Serus said:
There are too many shitty games sold as hits (you heard about Oblivion, no ?), codexers dont like those.
That's a retarted statement.
They are not SOLD as HITS.
They sell well and thus become HITS.
As for hardcore and mainstream games, there are bad and good games to be found in both.
Like in music - I'm a fan of 70s progressive rock, jazz fusion and modern "post-rock", music with complex rhythms, unusual dissonant sounds, varying time signatures. Songs that sometimes reach 20 minutes or more in duration.
I also love Guided By Voices which play very simple, short, catchy, melodic rock/pop tunes.
But short, catchy, simple, melodic usually also applies to most of what I consider crap that plays on radio and is popular with the kids these days. Just like not all progressive rock is good.
Same thing applies to games. It's like the stupid console vs. PC RPG arguments. I've played some good console/Japanese RPGs and I've played some terrible PC RPGs.
There should be room for it all though. Choice is good.
You can't expect everyone to have the same taste. As much as I hated Oblivion I can see why it appeals to the audience it does. So it's not really a full fledged RPG but more action/adventure. So it's not exactly even good as an action/adventure game but still has some of the RPG flavor.
How many vast-world, go where you want to, do whatever quest you feel like, play any type of class combination, easy to pick up, first person games are there to choose from?
Exactly, not many - and so like it or not Oblivion fills a void.
As for BG II - I don't get the hate. I loved it when I first played it. Not much by way of C & C and was linear but it was fun and pretty epic as far as length and the amount of locales you ended up treking through. Writing and story were no PS:T, not even close but it wasn't terrible either. And it was a bit on the difficult side at times so there was some challenge involved. It also had great art design and music.