Hong Kong is a Story RPG pretending to be an Adventure RPG in an engine designed for Tactical RPGs.
Dragonfall is a Tactical RPG pretending to be an Adventure RPG in an engine designed for Tactical RPGs.
The result? Dragonfall is a game that I wish would never end. Hong Kong is a game where I simultaneously felt both "Wait, it's over already?" and "Hm. I'm kind of glad it's over already."
Engine is not designed for tactical RPGs. Its shit. And that is a fact. Just how unresponsive and sluggish the UI is (delays between clicking and result, no feedback operating menus, delayed navigation, clicking not registering during gameplay, etc etc), is proof enough.
If they ever try to make another one, please choose a different engine. Unity is shit. Or how people implement it is shit. Either way, they need to improve.