Holy shit. Is there any way to play this in english? How do we get our hands on Golden Lands? Looks really good.
Edit: Looks like there isn't. Too bad.
The thing about GoldenLand (aka Златогорье 2 = (literally) Goldmountainia 2) is that it's utterly fucking derivative in everything that concerns any aspect of its content. Meaning, so derivative, most of hidden object games from Iphones are less derivative than this. Literally, like, the only point to play this game is to kill 20 hours of time (when you literally have nothing better to do) through a somewhat pleasant, on a purely mechanical level, process of running through errands and occasional very simplistic Fallout-esque (only without body parts targeting) turn-based fights. The engine is good, the interface is ok. The visuals are, sort of, realistic looking. It's really pleasant to control your character - way more so, than in Infinity games. These are the most pleasant things, that can be said about this game. There is no writing style, nothing to look at, no intrigue, fetch quest galore, like, two non-shit musical tracks for the entirety of the game, you name it. The most it ever achieves content-wise is "very mildly amusing". Addon is more of the same, although with much more non-linearity to it (one of the endings is pretty inventive too) - and, I guess, NPCs react to your attempts to rob them now.
There were plans to publish GoldenLand in English-speaking countries, and the English translation, from what I can tell, was completed, but it was scrapped at pretty much the last moment. Spanish version exists though. The addon, from what I can tell, was never released outside of Russian-speaking countries.
Also, GoldenLand being "Goldmountainia 2", there, naturally, exists "Goldmountainia 1". Which DOES have English version, called "Heath: Unchosen Path". Now, I've only seen the thing on YouTube in the complete playthrough of the Russian version of entire thing, spanning, literally, 3 (three) hours (there are two heroes with their own storylines and, at least, a share of unique quests for each, and that playthrough only covered one of them, though). And it was, like, an Early Access game, made by 3 persons and a dog. However! I happened to like, what I saw. It's like those 3 persons, having almost nothing to work with, tried really-really hard to make something they could be sort of proud of, and the dog almost killed itself via exhaustion during that process. The entire thing can be sort of described as a mini attempt at FallOut with BG1 storyline in fantasy slav setting and with animation from hell. And, well, in contrast with GoldenLand, the writing worked (don't hold your breath, I am 95% sure it was entirely lost in translation), the story was genuinely intriguing (ditto), the last conversation made perfect fucking sense (ditto), the music was awesome, and that moment with the amazon and her sidequest was really-really smart. There was style to the thing, however amateurishly it was done, and there was obvious care that gleamed from certain parts of the game. Just where all of this evaporated between Heath and GoldenLand, I do not know, but it's as if GoldenLand was made via entirely different team altogether. BTW, I am, sort of, considering giving that other hero a go one day to see, what's different in her respective storyline. But, yeah, with all said and done, it's still "Gooka 1"-level game or, at best, Anito: Defend a Land Enraged (although thrice shorter) level one. Meaning, it's still, figuratively speaking, a game "made by 3 people and a dog", which is probably atrociously translated, and which has at least one gamebreaking but to it as well.