grudgebringer
Guest
I was reluctant to believe, until I downloaded it yesterday and stared at the main menu screen for a couple of minutes listening to soundtrack... and it still feels kind of unreal.
Mine will last until I get a physical copy for the 3DS or a digital release for PC. A.k.a. for all eternity.So far my gamer pride is still in one piece. Lets see how long it can last.
The main change I've noticed so far with fusion is that you can explicitly set all the skills a fused demon will have, this pool being defined by their direct parents and the base skills for that demon.
I think your point is in reverse: the lack of healing room is a thing because the dungeons are small, rather than the other way around. And the dungeons are small because it's a 3DS game, yes. They opted for a full on 3D environment and you get constant loading from small area to small area. They should've used the Etrian Odyssey engine again, like SJ, and kept the classic dungeon crawler style, which allows for large areas even on limited hardware. I don't feel the added verticality adds anything to the game.Yeah I caved in and got the game. I've put some 20 hours in so far and while I think it's a good game, there are of course some problems. I'll provide my own list of things that I thought were good and bad.
Bad:
-The lack of healing rooms means that they have had to cut down on dungeon length by a buttload. The dungeons are soo teeny tiny now and I'm saddened by that. I feel like I'm done with every area before I even really begin getting into it. Maybe it's a 3DS limitation?
Everyone just kept resetting the game until they got what they wanted. It was a huge pain in the ass when you got into the really complex fusions and spent hours upon hours just resetting the game trying to get the skills that you wanted.
Funny enough, that's how fusion works in Devil Survivor remake on 3ds.Best solution would be to allow players to make the skills native to the demon mandatory (as in the starting skills), and allow the player to fill in the rest of the slots.
That's not a new thing though. Worked that way in other SMT titles before, off the top of my head I think in Strange Journey (I certainly remember playing Nocturne and being irritated that physical skills suddenly cast from HP).One thing which is strange to me is that physical skills now cost mana instead of percentage of health pool. I guess it was change because everyone is glass canon but thanks to that demons with physical skills and low mana just suck.
1. Yup, and I loved it.Funny enough, that's how fusion works in Devil Survivor remake on 3ds. *1*Best solution would be to allow players to make the skills native to the demon mandatory (as in the starting skills), and allow the player to fill in the rest of the slots.
One thing which is strange to me is that physical skills now cost mana instead of percentage of health pool. I guess it was change because everyone is glass canon but thanks to that demons with physical skills and low mana just suck. *2*