The reasons you mentioned is precisely why I don't play Vanilla Doom anymore.
Brutal Doom at least fixed the Chaingun snipers by making them so inaccurate at long distances that you're unlikely to take any meaningful damage from them. (They'll murder you dead at close range, though.)
And that one map of TNT can go fuck itself.
There are no chaingunners in "Vanilla Doom".
Shitty 1st factorio base.
Speaking of which, does anyone know of an image host that will allow me to upload 4k pngs and not resize/reprocess them?
https://abload.de/ doesn't compress images and has very good image retention time.Speaking of which, does anyone know of an image host that will allow me to upload 4k pngs and not resize/reprocess them?
Quake IV
After finishing QII I finally decided to try the proper sequel, which was made by Raven, so I was optimistic about the outcome of their work. The beginning was a colder shower. The levels are very small and they feel like a tutorial. I was starting to feeling like with the Wolfenstein from 2009. And what do you know, after some time we can finally admire more the good gunplay, which was really subpar in Doom 3. Both games share the same Idtech version and it shows. I think it suits the industrial main tone of Strogg's and their design was nicely changed for the new audience. Their AI while not being impressive like UT bots isn't a cannon fodder like before and their are capable of actually hurting the player if he doesn't check his flanks. There are some vehicle sections as well, nothing impressive, sort of an intermission between ground sections. The plot was good enough, and the nice twist on the story made it more interesting.
I've played GOG version without any mods. The HD textures looked tempting but downloading 3 GB not knowing how the performance will be in the end, I decided to go full vanilla.
Half-Life: Cthulhu - An Unspeakable Mod
Christ, this comic. I preferred his attempt at Lovectaft in Providence.
Embers of War, a multiplayer module I'm currently playing. It uses so much custom content that the original stuff is unnoticeable.More like which Nwn module is that
And yet the seams on the player models are still visible enough to keep annoying me.Embers of War, a multiplayer module I'm currently playing. It uses so much custom content that the original stuff is unnoticeable.More like which Nwn module is that
They're not that bad without a zoom and in default standing animation. Enough not to immediately recognize it and associate with the mess the original game was.And yet the seams on the player models are still visible enough to keep annoying me.