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Fedora Master

Arcane
Patron
Edgy
Joined
Jun 28, 2017
Messages
28,453
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Starwars

Arcane
Joined
Jan 31, 2007
Messages
2,829
Location
Sweden
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Starting up a playthrough of Storm of Zehir. Been a long time, actually quite excited to dive into a game like this right now. Gonna be fun.
 

Aemar

Arcane
Joined
Aug 18, 2018
Messages
6,091
Trying a random HoMM 3 map for the very first time.
:what::what::what:

WTF man.

I play mostly random HotA maps, on L/XL/H map sizes, maximum player difficulty; no undergroung area.
 
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octavius

Arcane
Patron
Joined
Aug 4, 2007
Messages
19,250
Location
Bjørgvin
Trying a random HoMM 3 map for the very first time.
:what::what::what:

WTF man.

I play mostly random HotA maps, on L/XL/H map sizes, maximum player difficulty; no undergroung area.

Well, there are so many good user-made maps.
The only problem is that they all are too scripted, so I thought I'd try something more unpredictable. Good fun, and much more strategic than designed maps, but rather too much spell scrolls, teleporters and boxes.
I understand HoA greatly improves the random map generator, though, so I guess that's next when I crave some HoMM 3 unpredictability.
 

Baron Dupek

Arcane
Joined
Jul 23, 2013
Messages
1,870,903
Severance - Blade of Darkness re-released and modern, tweaked version. Say goodbye to comically wide barbarian/dwarf, this time we get proper widescreen and more. Including fog.
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New sword, new combos. Some of them suck, which means you still keep old weapons with you because their combos are easier and more effective.
This one can drain all your stamina
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and still miss
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don't rely too much on locked camera, you still miss a lot

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skeleton war is over
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got you, bitch
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Final showdown
feels bad that best weapon can be found at the end of the game, some nice combos that cut boss HP in 2-3 attempts...

Barbarian was a nice, bootleg Conan.
But only when you land easy combos and most encounters with skeletons sucks since he only get one club somewhere in the last quarter of the game.
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glad it's over
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Me after getting best rating in each level
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I had this stupid idea (to begin with) - why not skip all hidden runes so you can come back later and grind new enemies for XP? Turns out new enemies are on lower level than you (4-8 vs. you lvl19+).
Which means they deal a lot of damage, apply various nasty debuffs and have decent HP but you get almost no XP.
Sometimes my stupidity leads to well deserved suffering and misery...
 
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JarlFrank

I like Thief THIS much
Patron
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Jan 4, 2007
Messages
33,242
Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
over 25 years old and still an amazing game

The atmosphere is thick as fuck, the puzzles not too difficult yet but pretty much 100% based on exploration which is the game's greatest strength.

Playing the Steam version which runs in DOS Box by default, which isn't the best way to run it on a modern PC but I love how authentic it is that way. The low resolution only adds to the atmosphere of exploring long forgotten tombs. Much better than using a modern widescreen patch tbh.

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Joined
Jan 14, 2018
Messages
50,754
Codex Year of the Donut
over 25 years old and still an amazing game

The atmosphere is thick as fuck, the puzzles not too difficult yet but pretty much 100% based on exploration which is the game's greatest strength.

Playing the Steam version which runs in DOS Box by default, which isn't the best way to run it on a modern PC but I love how authentic it is that way. The low resolution only adds to the atmosphere of exploring long forgotten tombs. Much better than using a modern widescreen patch tbh.

20220204192705-1.jpg

20220212152459-1.jpg

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20220212155739-1.jpg

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What Morrowind mod is this?
 

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