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RANT: NWN2 combat is just bad

Heresiarch

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I remember when I was playing NWN1 on a hardcore PW (City of Arabel, one of the most popular PW), even though you can't pause & plan, and I was playing as a wizard who must do very careful aiming of spells, as friendly fire fireballs will kill team members which is a Bad Thing in a PW with hardcore rules; I could still do the character and camera control smoothly, and even though there was no AOE circle to see when casting area effecting spells, I could still fireball stag beetles without hurting the tanks standing right in front of the beetles (mi skilz rulez).

But now in NWN2, everything just feel so wrong. I just don't understand, as the NWN2 engine is supposed to be improved from NWN1, the control seem so awful.

1. The camera. Oh god the camera, I've never have a more awkward camera control experience. The camera rotation is very slow, and playing the game without rotating the camera like most RTS is very painful, as there are too many walls and decoration blocking the view. Another thing is the area you can see even fully zoomed out is just too small. So even in a fully zoomed out strategy control mode, I need to move around alot, rotate a lot, and then point 2 kicks in...

2. The character control, from target clicking to spellcasting to the dumbass party AI.

First thing, clicking on the right target or area for my spells is just damn difficult to do. Because the game always "help" me to snap my target circle on the target I'm not desired in. So when I want to choose a single orc standing in the middle of the group, I must move my cursor alot to choose the correct target. It's even worse when I want to cast AOE spells, because I almost always just want to cast them on an empty area, yet the stupid interface always force my target area centered on the closest enemy, unless I zoom in the camera a lot to precisely point my mouse on a empty space. That's some micromanagement which is sluggish and unenjoyable but also forced.

Next, even when I made the right target, casting the spell with the desired result almost need too much luck. Because the real time combat, smallish combat area, fast moving melee characters, overpowered melee attacks, always maxed out HP for everyone, mages really suffer alot, compared warriors who would just do crazy attacks 4 or more times per turn; while mages in NWN2 lacked Spell Sequencers, Contigency, Time Stop, working Quickening Spell feat, spell cap past level 20, and easily get interrupted because lack of 10' step and enemies can move (fast) while you are casting the spell, and even they made it, the damage is so pathethic compared to a warrior full round attack.

Third, both the AI of companions and enemy is retarded. Companion wise, ok, I just put them in puppet mode and live with the awful control and camera, but the enemies, especially enemy spellcasters, are such pushovers. I still remember the horrors when fighting spellcasters in BG2 and Darksun, in which a lich or defiler can wipe out my party in a single turn, and enemy mages are completely untouchable to my warriors unless I breach their defenses (fast). Yet in NWN2, I can't remember a single enemy mage worth to fight, all they would do is casting random spells which either does pathetic damage or have pathetically low DC. And they die just too fast when my warriors close in.

Last thing, the spell effects in NWN2 is way much worse than in NWN1. All it have is flashy stuff which make the battlefield extremely difficult to see and bring down the frame rate, while some of the greatest effects like Phantasmal Killer, Weird, Wail of Banshee got dumbed down to a random rainbow flash.



All in all, combats in NWN2 is probably one the worst in all DND CRPG. The final battle in the OC for example was a just a huge mess, my companions would often just standing next to the KoS doing nothing. The only good fight I remember is during the siege defense, because the area is big enough to do effective spell casting.

I hope SoZ with their comparedly low magic level and character level, mages can have a more effective role.

BTW, serious question: is there any way to make target clicking easier? Especially if I want to put my AOE center on a space inside a group of enemies, but NOT on someone of the group.
 

Volourn

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NWN1, and NWN2 combat are basically the same. You hate one you hate the other. Thankfully, they're both awesome.
 
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1, True, the UI and control are altogether kind of bad for various reasons.
2, If you're playing single-player I can't understand how you can even notice if fighters are more powerful than mages, since it's so easy. At least I didn't really need more power at any point when playing a mage, though I'd kind of like that enemies couldn't attack me when I'm invisible (a very frequent bug). Also, the free five second naps without interruptions let you always have a full array of spells.
3, AI is awful and some bug tends to turn it off every five minutes. Install that, was it Tony K's AI mod or what. You can make the enemies sneak, cast annoying spells, use items etc. (Though enemy mages are still very easy.)
 

JarlFrank

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Volourn said:
NWN1, and NWN2 combat are basically the same. You hate one you hate the other. Thankfully, they're both awesome.

Why am I getting the urge to delete Volourn's posts on sight?
 

Fenril

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I thought you were going to say it sucked because it was an AD&D pc implementation.
Oh well.
 

serch

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aron searle said:
The camera is fucking appalling.

I remember having to fight uphill, and having to constantly move foward 3 meters, scroll up, move foward 3 meters, scroll up.

So true. It doesn't keep constant the distance between the camera and terrain, which is really annoying.
 

racofer

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Like I stated many times over, the shitty camera, shitty interface and awful optimization ruined this game.
 

St. Toxic

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Volourn said:
NWN1, and NWN2 combat are basically the same. You hate one you hate the other. Thankfully, they're both awesome.

I disagree and you are a giant faggot. :cool:

(See what I did there?)
 

Xor

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I raged about the camera and AI when I first bought NWN2, and I didn't bother getting past Act 1 in the OC because the game was such a damn chore to play. When MOTB came out, though, they released a patch that greatly improved the camera and by that point I had found Tony K's AI, which made the entire game much more playable.

Still, I wish Obsidian would get this shit right off the bat, rather than fixing it in an expansion.
 
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Black said:
NWN's combat should be fucking turn-based.

Sigh, yeah. D&D mechanics really require a turn-based kind of gameplay to work (obviously that won't work for multiplayer persistent worlds though). I always shake my head at the NWN2 devs including some pen&paper abilities for character classes and races that are like "+2 to a skill for 5 rounds" into a real-time PC RPG. What's the frickin point? Who the hell ever used something like that.
 

Heresiarch

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Freelance Henchman said:
Black said:
NWN's combat should be fucking turn-based.

Sigh, yeah. D&D mechanics really require a turn-based kind of gameplay to work (obviously that won't work for multiplayer persistent worlds though). I always shake my head at the NWN2 devs including some pen&paper abilities for character classes and races that are like "+2 to a skill for 5 rounds" into a real-time PC RPG. What's the frickin point? Who the hell ever used something like that.

The new special abilities which are like "XXXX every 60 seconds" "recharge every 2 minutes" in a D&D game are even worse - everytime I use one of it, I've a feeling I'm playing WOW.

Also, most of the spell's duration are simply fucked up - all those supposedly hours lasting spells are reduced to mere minutes, so even though I dislike resting every few minutes, the game more or less force me to do that because all those buffs wear off damn fast.
 
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Heresiarch said:
The new special abilities which are like "XXXX every 60 seconds" "recharge every 2 minutes" in a D&D game are even worse - everytime I use one of it, I've a feeling I'm playing WOW.

That may have been the idea of introducing this stuff in the first place. I think NWN2 is the last of the single player D&D PC games. The next one will be a MMORPG based on the monthly subscription model.
 

Hamster

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Heresiarch said:
always maxed out HP for everyone
I was really annoyed by this, it took away all tactics from using fireballs and other such spells.
In BG2 launching a fireball into your own party will result in heavy damage, but in NWN2 where everyone has huge number of HP and always makes succesful saving throw(at least i had such impression), you can just launch fireballs everywhere, hitting both allies and enemies, because enemies are much more affected by them.
 

Vaarna_Aarne

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Hamster said:
Heresiarch said:
always maxed out HP for everyone
I was really annoyed by this, it took away all tactics from using fireballs and other such spells.
In BG2 launching a fireball into your own party will result in heavy damage, but in NWN2 where everyone has huge number of HP and always makes succesful saving throw(at least i had such impression), you can just launch fireballs everywhere, hitting both allies and enemies, because enemies are much more affected by them.
Personally, I feel that this is a more sensible mechanic than randomized HP. In all systems I've played, a fully controlled health growth has always been the best way. This also means that the Barbarian WILL have more hp than the Fighter, which is how it should always be imo.

What is different though from BG2 is the shift away from the level 10+ (IIRC) hp growth mechanics of AD&D, resulting in higher hp. As for fireballs, they can still cause damage to your own party (though Rogues most likely take no damage at all). Saving throws should be higher though, I agree on that.
 

ricolikesrice

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...

i dunno, the whole DnD stuff is just to "passive" for me, especially for a computer game.

playing a melee orientated class is all about clicking at an enemy and then watch the (crappy - in NWN2 ) autoattack animation. funnily enough in NWN1 it at least LOOKED interesting with that "dance of death" thing - NWN2 melee combat just looks goddamn retarded.

compare that with playing a melee class in WoW where to be competive (i.e. doing PvP or playing hard PvE content ) you have to have good timing, adapt to the enemy using special abilities and master at least 5 to 10 different abilities.
granted, you *could* also play WoW with just autoattack but then you d be forced to fight stuff thats well below your potential and would be far less rewarding.
WoW as a good example for real-time RPG combat. (mind you i didnt touch wow or any MMORPG for that matter in over 2 years, but i still have fond memories of WoW combat and wish more sp crpgs d copy from it if they re going the real-time route)
thinking of my rogue solo exploits in that dungeon before molten core or the hunter epic quest those were the best experiences i had with RT combat so far and rival similary great experiences in JA/Silentstorm/x-com & co. for the TB genre .

obviously you can also have great (or even better) combat in turn-based games as long as the game offers more than "Attack till either side is dead".

and magic isnt much better either. heck, the best way to use your casters is basically making them "buffbots" with the occasional area damage spell so you can get through the boredom of fighting 20 weak monsters at once faster.

its just goddamn boring and doesnt require any thinking at all aside from getting to know the pros and cons of each buff spell and using them in the proper situation.
oh noes i ll be fighting a red dragon ! hmmm, lets be stupid and charge him unbuffed - get massacred. or lets be smart and unleash the buffs so the fight turns into another 60 seconds of watching shitty animations (or porn) till its over.

if you wanna give me a real time combat RPG - give me something like WoW, about the right mix of tactics and action.

if you wanna give me a turn based combat RPG - give me something like x-com , JA or silent storm.

NWN2 combat however is just plain retarded once you know the ruleset. the only fun you can get out of it is when you re new to it or when you intentionally weaken yourself by making shit characters , avoid overpowered spells etc.


hell for SOZ i had the idea of trying a party that would be without spellcasters..... i.e. just a rogue, warrior, monk ..... till i realized how utterly mindnumbing dumb & boring combat would be with such a party ....

all casters party ? yeah right, resting galore and casting the same buffs over and over.
fun. not.

i dont know jackshit about DnD 4.0 but i ve read some complaints its inspired by WoW ..... if true that can only be good . (mind you unlike many DnD nerds i AM able to differentiate between combat and actual roleplaying content - just before the obvious retard jumps in bashing WoW. of course i wouldnt want WoW-"roleplaying" if there even is something like that.
 

Volourn

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"Why am I getting the urge to delete Volourn's posts on sight?"

Because it's a different opinion than yours, and you simply can't stand differing opinions.
 

Stevee Wonder

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Freelance Henchman said:
Heresiarch said:
The new special abilities which are like "XXXX every 60 seconds" "recharge every 2 minutes" in a D&D game are even worse - everytime I use one of it, I've a feeling I'm playing WOW.

That may have been the idea of introducing this stuff in the first place. I think NWN2 is the last of the single player D&D PC games. The next one will be a MMORPG based on the monthly subscription model.

Uh...

www.ddo.com

And sorry, WoW didn't invent Santa Claus, sliced bread or the concept of cooldowns on abilities.
 

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