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KickStarter Scribe RPG: a 2D open world action, adventure, RPG by former Kingdom Come Deliverance art director Mikulas Podprocky

conan_edw

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Grab the Codex by the pussy Pathfinder: Wrath






Story​

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Our intention is to create a feature-rich RPG that combines everything we love from old point-and-click adventures, action games, and puzzle platformers of the late 80s, all of this without the constraints of old technology, and with a strong emphasis on exploration gameplay throughout. We want to push pixel art aesthetics to their limits and use present technology for gameplay features and content that would never have been possible in the early years of computer games.
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Why? In spite of being detained at a distant island monastery where all the intellectuals, scholars, monks and scribes are kept prisoners by the ruling power, he sees how all old records of the past are slowly destroyed, books rewritten and art over-painted. All in the way that suits the Emperor and his dogma.
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He can't let the true history just be forgotten so he escapes the Island and starts searching for pieces of already lost history all over the continent.
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And to complicate matters, our protagonist's quest is deemed a crime against The Emperor, necessitating utmost caution in every interaction. In this unforgiving landscape, secrecy is paramount. With eyes and ears lurking at every corner, our Scribe must tread carefully, mindful of the risks inherent in his mission to unveil the hidden truths of the Continent.
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We chose a side scrolling platformer type of gameplay because we wanted to create an RPG where moving around the world is a gameplay by itself. We wanted to avoid a "walking simulator" as it is often the case in other RPGs where you just move from point A to point B. And if there is no combat in between the places, there is in essence no gameplay. With platforming, jumping puzzles and more, in Scribe, you always find yourself facing challenging environments.
Indeed, given that the art of this game is painstakingly crafted pixel art, our aim was to ensure that each location serves as a visual reward for players, while also enhancing the experience of traveling between them.
Here is small taste of what you can expect when you move around The Continent
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There is a full day and night cycle and a dynamic weather system. And the world reacts to that. For example, it is more dangerous to venture into the forest during the night than during the day. But if you want to hunt some wolves, you better wait until nightfall.

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The mechanic of writing your manuscript in our game is all wrapped around gathering information and clues we call "knowledge." A certain set of knowledge can form a "fact" that can be dragged and dropped into the page schema.
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Finalizing the manuscript page gives you the final page illustration, and rewards you with experience points, skill points etc.
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When you point at some entity, there may be various options available, similar to point and click adventure games. The "inspect" option is almost always present but there could be options like Discuss, Open, Use etc. Possibilities are limitless.
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  • Charisma - giving you a reputation boost in dialogues and trade.
  • Strength - a higher number gives you more hit points and also affects the amount of damage dealt by close range weapons.
  • Agility - a higher number means you grow your stamina but it also makes ranged weapons more effective. Additionally, your stealth skill becomes better.
  • Magic - a higher number means that you can be charged up with more manna, and the magic weapons strength becomes higher.

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Each weapon mode has its own cost. Close combat depletes stamina, while using bows also consumes stamina, although players have a finite supply of arrows. And magic needs manna, so a player must be charged with it. Powerful spells can take some of the player’s health when used.
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By approaching another stealth object while in stealth mode, you can replenish your stealth and remain undetected.

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Scribe has been in pre-production development for three years already. We have been working on it during our free time as a hobby and as a challenge to create something meaningful for ourselves. As we are progressing in our effort, we would like to reach out to possible future gamers, and gauge their opinion about this project.
We cannot imagine a better way to validate whether we are on the right path than asking potential players to back us via Kickstarter. If successful, it would be a big boost and help for us to deliver the best product possible. Navigating the journey from the pre-production stage to delivering a shippable product remains a significant endeavor.

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We have done our vertical slice. That means a small part of the game is fully playable with all the features, mechanics, graphics, quests and art. That part will be later released as a free playable demo for certain backers. This should have full Scribe gameplay experience with roughly two hours of gameplay. This is already done but still needs some polishing.
What we need to do is design, implement and test the rest of the game world.
This means we need to add the remaining content into the game. While we have thoroughly planned out the entire story, the precise extent and details of the content hinge on our success here, on Kickstarter.


All the above might sound demanding and yes, it is. But we believe that with backing and with a few team reinforcements, we can deliver the full game within two years, with the scope and content as planned.

Risks and challenges​

This is an ambitious project for a team of two. We are well aware of that, and we know that meeting all the deadlines we set for the project, and especially delivering the physical rewards might be challenging. We understand that the project is still in development and there are many issues that need to be addressed.However, if successful, we want to expand our team with people we believe can help us meet the goals set for the project.As we mentioned, the vertical slice is done. The main challenge now is to create the content, to translate our vision and ideas into reality.Is it a risk that there is only two of us? Yes and no. We got already so far without any funding, and we are not planning to ship the final product in a hurry. We certainly expect an approximately two years of additional work.But with the help of Kickstarter - apart from working on the game full time - we would like to hire a writer to translate our story into proper words and a sound designer to add sound where there is silence today.
 
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conan_edw

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Grab the Codex by the pussy Pathfinder: Wrath
It seems interesting enough but I doubt it'd hit the target if it wasn't picked by some publications. There seems to be little to no marketing beforehand by them aside from Facebook which I doubt is the optimal platform for this kind of stuff.
 

The Wall

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This landing on Kickstarter in 2024 without any prior marketing is peek
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Maybe some prominent YouTubers and streamers will make videos about campaign. If it's good, I might throw pouch of gold at their table. IF

Premise of top-down, open world 2D adventure-RPG is interesting one. Good art style
 

The Wall

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This looks GOOD. I just checked whole Kickstarter campaign. Zero niggers so far. There are gipsy belly dancers which I can get behind :) Really beautiful art style, as if Skyrim's and Kingdom Come's original concept art was by old Disney animators brought to life
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Premise of living in World where entire history is fake, where asking questions about past is illegal and slowly unrevealing the Truth of why things are the way they are, is pretty unique idea for main quest. In trailer it says "Without History you're living life of a leaf which doesn't know it's part of a Tree". Pretty based :obviously:

Stats, systems and mechanics don't seem to be lacking. Overall - I'm positively surprised
 

Modron

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Looks nice but unless momentum picks up... probably not the best thing to list your stretch goals before it looks like it's going to hit it's base funding.
 

The Wall

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Looks nice but unless momentum picks up... probably not the best thing to list your stretch goals before it looks like it's going to hit it's base funding.
Agreed. Kinda shit feeling that something like this maybe won't be able to gather 50k while trash like Starfield or Forspoken received hundreds of millions or millions. Really motivates your inner Elon Musk to find your way to billion$ and finance every little promising, with heart made video game like this one
 

Tyranicon

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Unfortunately the goal is probably too high, unless they get picked up by somebody.
 

The Wall

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The Hawk (25€) backer level suited me, it had a nice logo.


e: the Grif (145€) also looks very prestigious:

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:brodex:
I'll back it also. On 2nd or 3ed of April. This is good game made by people who know what they're doing (art lead on Kingdom Come) except marketing. Marketing is done by sloth from local Czech zoo
 

ropetight

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The Hawk (25€) backer level suited me, it had a nice logo.


e: the Grif (145€) also looks very prestigious:

f60c9d1809e33a254b4277e36dc2594f_original.jpg
:brodex:
I'll back it also. On 2nd or 3ed of April. This is good game made by people who know what they're doing (art lead on Kingdom Come) except marketing. Marketing is done by sloth from local Czech zoo
Damn it, this will make me abandon my non-backing rule.
Game is everything I would play right now.

Of course, when it will be finished I will hardly remember who I was when I backed this.
But it doesn't matter - if this sweet 16bit sidescroll adventuring get to be made, it will cause some righteous incline.
And we all need some in this trying times.
 

Darkozric

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Interesting, I rarely play platforms but could make an exception, if it gets made.

Decent inspirations, nice adventuristic cursor.

I dig more surprises like this one.

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Paul_cz

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Looks fantastic as far as pixel art games go, problem is that

1) kickstarter is dead in mainstream
2) there are about 40000 pixel art games on steam

Doubt they will make it. But I wish them best.
 

Feyd Rautha

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Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

Update #01

user avatar


Hello everyone!

First, we would like to thank every backer who decided to support our project. We genuinely appreciate it. Every supporter is important to us, and we thank you not only for your backing but also for potentially sharing our project with the world. At this moment, spreading the word about Scribe is one of the most important and valuable forms of help we need! Thank you.

For our first update, we've chosen to showcase and discuss our day and night cycle.

Every location in ScribeRPG has precisely handcrafted "night light" versions that seamlessly blend into daylight. We believe that this effort will add atmosphere to the locations and greatly improve immersion as players explore the Continent.

Enjoy this screenshot comparison of the Blacksmith's workshop. And have a great day!
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ropetight

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Looks interesting, kinda like Cadash

the open world map looks like Moonstone which is cool
Cadash was excellent action "RPG", great co-op game, one of my favorite arcade machines of all time.
Since then we didn't have much od sidescrolling action games that had much of RPG elements.
Scribe also reminded me of it, and it sadly seems it will not be made.
At least with the help of Kickstarter.
 
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Feyd Rautha

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Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath

Update #2

user avatar


Hello everyone!

Today, we would like to introduce you to the "Inspect" mechanic, one of the key features for detailed world exploration. Inspecting interesting structures can provide you with "knowledge," which is a fundamental component of your main quest, manuscript writing.

Inspecting the world around you can uncover quests and other interesting activities. So, be curious and "Inspect" everything that catches your eye.

Stay tuned for more feature showcases, and have a great day!

(And please don't forget to spread the word about our project. Thank you!)

 

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