PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,246
Shit IS the shit in rpgs that pisses me off. Shit combat, shit writing, shit exploration, etc.
The lack of shit in RPGs pisses me off. Sometimes they at least have bathrooms but you never get to use them. I wanted to drop a MOAB in my space toilet on the Normandy and find out what kind of advanced plunging technology exists in the future. But no, that's never on the developers' list of priorities.
Think of all the gameplay mechanics we're missing out on. You eat food to heal your HP, but if you overdo it then in a few hours you'll have a huge log to squeeze out. It doesn't care if you're in combat or not, it's coming out.
Farts could mess up stealth too.The lack of shit in RPGs pisses me off. Sometimes they at least have bathrooms but you never get to use them. I wanted to drop a MOAB in my space toilet on the Normandy and find out what kind of advanced plunging technology exists in the future. But no, that's never on the developers' list of priorities.
Think of all the gameplay mechanics we're missing out on. You eat food to heal your HP, but if you overdo it then in a few hours you'll have a huge log to squeeze out. It doesn't care if you're in combat or not, it's coming out.
That could be integrated into the combat system. You eat 3 hours before combat, and then BOOM!
Farts could mess up stealth too.
Would a female be able to stun herself?And when occurring in combat, they would stun enemies. Brilliant.
But only the female ones. Enemy males would get +1 to Wit.
That was a nice thread we had once.
Shit posting...Shit IS the shit in rpgs that pisses me off. Shit combat, shit writing, shit exploration, etc.
A female casting a fart would turn invisible for a brief moment.Would a female be able to stun herself?And when occurring in combat, they would stun enemies. Brilliant.
But only the female ones. Enemy males would get +1 to Wit.
Lol, nice one.A female casting a fart would turn invisible for a brief moment.Would a female be able to stun herself?And when occurring in combat, they would stun enemies. Brilliant.
But only the female ones. Enemy males would get +1 to Wit.
Shit posting...Shit IS the shit in rpgs that pisses me off. Shit combat, shit writing, shit exploration, etc.
Shit posting...Shit IS the shit in rpgs that pisses me off. Shit combat, shit writing, shit exploration, etc.
I don't recall any RPG with shitposting besides Shadowrun games.
I don't recall any RPG with shitposting besides Shadowrun games.
Solution: make one.
Beyond those two ends of crafting viability though, there is also the aspect where crafting is always coupled with inventory issues. Either bottomless inventory filled with every drop you ever found, making them both worthlessly non-unique to the player, and too precious to sell because they might be useful, or limited inventory that forces you juggle items every few enemies because they explode like vender-trash filled pinata.
For crafting to be done right, there needs to be a point to it that relates to character progression. But it also has to be not overshadowing everything else.
It would also need for crafting items found to be valuable on their own.
Weirdly, I've seen Codexers get mad when town functions are made convenient. Better to have to walk back and forth running errands with no challenge or gameplay. Yet these same people will make fun of "walking simulators".Hell, how about just setting up a general "shop" function in the player inventory when they are in town
Wizardry's town was better than most open world towns. Just saying.Weirdly, I've seen Codexers get mad when town functions are made convenient. Better to have to walk back and forth running errands with no challenge or gameplay. Yet these same people will make fun of "walking simulators".Hell, how about just setting up a general "shop" function in the player inventory when they are in town
Personally I find it hard to believe that anyone can really "get immersed" in those RPG towns that have 4-5 buildings and population of 10 citizens.
Sod off. Small RPG towns are the best. After you play the game for a while you get to know every NPC, every building, every corner, so going back from he dungeon really feels like coming home. I'll take Trinsic and Khorrinis over these fancy metropolises like Novigrad.