Do you realise that the $3m Kickstarter campaign does nothing but limit the sales?
If you're talking about strict product movement, sure. If you're talking money, no. Kickstarter cash is just a pre-preorder and frequently gets pocketed as profit, I guaran-fucking-tee it.
Those $3m are part of the cash sales. Yes, I'm aware some of you are naive to think otherwise and are completely oblivious to one of the largest flaws Kickstarter has, which is that you roll the income in first, and then make the product.
Tell me something. How does a game like Expedition: Conquistador gets made with the very same tools as Wasteland 2, yet arguably looks even better? It has two large segments of gameplay - the Caribbean and Mexico - just like Wasteland 2. It has an overland map. It has resource management and tons of C&C. The writing is very strong and the combat is turn-based with tactical elements. How the fuck, does that game take $70,000 in Kickstarter cash and come out looking that good? And Wasteland 2 comes in with $3m + Fargo's wallet
+ Obsidian's help and come out looking like it did? Apparently you don't need
millions of dollars to make a game like that. In fact, you would only need a whopping 2% of that $3m to make a game of Expedition's quality. Where does the rest of that money go?
I have to laugh when a Kickstarter's target range is overshot by hundreds if not thousands of percents and people think that money is gonna go into the project. Many times, like the Sarkeesian videos, it physically just
can't. People are just handing over money by that point. Sometimes a game has hilariously benign 'Kickstarter goals'. Alright, at $500,000, we'll implement shadows. And then at $600,000 we'll offer translations into Spanish. Right, it takes $100,000 to translate a game. Great. It's profit. You're looking at the profit margin, literally a margin, just not called that. Many people would just take off. I have a strong suspicion a lot of the money has been channeled into future projects because Fargo isn't an idiot. It's also why I had and still have no problem plopping $40 on this game even if I don't like it. I trust him to keep developing, and somewhat-hopefully-maybe trust them to make Wasteland 2 the game it should be, which would be easy to do.
Yet they had around the same budget in the end no? Because investors bought into what they knew would sell in D:OS, and because Wasteland 2's niche market was so starved that it shelled out big bucks just to have the game get into their hands. The kickstarter argument is so ass backwards, the whole reason this game got such a reaction on kickstarter was because it's so underrepresented, ffs. Kickstarter is used to make the games that likely wouldn't have the market viability to be get funding otherwise.
It's not a niche game. Neither D:OS or Wasteland 2 are niche. Niche games do not get front page news, Steam banners, and other shit going on. Flat out. Stop calling it that. Like it's fucking ridiculous. Remove the name from your brain for a second and just imagine:
This title gets: front page news, it gets into magazines the world over as multi-page previews and reviews, it has a banner on sales sites, it has turn-based action which is in the midst of a renaissance, it's post-apoc, a setting shared by two mega-popular hits (BLands, Fallout 3D), and it landed $3m in Kickstarter money + the help of a major studio which, by the way, helped create one of those other megahits.
This title gets: absolutely none of that shit, is also turn-based, shares a familiarity with games popular in the 90s.
Wasteland 2? Not niche.
Lords of Xulima. Yeah, pretty niche I'd say.
Combat arguments have been done to death. I don't think anyone can really explain their viewpoints all that much more, to be honest. I'm more interested in suggesting how to improve W2's combat than bicker over our tastes of it.