Virtual Reality and Virtuarooms will be much more viable technology, and those things will be able to integrate with the new full-sized and fully anatomic Sex Doll controllers. And so, the rpgs of tomorrow will be all about choosing which traits you and your sex doll partner have. And by traits, I mean personality traits and appearance traits, as well as a handful of household task skills. Once character generation is complete, you will set about decorating your house with curtains and various available cheap knick knacks, many with movie or corporate tie-ins, and periodically you will have to go to work, where you will perform a set of mini games for virtual money, which you can then use to purchase more knick-knacks for your home and clothing for yourself and your virtual sex doll mate. You will also be able to pretend to have sex with any number of your co-workers, which your sex doll controller can also be used to represent, or you can purchase additional controllers of different sizes and shapes to represent them. And by different sizes and shapes, I mean different sizes and shapes of holes. There will be no endgame to these rpgs, of course, just an endless series of mundane tasks called quests that are randomly assigned each actual IRL day. Tasks such as going around the virtual neighborhood going through people's trash for "gems", which quests will net you points which you can use to improve your or your partner's life skills. Various DLC will be based around acquiring nerd hero clothing, such as Blade's gear, as well as more elaborate hair and makeup options.
And since there's a thread on this site where a number of Codexiand declare The Sims to not only be an rpg, but a better rpg than most rpgs, you know that the then 70-80 year old Codexians are going to absolutely love these games. If they can still get it up, I mean.