Finished it yesterday, having done most fo the stuff I could get away with with a high charisma Decker (Gang, Corporate, Security). I used Glory for the high AP because I didn't need another decker (allthough I did take Blitz on a few runs). I was actually really, really dissapointed that there aren't any Blitz and Glory specific runs like the one with Dietrich.
I'm on the fence about the game - the writing is very, very uneven. Monika is completely unconvincing as a worshipped leader figure and the way everyone adores and respects her comes across as artificial. She's a flightly manic pixie girl, the way everyone revere's her just doesn't work and comes across as saccharine. The guy with the glasses who works as your intel guy is also too much of an exposition bot - the whole firewing thing really ought to have been introduced through stuff you peice togather from more sources than just him and the DVD info-dump. He comes across as more of a crazy conspiracy theorist than the actual crazy conspiracy theorist from the DVD's does. It REALLY doesn't work, and is almost impossibly bad compared to the stuff that's good. And there's plenty of that.
Eiger is brilliant. Yeah, it's a game set in Germany with a very Germanic Valkyre like monster girl who's also a blond cold sniper military nut, but she's incredibly well written and strangely endearing. I'm not sure if getting to her to become frineds with you opens up more of her dialogue during missions, but once I did she started playing along with zany charisma based scheemes during runs and showed a great sense of humor. Bluffing and fast talking security guys with her along is what I'll remember the game for, for sure ^^
Deitrich is cool. His story is a bit too much of a berserker story for a support caster, but he's got a variety of stuff he can do in a fight, so you feel like you're interacting with him the most. Eiger mostly shoots people, but is dependable and thats what you've got her there for and it complements her no-nonsense persona well. Glory...
Glory doesn't have much to say, and doesn't have a great variety of stuff to do. I don't mind her story concept, but her combat moves are samey. I replace her with the last free companion you unlock towards the end (not Blitz, but don't want to spoil), simply because there's more variety to what he can do.
The missions were rather nice (I think I've done all of them, I had 8000 extra on the account for Alice without paying anything into it). I did skip a lot of combat through decking and charisma (and some rather morally questionable choices I made towards the end). I'm not sure if you can choose which spells to equip on your companions, but I whish I could've done so for Deitrich, just for variety. This is why I enjoy decking sequences - I don't spontaneusly play a mage, so that's where I got to cast different stuff. Yeah, they're simplistic, but I liked them.
The Aztechnology run was at the same time cool (even though I didn't fire a bullet), but at the same time fell a bit flat (like many other things) because the writing in general hugely fails when characters overemphasize their emotions / opinions. The way the employer talked it up as evil and monstrous, I was expecting it to be more frightening than it was. Her description of everyday cruelty in South America was more outlandish and nightmarish compared to what the project turned out to be. Heck, the "morraly dubios" run with the imprisoned dwarf was more gruesome, as was the tower job.
There was a lot of good stuff, some nice curveballs, nice moments, actually good dialogues, but the whole dragon bussiness, the main plot, could've been done a lot better. I've never had much truck with dragons in RPG's (played a lot of D&D back in the day, never involved any dragons), and in this setting they actually really take me out of it. There could've been more investigation, more buildup, and more sense of confusion (or doubt from the characters that there is in fact a dragon involved), it would've made all the twists and missdirections more impactful.
Anyway, I'm pleased I met Eiger, Deitrich, Glory and the others (except the infodump guy), there was quite a lot of nice moments and stuff, but there was also dialogue and pacing problems enough to fire whoever was responsible. When so much of your game is ambience and dialogue, the unintentional narm and dissonance take it from a B to a C- whenever they happen. Eiger woulda strangled him in advance so he doesn't cause a team wipe.