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Sierra Sierra On-Line...:/

Joined
Jul 4, 2015
Messages
920
Sierra On-Line's games represented my first introduction to PC gaming, and to games as an artform, not simply as a simple distraction. I'm a member of what older people on here would call the Millenial generation; I'm 24. Prior to my exposure to Sierra, I played Sega Genesis games and SNES like everyone else, and they were fun - honestly, great fun - but, then, in Kindergarten, I was exposed to a game called King's Quest V. It, even as a child, opened my eyes to new worlds.

Games like Sonic the Hedgehog were fun and fast paced, but King's Quest offered a (for a child) deep new world, a world of memorable characters and moments which ran the gamut from goofy to spooky; I quickly became deeply enamored with the series and within the next year had gotten as presents and played all the existing games and some other non-KQ Sierra titles. In 1997, during a very hard time in my childhood, I discovered Space Quest, and that opened my mind up to amazing worlds in outer space. King's Quest and Space Quest, in essence, launched my interest in fantasy and sci-fi.

When I got the various collections of both series, I would play the other games attached to them (like Laura Bow), and watch the little video specials on them. I'd see behind the scenes footage of awesome people like Roberta Williams and Scott Murphy and even at a young age, I knew I wanted to someday work for Sierra. It seemed like an interactive Disney! I even loved KQ8 despite how different it was - it had heart.

The years passed and as I became a tween and then a teen I kind of fell out and moved on to other games, like Legacy of Kain, Baldur's Gate, Kingdom Hearts and Icewind Dale, but then in my early teens, I rediscovered Sierra's games and got back into them, via the awesome KQ remakes by AGDI.

I looked all over the much more primitive internet for signs of new Sierra games...And was disappointed to find that Sierra was a hollowed out shadow of its former self, and was planning to turn Space Quest and King's Quest into platformer titles. And then the new LSL games came out and they were truly soulless cash grabs.

As the years went by, I followed many of the fangame projects - some I loved (like IA's SQ2), some I hated (like TSL). And I spent years hoping for some kind of revival...While I watched Sierra be closed down, their headquarters shut, and then Sierra was relaunched by Vivendi with several subsidiary companies under Sierra, and it seemed like Sierra had a fighting chance to be a real, awesome company again- even if they weren't doing adventure games.

Flashforward to last year. Activision had taken over Vivendi, and Sierra was shut down for good in 2008. Then, the name was relaunched....as a creep, soulless, hipster "indie games" publisher...But, still, deluded and hanging on to a thread of hope, I defended this move and tried to accept this nuSierra as being, if not the same company, a new hope for the name.

Then the new King's Quest was announced, and I alienated a lot of people who doubted the game, and I acted like a total shill and an asshole and burned quite a few bridges. I wanted to believe, and wanted to have hope. The guys making it seemed like genuine fans, they seemed like people who really loved KQ and adventure games and I thought, the series has a fighting chance...And when it first came out, blinded by nostalgia, I ate it up.

But then, within the next month, my enthusiasm waned and I saw the game for what it was: A shallow, generic and bland fantasy modern adventure game with some KQ references thrown in. I don't think the developers intended it to be so, but I also believe they don't get what made KQ special.

The real Sierra, even on its worst days, had heart. Ken Williams was a businessman...But he was also a geeky gamer like the rest of us. Roberta was perhaps not the best writer...But she was an awesome storyteller. King's Quest 8 was a total departure from the original series...But it had heart, inspiration and if you view it as a game simply set in the KQ-verse, it's awesome. It's not shallow, it's not generic by any means, it's simply different. Even KQ7, despite it's own flaws, was an inspired game.

Looking at Sierra and its history, it's one of depression. Seeing Sierra get sold from soulless company to now being a zombie of a name propped up to con people and win over hipsters....It's a fate worse than death. It's a rape of everything the company, as run by Ken Williams, once stood for. To have it exist as an "indie publisher"...It's an insult to what was an amazing company. Many times over the years I would get into intense disagreements with people who wanted Sierra and its IPs to stay dead...But, now, seeing what's become of both, I agree. While I still crave intensely an SQ7, I know it'd never happen the way I'd like it to.

Sierra is dead; long live Sierra - and here's to new projects like Hero-U, SpaceVenture, and the great games created by wonderful Sierra successor companies like Infamous Quests and Himalaya Studios.
 
Joined
Aug 5, 2015
Messages
87
I was once a happy-go-lucky kid who played outside and enjoyed talking to every person I met.

Then I grew older and people weren't as interested in me anymore and the outside world became more hostile and every dog barked at my presence. And so I locked myself indoors and rode continuous waves of bullshit.
 

BR4ZIL

Novice
Joined
Jan 10, 2014
Messages
32
Replace Sierra for Black Isle, KQ with Fallout, Activision with Bethesda and you have my version of hatred for Bethesda's revival of the FO fanchise.

Hey, at least with NuKQ, you wont have to endure people proclaiming it is the best thing since sliced bread while ignoring the massive cheese of plot holes, inconsistencies, bad game mechanics and just outright juvenile (and i am talking 13 year old juvenile) writing that the game has.

On the other hand, people like me at least have Wasteland 2...
 

mondblut

Arcane
Joined
Aug 10, 2005
Messages
22,250
Location
Ingrija
Point and click adventures. The original popamole decline. Serves them well to shed the excess bullshit and get distilled to quintessence - the Hidden Object Game :smug:
 

OndrejSc

Full Auto
Patron
Joined
Apr 1, 2014
Messages
8,399
Location
Central Europe
PC RPG Website of the Year, 2015
Point and click adventures. The original popamole decline. Serves them well to shed the excess bullshit and get distilled to quintessence - the Hidden Object Game :smug:

Point'n'click adventures, by limiting user interaction, were able to incline the quality of interaction, for the price of reduced quantity thereof.
 

Blackthorne

Infamous Quests
Patron
Developer
Joined
Jun 8, 2012
Messages
981
Location
Syracuse NY
Codex 2014 Divinity: Original Sin 2
AAA ain't interested in adventure games - and I'm kind of glad for that. I mean, look at what we got when they showed a mild interest - the new King's Quest is like some lost bastard child of several kinds of games. It's like a Frankengame - it means well, but it doesn't know what the fuck it is!!


Bt
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
Eh, don't kid yourself... Telltale is essentially a AAA company at this point... at least in terms of (lack of) quality.
 

Redlands

Arcane
Joined
Mar 23, 2008
Messages
983
Eh, don't kid yourself... Telltale is essentially a AAA company at this point... at least in terms of (lack of) quality.

Yeah, but Telltale don't make adventure games, they make interactive storybooks for what passes for adults these days.
 
Joined
Nov 8, 2007
Messages
6,207
Location
The island of misfit mascots
I was once a happy-go-lucky kid who played outside and enjoyed talking to every person I met.

Then I grew older and people weren't as interested in me anymore and the outside world became more hostile and every dog barked at my presence. And so I locked myself indoors and rode continuous waves of bullshit.

When you were young and your heeaarrtt was an open book,
You used to say live and let live.
But when this ever-changing wooorrrlld in which you live in,
Made you give in and cry,
Live and let diiieeee. Live and let diiieeee.


[and yes, that's the Guns N Roses version, not the Paul McCartney and Wings one]
 
Joined
Jul 4, 2015
Messages
920
AAA ain't interested in adventure games - and I'm kind of glad for that. I mean, look at what we got when they showed a mild interest - the new King's Quest is like some lost bastard child of several kinds of games. It's like a Frankengame - it means well, but it doesn't know what the fuck it is!!


Bt

What bothers me about it is we'll never get to see an SQ7 because they fucked KQ up. All I wanted out of it was one last Roger Wilco adventure. I hope that if SpaceVenture does well enough, the Two Guys either buy the rights or are licensed them.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,258
Location
Seattle, WA USA
MCA
What bothers me about it is we'll never get to see an SQ7 because they fucked KQ up. All I wanted out of it was one last Roger Wilco adventure. I hope that if SpaceVenture does well enough, the Two Guys either buy the rights or are licensed them.

Activision is holding onto ALL of the rights of their old games sadly. And with that, it is best Space Quest (as well as ALL Activision owned classic titles) STAY DEAD, because Activision would be involved in the development of the game...
 
Joined
Jul 4, 2015
Messages
920
Activision is holding onto ALL of the rights of their old games sadly. And with that, it is best Space Quest (as well as ALL Activision owned classic titles) STAY DEAD, because Activision would be involved in the development of the game...

What makes you think if SV did good enough they wouldn't license them out to the Two Guys? From what I understand, they had contacted Activision about licensing the rights and Activision's attitude seems to be wait and see based on how their new game does. At least that's what I'd heard.
 
Joined
Feb 28, 2011
Messages
4,122
Location
Chicago, IL, Kwa
Even if they did license it to them, Activision would still be publishing it. That means they would be the ones with creative control, not TGFA.
 

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