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Your choice in the bloodless quest effects the ending so there's some c&c I suppose. Most of the distinct quests are fairly short and simple but the whole game feels like one large quest because you get pulled all over the place by npcs drip feeding you information.
Edit: the combat becomes trivial once you invest in the attack speed and poison skills. I didn't often cast anything after I realised that. The bespoke harvester armour is overpowered as well.
The 20+ hours estimate might be generous but I did spend a lot of time messing about not really making progress and being held back by bugs.
Your choice in the bloodless quest effects the ending so there's some c&c I suppose. Most of the distinct quests are fairly short and simple but the whole game feels like one large quest because you get pulled all over the place by npcs drip feeding you information.
Edit: the combat becomes trivial once you invest in the attack speed and poison skills. I didn't often cast anything after I realised that.
The 20+ hours estimate might be generous but I did spend a lot of time messing about not really making progress and being held back by bugs.
You can get a look at the second rune by killing the bloodless hunters in the ista cale camp as they drop it. There's the same etching you're missing in one of the ruins areas (ista cale one I think). You'll have to have high philosophy to access the door. The etchings didn't help me much though and I just put put in random things to open the portal.
I've played 23 hours so far, I think I've done 70-80% of the full game? Basically missing The Tower, Emerald Metalis/Natives, Fuldea Mare, Ista Cale Consil.
Tons of loose ends tho, like:
- What to do with the wounded child
- Where to get the incantation for fairy rings
Considering this game was made with 28 000 by 1000 backers those are not bad stats after 3 days and they don't include GoG which was default for people that didn't specify (meaning that most people on Steam bought it). Once it is patched and expansion and sales and there is any marketing, the game will sell a lot more. I am sure they will be able to gather more money than they got on KS and make a bigger game next.
Sadly yes, theres a lot of reports to do . At least its a pure computer rpg and they are fixing it really fast, i think people should post the bugs on their official forum. Usually I would not bother to help, but this game gets most things right , i'd rather see them succeed than see one of the rare team trying to make oldschool rpgs crash and burn .
8 hours in and I have to say that I'm a bit tired of all the filler combat areas.
My tank has 16 AC now (armor plus that shield stance lvl 3) and nothing except spells can hurt her. Most fights are very boring that way.
I really wish there was more story and less empty maps full of trash mobs because the combat doesn't really do it for me atm.
Kinda reminds me of Geneforge, nice pieces of lore here and there but way too much filler content in between.
It's nice that I can use aptitudes to talk to a rat or steal from NPCs but it's disappointing when it leads nowhere. Like with that rat in the first town. So it told me about those bandits hiding in a hut. So what? Would have found them anyway and no matter if I talked to the rat the only way to deal with them is hack them into pieces.
Or the goblin king (also first town) in that cave. What was that about? There is some bulletin board in the cave behind him but I can't read it.
Somewhere else in that cave there's a locked door (some riddle imp has the key) leading outside to a couple of dubious travellers at a campfire. Another dead end, the dialogue doesn't yield anything, better just kill them for loot and XP I guess.
Will continue playing it though, the boring trash mobs in the first batch of maps (everything "Lumen") will hopefully just be tutorial stuff. It gets more difficult again, right?
Btw, I start to believe that it would have made much more sense for me to save most of the early stat point gains for levels 3 onward when I can invest them into higher tier weapon skills and spells. Damn...
bugs and weird stuff (copypasta from my notes):
Padded Leather Armor (new) has +1 AC, description says +2.
Straight Edge New and Used seem to have stats swapped.
Arbiter Bronze Helm has wrong stats.
I think there are some more messed up equipment stat descriptions or allocations.
If I replace my equipped ranged weapon, its ammo refills to 100 while being moved in the group inventory.
Why are all the children grown up? Why do women look like men?
Will continue playing it though, the boring trash mobs in the first batch of maps (everything "Lumen") will hopefully just be tutorial stuff. It gets more difficult again, right?
More difficult? You damn min maxers...I LARPed my chargen, and ended up with a retardo build. So I'm barely surviving some of my combats with multiple mobs that hit hard. Took a break for work today, but will prolly be back at it this week. Debating if I should reroll a new party or what.
But I'm mostly annoyed at the bugs where I can't tell if quests are broken or what. Still, having fun with the atmosphere and setting.
Yeah it basically does everything Josh wanted to do, except it does it in a way that doesn't break fun.
Also some of the dialog is and descriptions are awesome. Hand reading notes and books that actually matter and aren't just crappy fluff lore about places with weird names. So far no exposition dump, people you meet more less talk like people not information booths.
My main complaints for now is A.) Can't un-select a stat choice once you click on it. B.) Manual doesn't have a PDF version I can put on my ereader ffs, really annoying me.
LOL, I'm dumb. I got so caught up in identifying which runes were which letters that I didn't even look at the letters written on the map.
Perhaps another dumb Q: Is the orientation of the chalk rubbing in the "blood" tower non-obvious? I'm assuming the top of the rubbing corresponds with the direction of the door. How fucking frustrating is it trying to get the items to drop where you want them to?