranny-looking "turn-based action strategy" game from Obsidian's Matt MacLean currently in Early Access

Roguey

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Quarterstaff is a patient yet challenging turn-based action strategy game that you can play for long stretches of time or in short bursts. Control the powerful and mysterious wizard Kalresh as you fight to liberate the realm from an ambitious and ruthless tyrant, using a myriad of graceful acrobatics and powerful spells to endure and defeat waves of opponents!

Encounters take place on tile-based maps, beautifully illustrated and designed to assist you in your fight. Take your time to wisely plot your attacks, and use Quarterstaff’s unique features to overcome the odds, including Strategic Foresight and an UNDO Button - that’s right, if you make a mistake, you can go back in time for one turn for a second chance at victory!

Reward yourself with an instant replay of your victories, where you can relive the glory of your strategic prowess in an action-packed video recap of your encounter. Quarterstaff allows you to enjoy the fruits of your well-planned decision making, without the pressure of fast-paced gameplay.

Enter your carefully planned commands at any speed and walk away from the controls at a moment’s notice – the turn-based gameplay offers generous breathing room as you game. Gameplay doesn’t require hand-eye coordination, or even the ability to hold a controller. Quarterstaff is a game accessible to gamers of all skill levels!

Generic Lake Monster founded in 2019, released a game in EA by the end of 2022. Making Ziets's Digimancy look rudderless by actually releasing something, though I'm not sure how well a seemingly-deterministic "strategy" game where you only control one character will work out. Going by the Steam reviews, all his friends seem to love it though.
 
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Darth Roxor

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a Tyranny-looking "turn-based action strategy" game from Obsidian's Matt MacLean currently in Early Access

If I had to formulate a description of a game that would be the very epitome of 'holy shit I would never ever want to play this', it would probably be the above.
 

Hellraiser

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Danzig, Potato-Hitman Commonwealth
a Tyranny-looking


ss_39b1475532660b52b6147929e58a1a5fddf737ff.1920x1080.jpg



TYRANNY_BV_17.png


???
 

Gandalf

Arbiter
Joined
Sep 1, 2020
Messages
392
Encounters take place on tile-based maps, beautifully illustrated and designed to assist you in your fight. Take your time to wisely plot your attacks, and use Quarterstaff’s unique features to overcome the odds, including Strategic Foresight and an UNDO Button - that’s right, if you make a mistake, you can go back in time for one turn for a second chance at victory!
There's an UNDO Button in this! It remind me of Prince of Persia: Sands of Time trilogy and Into the Breach. I wonder how far a player can undo it's actions?
 

Galdred

Studio Draconis
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Steve gets a Kidney but I don't even get a tag.
Enter your carefully planned commands at any speed and walk away from the controls at a moment’s notice – the turn-based gameplay offers generous breathing room as you game. Gameplay doesn’t require hand-eye coordination, or even the ability to hold a controller. Quarterstaff is a game accessible to gamers of all skill levels!
Is it one of the most verbose description of being turn based or did I miss something(like the opponent moving as soon as you move the pointer)?
 

Kruyurk

Learned
Joined
Nov 16, 2021
Messages
342
Encounters take place on tile-based maps, beautifully illustrated and designed to assist you in your fight. Take your time to wisely plot your attacks, and use Quarterstaff’s unique features to overcome the odds, including Strategic Foresight and an UNDO Button - that’s right, if you make a mistake, you can go back in time for one turn for a second chance at victory!
There's an UNDO Button in this! It remind me of Prince of Persia: Sands of Time trilogy and Into the Breach. I wonder how far a player can undo it's actions?
If you played for less than two hours, you can ask steam for a refund.
 

sser

Arcane
Developer
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Mar 10, 2011
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1,866,688
Huh, I'm usually pretty tuned into turn-based game but I've never even heard of this.

Just looking at the video, there's clear DNA of the Hoplite roguelike baked in there. Based off that alone it might be better playing it than it looks in the trailer, but I'm also a quarterstaff/spear-weeb thanks to a healthy diet of Jackie Chan movies in my formative years.
 

thesheeep

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Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I am not usually one to bitch about graphics.
But dear lord, that is some awful art style and perspective mix. :lol:

Buildings/backgrounds look somewhat fine (for a really low budget), but all entity sprites are drawn as if from the front, making the result look like everyone's lying on the ground.
And then the battle backgrounds look like some stylized "photo" taken from a yet completely different perspective and distance.
At least some of them, others seem to have an entirely different art style altogether.

The font somehow reminds me of a less childish Comic Sans.

Is this just the work of someone really, REALLY new to game art design or a version so early it should not have been released to the public yet, because no professional artwork was done yet?
There is definitely a "too early for an EA release". At least the devs should have the art style decided on.

Honestly, if the Age Of Fear games appear pretty in comparison, something has gone very wrong.
 

whydoibother

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It's 2D and lower-budget but the art style is similar when it comes to character design and color palette.
It looks very different, and is on the wrong side of the "i dont care about graphics" borderlands. I do care about graphics when its this plain looking. If someone enters the room while I'm playing this, I'm hitting the windows key and minimizing that shit. Can't be seen on my monitor. I'd rather be seen with gay porn on.
 

Roguey

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Is this just the work of someone really, REALLY new to game art design or a version so early it should not have been released to the public yet, because no professional artwork was done yet?
There is definitely a "too early for an EA release". At least the devs should have the art style decided on.
The staff and their linkedins are on their website http://genericlakemonster.com/index.php/about/
 

thesheeep

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Is this just the work of someone really, REALLY new to game art design or a version so early it should not have been released to the public yet, because no professional artwork was done yet?
There is definitely a "too early for an EA release". At least the devs should have the art style decided on.
The staff and their linkedins are on their website http://genericlakemonster.com/index.php/about/
For a team with that "much" (well, it's not nothing) experience, this result is truly mystifying.

Clearly not a full-time project, though, at least looking at the linkedins with people having other jobs at the same time.
 
Joined
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I never played Tyranny, but just the graphics in the screenshot look good, better than most RPG's released today and its nearly a decade old. Why have isometric RPG's seemed to mostly declined in comparison visually or at least not got any better? Pillars of Eternity 1 and 2 while not being great games, look amazing, especially the 2nd one. To me Baldurs gate 3 looks much worse than these, but has way more money and resources put into it....
 

Surf Solar

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I never played Tyranny, but just the graphics in the screenshot look good, better than most RPG's released today and its nearly a decade old. Why have isometric RPG's seemed to mostly declined in comparison visually or at least not got any better? Pillars of Eternity 1 and 2 while not being great games, look amazing, especially the 2nd one. To me Baldurs gate 3 looks much worse than these, but has way more money and resources put into it....

Because many retards keep screaming for rotatable cameras in isometric games, which makes implementing prerendered maps quite a hassle.
 
Joined
Jul 8, 2006
Messages
2,964
I never played Tyranny, but just the graphics in the screenshot look good, better than most RPG's released today and its nearly a decade old. Why have isometric RPG's seemed to mostly declined in comparison visually or at least not got any better? Pillars of Eternity 1 and 2 while not being great games, look amazing, especially the 2nd one. To me Baldurs gate 3 looks much worse than these, but has way more money and resources put into it....

Because many retards keep screaming for rotatable cameras in isometric games, which makes implementing prerendered maps quite a hassle.
OMG, is that the reason why? That is depressing, because it does not seem like it is something that is reversible really, given modern sensibilities and desires.
 

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