Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Rambo Elite V2

Wirdschowerdn

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
34,738
Location
Clogging the Multiverse with a Crowbar


Only heard about that game today. Is that supposed to how a Sniper really operates? PC demo should come out pretty soon....but darn, such a nice concept, botched with stupid AI, dull level design and retarded gameplay.

Anybody played Sniper Elite 1? It's currently EUR 1,75 on Steam.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
That AI seems almost tailor made retarded to let the kiddie crowd enjoy their megalomaniac sniper fantasies. Then again, what else to expect from someone called sniper ELITE?
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,927
That AI seems almost tailor made retarded to let the kiddie crowd enjoy their megalomaniac sniper fantasies. Then again, what else to expect from someone called sniper ELITE?

To be fair those console peons probably aren't playing in the highest difficulty level. Which was the only way to play the first one.
 

Peter

Arcane
Joined
Jun 11, 2009
Messages
1,544
What the fuck, Morgoth? Feel free to pop moles all you want, but at least keep it to yourself, or discuss the finer points of chest-high walls and braindead AI on forums where it will be more appreciated. Why must you keep polluting our prestigious forums with shit like this? :obviously:
 

Wirdschowerdn

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
34,738
Location
Clogging the Multiverse with a Crowbar
Gotta say though the Asura engine does produce some really good imagery. The PC demo should come out this week, but yeah, looking at that footage and Rebellions track record, this is probably just popamole. False alarm I guess.
 

bonescraper

Guest
In after retards claiming this game should be realistic, just because the main protagonist is a sniper.
 

curry

Arcane
Joined
Jan 10, 2011
Messages
4,012
Location
Cooking in the lab
A real sniper has to adjust the sights depending on the distance of the target. :roll: The sniper needs to be able to estimate the distance, wind and such.
 

Turisas

Arch Devil
Patron
Joined
May 25, 2009
Messages
9,927
In the first game you could pull off shots from several hundred meters away (for which you had to compensate for bullet drop) - most likely you can do the same in v2, too.
 

curry

Arcane
Joined
Jan 10, 2011
Messages
4,012
Location
Cooking in the lab
A real sniper has to adjust the sights depending on the distance of the target. :roll:
When shooting from 50 meters. You are the living proof why games are getting dumber.

Yeah, especially when shooting from 50 meters. If If the sniper has set the sights to lets say 150 meters and he shoots at a guy's head who's stading 50 meters far the bullet is going to go well above his head.
 

Outlander

Custom Tags Are For Fags.
Patron
Joined
Nov 18, 2011
Messages
4,489
Location
Valley of Mines
Divinity: Original Sin Wasteland 2 Steve gets a Kidney but I don't even get a tag.
A real sniper has to adjust the sights depending on the distance of the target. :roll:
When shooting from 50 meters. You are the living proof why games are getting dumber.

Yeah, especially when shooting from 50 meters. If If the sniper has set the sights to lets say 150 meters and he shoots at a guy's head who's stading 50 meters far the bullet is going to go well above his head.

Yes, if you use the same point of reference within the reticle.

Reticles have different points of reference that allow you to shoot at differently distanced targets without having to adjust the scope each time, which would be a royal pain in the ass, impractical, extremely dangerous and unrealistic (unless you have a spotter that feeds you the results of his calculations directly)
 

Cholo

Arcane
Joined
Apr 26, 2011
Messages
766
Location
Val Verde
http://www.shooterready.com/lrsdemo.html
This guy did a pretty great job of getting all those different values a long range shooter needs to think about into a 'game' (minus physical manipulation of the weapon of course). It'd be really neat to have a full shooter that incorporated these mechanics along with detailed and varied equipment like different barrel lengths and twists, first focal plane vs. second focal plane optics, bolt guns vs. gas guns, different cartridges and maybe suppressors too.

Start throwing multiple targets at different elevations and ranges at the player, maybe simulate different windage values for different areas and all of the sudden a player's going to need a cheat sheet or a helpful spotter- that'd be a fun game!
 

Pika-Cthulhu

Arcane
Joined
Apr 16, 2007
Messages
7,630
Didnt mind the first one, played it with some bros at a LAN. While it was deathmatch, I managed to win games not from killing but from being a thieving bastard who stole the dogtags that dropped when a player died. Most of the game was me running and gunning with the PPSH and MG and being a thieving scumbag point stealer. Good times.
 

Wirdschowerdn

Ph.D. in World Saving
Patron
Joined
Nov 30, 2003
Messages
34,738
Location
Clogging the Multiverse with a Crowbar
I managed to download the demo from somewhere else, and played a bit with it.

Pros:
Nice graphics, perfect framerate, nice sound (turn the fucking music off though), fluid controls with 360 pad at least

Cons:
Well, it's not really a stealth game. Not in the slightest. Played it in the highest difficulty setting, yet the game is too fucking easy. You just pick one Kraut after another, and they just shout and run around like stupid chickens. Way too fucking easy, man.

It's an action game that gives you a Sniper rifle and auto health regen. They could have made something really great out of that concept, but Rebellion gonna Rebellion.

Maybe the demo's not repesentative of the whole thing, but it sure isn't worth the full price. Maybe 10€ after some Steam Holiday, at least for the multiplayer alone.
 

Luzur

Good Sir
Joined
Feb 12, 2009
Messages
41,582
Location
Swedish Empire
but can you be a german or Finnish sniper? i refuse to LARP a GI.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom