Fuck. I completely missed this one.DraQ said:there is one of those destructible boxes on the roof just before the bridge.
Yes. There are about 3 or 4 different ways to get across the Cordon without going through the military checkpoint, depending on whether you like stealth, anomalies, radiation or jumping. The rest of the game is full of this too, much more so than CS. I really, really liked that.On a related note, I just love how STALKER encourages using odd and improbable routes for your benefits
Maybe. Frankly I don't remember. I changed handguns more than I did my main weapon as I kept changing my mind about which one was the most suitable for what I was doing.Speaking of poking around in Cordon - did you find Walther P99 there?
Big Ben is awesome but it's not a handgun, it's a backup shotgun when your main weapon is an AR. At least that's how I used it. Always at close range, the accuracy meant I didn't need to aim with ironsight to hit, and the damage and stopping power is pretty good. When in a pinch it was always a much better deal than trying to switch to the threaded SPSA (my favorite shotgun). Also, at close range the kickback isn't as disrupting, especially because you usually want to move away from the thing you just shot anyway.compare with Desert Eagle, or it's customized version "Big Ben", which is insanely powerful, very accurate when firing single shots, but with kickback so ugly that it takes seconds to reacquire target after each shot.
I always thought it bizarre that people could so completely miss this. Didn't they notice they still had one MQ mission uncompleted (namely "Find Strelok")? Did they not take the PDA from Ghost? Did they not TALK to anyone and just rushed to the Brain Scorcher? And how did they survive the Scorcher without the psi-helmet, in other words without talking to Sakharov and being told about Ghost and X16? There are so many threads that lead to the real ending I'm having a hard time imagining anyone being able to get to the end and so completely miss all of them.Fake endings were great, plus they granted a bonus of being able to behave all each time you encountered a retard complaining about the game kicking him in the balls after he failed to ensure the good ending due to him being stupid.
Yeah I agree. I guess my attitude is more "that's a shame, it could've been so much better, but oh well I'll live with the flaws". Maybe that's why I like CS more than you do as well, even though I completely agree with every criticism you leveled at it; I'm just more easily able to detach it from SOC and how the sequel to SOC should've been. Sorry, I guess I'm too newfag for youAlso, my complaints about it not being what we got are valid - they should have gone more the "Roadside Picnic" way, less "Shoot Monolithians" way.
Yes and no. You don't need money that much (it's pretty easy to get very rich very quickly) but OTOH there's no repair and being able to stock up on several SP99M suits makes the game much easier. There are some very nice items (including high level artifacts) that you get as a reward for some advanced missions. I'd get ZRP and turn off mission respawning though.Topher said:I just started stalker and have been skipping all the side missions because i hate traveling back to turn them in. Is this a bad idea?
You must be thinking CS. There are no "gather X items" missions in SOC (it's always one of the item) and I don't remember having to fend off bandits in Garbage, except a couple of fixed missions.Fez said:Some of the side missions are worth while. I tend to ignore most of the generic "gather X items" or when someone is asking me to fend off bandits in the Garbage again.
Depends. Side missions (fetch/kill/defend X) are generally only worthwhile for loot and reputation, so they should only be taken when they don't require extra legwork.Topher said:I just started stalker and have been skipping all the side missions because i hate traveling back to turn them in. Is this a bad idea?
It lies by the seemingly inaccessible upper floor window in the checkpoint by the exit.Sceptic said:Maybe. Frankly I don't remember.Speaking of poking around in Cordon - did you find Walther P99 there?
An excellent weapon for the early-mid game, it's also very customizable, taking underbarrel GL and detachable scope.I think my favorite early game find was the upgraded AKM (not the silenced one, the other one). It was love at first sight, especially since .45mm ammo is so common early and mid-game. I kept using it and by the time I got to X16 I had worn it out almost completely and it was jamming like made.
I have always been more of a TRs-301 (LR-300) person. Performance-wise they aren't as different as raw stats would make you believe (for example - "accuracy" displayed by game is really a compound stat based on actual first shot accuracy, accuracy loss when firing rapidly, kickback, etc.) and LR-300 is the most customizable gun in the whole game, which means that you can adapt it to about any situation.That's when I switched to a GP37
FN2000 is indeed an excellent weapon, if a bit inaccurate in single fire - I've found one early, in a stash near the entrance to the Red Forest.that stayed my main AR until I got the FM200.
I'd consider it more of a rifle-class firepower in pistol-sized package, for when you're totting something like Dragunov or Vintorez, which cannot be used properly in close quarters. Still, apart from taking out bloodsuckers, and maybe armoured people, this kind of firepower is rather spurious as you can kill most stuff with proper headshot using about any weapon, without suffering from insane recoil or small magazine. Still, if you want your pistol to definitely hit and hit hard if you have time to aim it, pierce military armour, plus you use something that uses the same type of ammo, like Vintorez, "Big Ben" is probably your wonder-handcannon. It's just not much of a pistol and doesn't work very well in "turn around and shoot something creeping up on you" type of scenario.Big Ben is awesome but it's not a handgun, it's a backup shotgun when your main weapon is an AR. At least that's how I used it.
I guess they do everything, barring meeting Guide and all the resulting events. Then they go all .I always thought it bizarre that people could so completely miss this. Didn't they notice they still had one MQ mission uncompleted (namely "Find Strelok")? Did they not take the PDA from Ghost? Did they not TALK to anyone and just rushed to the Brain Scorcher? And how did they survive the Scorcher without the psi-helmet, in other words without talking to Sakharov and being told about Ghost and X16? There are so many threads that lead to the real ending I'm having a hard time imagining anyone being able to get to the end and so completely miss all of them.
Oh, I love SoC despite its flaws, in the same way as I do love Morrowind. It's just that being an angry cunt is Codexia's national sport, remember?Yeah I agree. I guess my attitude is more "that's a shame, it could've been so much better, but oh well I'll live with the flaws". Maybe that's why I like CS more than you do as well, even though I completely agree with every criticism you leveled at it; I'm just more easily able to detach it from SOC and how the sequel to SOC should've been. Sorry, I guess I'm too newfag for you
Sceptic said:You must be thinking CS. There are no "gather X items" missions in SOC (it's always one of the item) and I don't remember having to fend off bandits in Garbage, except a couple of fixed missions.Fez said:Some of the side missions are worth while. I tend to ignore most of the generic "gather X items" or when someone is asking me to fend off bandits in the Garbage again.
Yes, it was retarded, fortunately the patches solved that and made respawn rates much more acceptable.Fez said:I refuse to believe you could have played or read about SOC on the forums without knowing about the ridiculous bandit respawn rate driving everyone crazy.
Like the tolling of some great bell.POOPOO MCBUMFACE said:The respawn really didn't bother me given that it only occurred when you left and returned to the area, and I tried my best to minimise my trips between areas purely for efficiency. Never saw the big deal really, having stuff to shoot in an FPS isn't too big a problem for me.
Though I only played once it was patched, did they respawn in-area before that?
POOPOO MCBUMFACE said:The respawn really didn't bother me given that it only occurred when you left and returned to the area, and I tried my best to minimise my trips between areas purely for efficiency. Never saw the big deal really, having stuff to shoot in an FPS isn't too big a problem for me.
Though I only played once it was patched, did they respawn in-area before that?
Maybe everyone just got killed.Sceptic said:I don't remember having to fend off bandits in Garbage, except a couple of fixed missions.
Maybe that's how people miss the true ending?DraQ said:some "side missions" may turn out to be not quite "side" ones, after all.
Definitely missed it then.It lies by the seemingly inaccessible upper floor window in the checkpoint by the exit.
I always had the GL stuck to it, and the scope came on and off as needed.An excellent weapon for the early-mid game, it's also very customizable, taking underbarrel GL and detachable scope.
Yeah I can see why. Somehow the GP37 felt more comfortable in my hands, not sure why. This is one thing I love about the weapons, even ones with similar stats will still feel and play slightly differently.I have always been more of a TRs-301 (LR-300) person.
Yeah, that's the first one i always find. I never use it for single-fire, by this point I have the Vintar BC and that's my favorite single-fire sniping weapon - it's silencer, it has insanely high accuracy and good damage, good enough to headshot from a huge distance.FN2000 is indeed an excellent weapon, if a bit inaccurate in single fire - I've found one early, in a stash near the entrance to the Red Forest.
Eh. Sure, trekking all the way back to Cordon is a bit annoying by that point but you'd think it would be pretty obvious by then that this Doctor guy is VERY IMPORTANT to the plot.I guess they do everything, barring meeting Guide and all the resulting events.
Oh sorry I forgot. BANAL SHIT BORING RAAAAAAAAGEOh, I love SoC despite its flaws, in the same way as I do love Morrowind. It's just that being an angry cunt is Codexia's national sport, remember?
It's both.Gragt said:Find The Strelok.
Edit: ah no, it's "kill".
I never, ever take any of these quests before already having the item. It's usually pretty easy to get the mutant parts (though Flesh eyes gave me trouble this playthrough - at least until I no longer needed them, then I was finding them by the dozens) and most artifacts, the only tough artifacts are Night Star and Goldfish, not very rare. I tend to collect them as I go, then when the quest's available I check to make sure I have the required items. Never take the quest and then go and try to find the item within the time limit.Fez said:I was thinking of SOC. By "x items" I just meant "whatever junk". The number doesn't matter if it's still a shit and forgettable quest. SOC had crappy generic quests too, just less variety and with more walking to get and deal with them. Ones like get a boar's foot, pseudodog's tail, etc. were standard fare.
I refuse to believe you could have played or read about SOC on the forums without knowing about the ridiculous bandit respawn rate driving everyone crazy. It was infamous.
I guess it did, because I also only joined in after some patching (1.0003 or 4, don't remember) and never had a problem with respawning. Except on a couple of occasions, when entering an area I'd be waylaid by a dozen pseudodogs and die seconds later, but I always assumed this was a glitch and reloading and reentering the area took care of the problem usually.POOPOO MCBUMFACE said:Though I only played once it was patched, did they respawn in-area before that?
Sceptic said:"Find Strelok. Kill Strelok?"
Ah, sorry 'bout the confusion. Yeah the unnecessary "the" looks funny on there.Gragt said:I meant the message you see at the end of the intro. I always found it fun to see "Kill the Strelok".
EnjoyTopher said:Well, I'm having a blast with the game. I finished retrieving some family rifle and just got the mission to go to X18
It's not a rare gun by any means, but at the time you first enter the Garbage, it is beyond awesome, especially if you find yourself an MP5 to pair it with the pistol and know of the hidden crates containing about 1000 9x19mm rounds in the Garbage.Sceptic said:Definitely missed it then.It lies by the seemingly inaccessible upper floor window in the checkpoint by the exit.
The main reason for my preference of LR-300 over G36 - not only can it mount GL, but you can easily customize it for sniping or close combat in the field by attaching or detaching SUSAT scope - ability to mount silencer is just cherry on the top.and the scope came on and off as needed.
I like how even something like the shape of the weapon's sights greatly affects its usefulness and shooting ergonomics.This is one thing I love about the weapons, even ones with similar stats will still feel and play slightly differently.
Vintorez is an excellent sniper rifle, and can work as an AR too in a pinch, thanks to being capable of automatic fire (I mostly use this mode to quickly take care of highly dangerous targets I can't afford to miss, though, like guys with RPGs), but I like my proper AR to be capable of accurate single fire too - I mean, it's a selective fire weapon, single fire mode isn't there just for show.Yeah, that's the first one i always find. I never use it for single-fire, by this point I have the Vintar BC and that's my favorite single-fire sniping weapon - it's silencer, it has insanely high accuracy and good damage, good enough to headshot from a huge distance.
Get out of here stalker.entertainer said:holy shit quote war
*fapfapfap*Konjad said:
If you were a bit more perceptive, you could have killed things throwing those cans at you. Your lack of perception is not game's fault - did you think those cans were rising in the air and hitting you on their own volition, perhaps seeking lulz?Topher said:I've just got to say lab x18 was terrible. One of the worst levels I've ever played in any game. The atmosphere was great, I loved that, but those paint cans flying at me non-stop, OMG, I just got so tired of it. Plus, it's not all that apparent that you need to shoot that one transparent floaty orange thing in the room full of other sorta floaty orange things to open up the door near the end. I got stuck there and thought the game had glitched.
Again the atmosphere was so well done but fuck those paint cans.
...did you think those cans were rising in the air and hitting you on their own volition, perhaps seeking lulz?
Topher said:...did you think those cans were rising in the air and hitting you on their own volition, perhaps seeking lulz?
You better believe I though they were out for lulz.
That's cool that you can stop those damn cans but what do you shoot at? I actually though an anomaly caused it so I went through that whole base while getting constantly pelted in the face with small metal cans, the damn things cause bleed damage.
Well, at least you shown your humility there, in absence of wisdom. :wink:Topher said:...did you think those cans were rising in the air and hitting you on their own volition, perhaps seeking lulz?
You better believe I though they were out for lulz.
That's cool that you can stop those damn cans but what do you shoot at? I actually though an anomaly caused it so I went through that whole base while getting constantly pelted in the face with small metal cans, the damn things cause bleed damage.
:shock: OK I definitely didn't find this crate either. Love the MP5 though, most of my 9.19mm ammo went into it rather than a Walker.DraQ said:if you find yourself an MP5 to pair it with the pistol and know of the hidden crates containing about 1000 9x19mm rounds in the Garbage.
Speaking of snipers you reminded me of the Sniper Obokan, which I thought would make a great weapon but then pissed me off by jamming ALL THE FUCKING TIME. The weapon's reliability is atrocious and of course it gets even worse the more you use the weapon.The main reason for my preference of LR-300 over G36 - not only can it mount GL, but you can easily customize it for sniping or close combat in the field by attaching or detaching SUSAT scope
I admit I very rarely use single fire mode in AR. Of course I did earlier on, before finding a dedicated sniper rifle, by attaching a scope to an AR (the fast-shooting AKM in my case) but not so much later on.single fire mode isn't there just for show