Desiderius
Found your egg, Robinett, you sneaky bastard
- Joined
- Jul 22, 2019
- Messages
- 14,189
Is there a trick to using Dance skill? Not showing up in Acrobat/Instrument menu.
Of course if we neglect the option to look up a walktrogh (which I would not recommend anyway since it destroys much of the fun), there isn´t really much to tell, other than maybe to look for "suspicious" weapons around, but that is very vague :D. Other than that, you can have your favorite weapon blessed at the Rondra/Ingerimm temples, for a price, which makes them basically magical.Would like some advice on how people figure out what’s magical without blowing all your AP. My default in Blade is just assuming pretty much everything isn’t.
Of course if we neglect the option to look up a walktrogh (which I would not recommend anyway since it destroys much of the fun), there isn´t really much to tell, other than maybe to look for "suspicious" weapons around, but that is very vague :D. Other than that, you can have your favorite weapon blessed at the Rondra/Ingerimm temples, for a price, which makes them basically magical.Would like some advice on how people figure out what’s magical without blowing all your AP. My default in Blade is just assuming pretty much everything isn’t.
A Mengbillar is not a magic Weapon, it is a hollow Dagger wich can be filled with Poison. I guess the Star is a Vial. I have no Idea how the Weapon works in the Videogames, since it is easy to poison normal Weapons.Found an expensive Mengilbar for sale in Upper Orcam with a blue star. Does that mean magical? Tables say it’s -2 -3 so would have to be pretty magical to overcome that.
Odem says not magical. Any idea on blue star?
Any idea on the mechanics that make some spells auto fail but others with same or lower rank succeed? Any idea what blindness does? Does Encumbrance give your AT/Casting a malus?
It's because of the way skillchecks work in TDE. Each spell has 3 associated attributes (different from spell to spell) that you have to roll against individually, and then can spend skill points to improve failed rolls (or, if the skill level is negative, you have to adjust successful rolls). Which means that as soon as your skill rank is over 0, having high associated attributes becomes way more important for success than skill ranks. So, for example, if you have good Wisdom and Intuition, but shit Courage and Charisma, then spells that rely on the former two will succeed more often even with lower spell ranks than those that rely on the latter two.I’m talking more about spells that do work but one spell with 2 ranks seems to work way more often than another with 6.
I remember reading here that there's some saving throw for some spells but not for lightning, or something like that, which is why this spell always works while most other spells always fail. Take this with a grain of salt though'.while buffs and Lightning usually succeed.
I'm not sure about Lightning, but the obvious difference between buffs and Domination spells is that the latter are affected by target's magic resistance while the former are not. IIRC magic resistance is subtracted from your spell rank, and if that brings you into negatives, you're fucked because at least in modern editions, negative ranks are applied to every roll.I’m still getting constant Spell Failed! while buffs and Lightning usually succeed. Also blinded has no discernible effect yet.
My guess would be some malus on Domination.