There's an option to automatically succeed in (most?) QTEs in RE6, came with a patch, at least on the PC version. Which is a godsend, because I can see the game being infinitely more enjoyable with it. Shame I never got to try it out because I wasn't sure if it also worked on gameplay QTEs, which would have made a lot of segments easier.
While on the subject, all in all I actually enjoyed that game. Agent hunt is fun (both as the zombies - pardon, B.O.W.s - and as the agents), at least once you get used to the creature controls, which I assume are clunky on purpose: agent hunt is hard enough on the humans as is, assuming you aren't a fag playing on the lower difficulties or with infinite ammo. Also, Leon's campaign is mostly entertaining, and Ada's campaign is incredibly fun early on. Played on Professional, with no continues (that is, when I died, I restarted from the beginning of that chapter - say 1-3 - else you recover your heath, making the game much easier).
I think the game loses its luster when enemies start using guns though. First because enemy weapons lack any real impact: you have to take 5-6 shots to lose a health bar (and thus get knockdown), so they feel less threatening even if, objectively, they often aren't (depending on how much cover you have). The exception (enemy snipers) can be neglected by simply sprinting. Second because, if you have cover, it becomes the worst kind of popamole possible: enemies aren't hard, but they take forever to kill (since usually your best bet is to shoot the head and then stomp them once they go down - but if you leave cover, you get filled with bullets).
That means that two out of four campaigns are "meh" most of the time (you do have sections against melee enemies). The others are far more entertaining, although in the later chapters they get quite easier because 1: ammo stops becoming an issue, so the hand-to-hand part of the game is mostly neglected, and 2: You level up your skills enough that enemies because far less of a threat. The firepower skill mostly just negates the enemy HP bloat, but the defense and breakout skills make the undead much less threatening. And of course, QTEs are bullshit.
So, while I am sad that this game means the old school REs are gone (I have fond memories of, as a kid, watching my cousin playing RE2), I think, if by some miracle they actually polish the game and focus on the better aspects of it (again, earlier parts of the two better campaigns) the series could become seriously fun, especially on multiplayer. Not betting on that happening though.
In any case, since I ranted long enough about RE 6, I'm curious about the fifth installment, as well as about Operation Raccoon City. I skipped both because this thread is the first place where I see prestigious individuals defending either game. Any of you fine gentlemen care to elaborate on why you think RE 5 (or ORC) is the superior game? And, on that note, would you recommend it over Revelations 2?