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Shadowrun Shadowrun: Hong Kong - Extended Edition

SkiNNyBane

Liturgist
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Grab the Codex by the pussy
I played this right after Dragonfall, which is one of my fav RPGs ever, and I was shocked by the drop in quality. Almost as if Harebrained outsourced it to some for-hire Chink studio. It was boring, flat, stale, by the numbers. I guess they blew all their idea savings on Dragonfall and got nothing left.

I think it suffers from EXACT same issue Atom rpg suffers from. Dragonfall didn't bombard you with small talk. Hong Kong decided to amp up walls of text by 10x and ofc when you don't trim the garbage it reads like padded pretentious garbage.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In
Let me just state my opinion that it's debatable whether the 'best ending' people are referring to here is actually the best ending. It requires letting that Queen monstrosity just walk away, and I'm not okay with that. Also, I wasn't particularly attached to Raymond anyway.
 

fantadomat

Arcane
Edgy Vatnik Wumao
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Jun 2, 2017
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You people do call everything an infodump lol. Gathering information about some magical being from the only mage user,is hardly an infodump lol. But i do agree that the quality of the writing had decreased in some aspect,but it was also pretty good in other parts.
 

SausageInYourFace

Angelic Reinforcement
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Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit. Pathfinder: Wrath
As an aside, which other RPGs give you the ability to play as a badass criminal who does mafia like things? And I mean actually play that stuff out, I am aware most RPGs offer some kind of pickpocketing and so on. The best RPGs that give me that experience are SR HK and AoD thieves guild. TES usually offer some thieves guild criminal underground experieces as well. What else is there?
 

V_K

Arcane
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Nov 3, 2013
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at a Nowhere near you
Let me just state my opinion that it's debatable whether the 'best ending' people are referring to here is actually the best ending. It requires letting that Queen monstrosity just walk away, and I'm not okay with that. Also, I wasn't particularly attached to Raymond anyway.
I don't think she dies in the other ending either. I think you just get her to go back to her realm either way - by force or by cunning.
As an aside, which other RPGs give you the ability to play as a badass criminal who does mafia like things? And I mean actually play that stuff out, I am aware most RPGs offer some kind of pickpocketing and so on. The best RPGs that give me that experience are SR HK and AoD thieves guild. TES usually offer some thieves guild criminal underground experieces as well. What else is there?
Seven: Days Long Gone, I assume. I've yet to give it a proper playthrough though.
 

ERYFKRAD

Barbarian
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Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Let me just state my opinion that it's debatable whether the 'best ending' people are referring to here is actually the best ending. It requires letting that Queen monstrosity just walk away, and I'm not okay with that. Also, I wasn't particularly attached to Raymond anyway.
She leaves with her tail between her legs and with nothing in return. As opposed to just getting banished.
Unlike you some blokes can leave no stone unturned.
I got it on my first and only playthrough so far.
Same. Referred not to you, however.
 

Nano

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Grab the Codex by the pussy Strap Yourselves In
I don't think she dies in the other ending either. I think you just get her to go back to her realm either way - by force or by cunning.
I still prefer beating that cunt instead of just letting her go.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,022
Pathfinder: Wrath
I wouldn't call them infodumps, more like you are a vacuuming up whatever scraps of dialogue you can get from the NPCs. It's not exactly elegant.
 

DalekFlay

Arcane
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I wouldn't call them infodumps, more like you are a vacuuming up whatever scraps of dialogue you can get from the NPCs. It's not exactly elegant.

A weakness of all three games is relatively good writing but delivered in an unnatural way. Especially with your team, it's like opening a wikipedia article.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,549
HK is significantly worse than Dragonfall in just about every way:

- The writing is worse. Lots of non-interactive text dumps really dragged the game down. There was a lot of writing in Dragonfall, but people didn't just dump their entire life stories on you like in HK. HK also has a lot more LOLzy writing. Take the shadowland board, for example. In Dragonfall it feels like a place where runners would go and trade gossip, but in HK it feels like a stupid reddit sub.

- Encounter design is much worse in HK. HK enounters are mostly a bunch of weaker guys rushing at you (and I've heard Battletech is the same). To increase difficulty they merely upped the number of enemies, and the higher amount of enemies (like in the tower extraction mission) can make the wait between turns painfully slow. In contrast, it felt like effort was made to make many of the Dragonfall fights unique and challenging (at least on the highest difficulty). Blitz's mission has you taking on another team while Blitz is in the matrix trying to juggle between taking on another Decker and trying to turn the turrets on to your side. The cybertroll mission gives you a super-powerful ally, but one who will become an enemy if you don't take out the enemy hacker fast enough. Sometimes you fought a number of weak opponents, but sometimes you also fought fewer strong opponents (the mercenaries, the basilisk). It might be my imagination, but enemies also seemed to use cover a lot more.

- The matrix is worse in HK. Though the first two games had a pretty poorly designed matrix, Dragonfall managed to squeeze something decent out of it, with some interesting puzzles (like the bit puzzles) and encounters (like Blitz's fight with the other decker). The matrix in HK was so bad I stopped hacking and started brute forcing everything (which actually lead to the one decent fight in the base game).

- The non-combat gameplay is worse in HK. In Dragonfall there are parts where you have to use kiosks to do research, you have to explore someone's desk to guess their passcode, where talking your way through people involves choosing the right dialogue options and no just a simple skillcheck, etc. You get a couple of interesting things like this in HK (like searching the phone in the bonus campaign), but they're much fewer.

I could go on - much better C&C in Dragonfall, better use of e-mail (felt like an afterthought in HK), better designed main hub, etc. I think the only thing HK improves upon was that the premise for the missions were more interesting. But that doesn't make much of a difference, since the premise for the missions didn't affect the gameplay. Sabotaging fengshui (for instance) is just wandering around a building and clicking on whatever pops up.

Originally Dragonfall was simply supposed to be a small Berlin module, but then HBS decided to let it be longer because of the disappointment in SRR. Then they released an extended edition based on the positive reception. My guess is that Dragonfall is better because it was built with a small team of talented individuals. Having the uppermanagement directly in charge of HK and adding a bunch of other developers only succeeded in making HK worse. It's telling that the best game coming from HBS - the only truly good game they've made - is the one whose development team was most disconnected from the rest of the company.
 

DalekFlay

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Expansion forcing me to tell the police everything about my life and my last mission right off the bat is... annoying.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,022
Pathfinder: Wrath
Soooo, are HBS going to return to Shadowrun or what? I don't know where else to ask his question, we don't have a dedicated HBS forum. Battletech is eeeehh as far as I can tell, at least the nu-Shadowruns are entertaining. I'm playing through Dead Man's Switch now (because it's the only one available in German) and I kinda still like it on a second playthrough. I'm playing a troll adept (yeah, I know dwarves are better, but I played a dwarf last time and I wanted to be a hulking mass of meat) and it's pretty fun, although a bit karma-starved, especially when contrasted with riggers. The combat encounters are well thought out, if a bit easy even on the toughest difficulty, and the atmosphere is great, they somehow avoided being edgy. I won't be playing through the others now, even though I want to, because I can't justify playing something that isn't in German atm, so I'm enjoying DMS as much as I can and it's quite easy to enjoy actually. But I digress, when are HBS gonna continue, lol?
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,022
Pathfinder: Wrath
Why? Is it such a sales powerhouse? What are they doing with it? Is there something in the world which won't be owned by Microsoft or Disney at one point?
 

Vorark

Erudite
Joined
Mar 2, 2017
Messages
1,394
Microsoft licensed the Shadowrun videogame IP to HBS until 2020. Moreover, there's the studio aquisition by Paradox to complicate matters too.

Would've been nice to squeeze one last SR game out of them instead of that Battletech shitshow.
 

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