And finished it.
Looks like I skipped quite a bit of content. I never really explored the northern and eastern part of the map as the main story didn't touch on these areas. Will rectify that with another playthrough once the expansion is out.
Random thoughts:
- the setting and story is original, the different races are not your average dwarf, elf, etc.
- there's some very cool lore (check the 170 page manual)
- it still has some bugs (re/despawning enemies when you load a save, harvesters can't be targeted using the mouse)
- I didn't keep a whole lot of notes, the letters/items you find are sufficient in most cases
- a little too much trash combat in some areas
- magic characters seemed weak compared to my physical guys (with a few exceptions, turn to stone is overpowered)
- would've liked for physical chars to have some active abilities, not just automated stuff
- good c&c all the way through
- it's more BG1/Fallout 1 than Darklands
- character stats and skill points matter
- performance issues (praise Unity)
- the game does look better in motion than on just the screenshots
- whips as weapons!
I definitely recommend it. SitS is the first RTWP game I played since PoE. And it feels a lot less clunky. Not 100% sure why but it's probably due to the lack of an engangement system. If your mage gets hit he can actually get away instead of just staring the impending rape in the face.
And it was made by just two people.