Giauz Ragnacock
Scholar
- Joined
- Jul 16, 2011
- Messages
- 502
I would have dialogue options only if it was optional for subsequent playthroughs. KOTOR, one of my favorite games ever, is tarnished by all the dialogues forced on the player. I still like the dialogue (Carth's voice could win the whole Sith/ Jedi war it's so distinct and awesome), but I have played through the game at least three times now. The dialogue has become one of my biggest detractors to replaying that game now.
So, first playthrough, yeah sure, talk the ear off of everybody to get all pertinent information. In all subsequent playthroughs, the player only has to get into dialogue if they need a quick refresher on something. Also, a single button press at any time at all should stop the conversation in its tracks, even in mid-sentence.
So, first playthrough, yeah sure, talk the ear off of everybody to get all pertinent information. In all subsequent playthroughs, the player only has to get into dialogue if they need a quick refresher on something. Also, a single button press at any time at all should stop the conversation in its tracks, even in mid-sentence.