Must every modern game have procedural generation to compensate for the lack of good level design and length?http://flyingwildhog.com/eng/game/Shadow-Warrior-2
So, Shadow Warrior is now a co-op FPS with loot grindan and procedurally generated maps. How utterly... unsurprising.
I just want to play as Wang. The singleplayer campaign is still there, but I don't want to pause every second to see if this Surreal Broken Hobbit Toenail of Jackhammering has a higher Finger Glove Regeneration stat than my Wizards' First Epic Plain Brass Ring of Dawn and Destruction.
I wonder if the procedural generation translates to: "you'll be facing these set of rooms in a random order" or "here's some random side-rooms and enemies thrown in as well"