Don't get me wrong. You build is very solid and it would work great but I do think I have a better Sniper build
at least for my needs.
By the way: Strafe is a waste of feat on the Sniper build because you want to take advantage of the Focused state.
http://underrail.info.tm/build/?HgU...BuAAAAN3MARgE5MUA1AjMrfsKFS8KHU0dJwrHCpcKk378
Note: Blitz or Commando could be replaced with more useful feats which I don't know.
I plan to use SMG as the second weapon for close range (Commando could be very useful for this).
Main differences:
1) Only one Offense specialization: Guns because specializing for two Offense skills is just a waste of skill points.
Versatility feat is very powerful as is providing synergy between Guns, Crossbows and Melee but there is no synergy for Throwing (that's a dead end).
2) Consumable main routes are: Traps and Caltrops/Grenades. Some would say that Grenades >> Traps >> Caltrops.
However Caltrops/Grenades require Throwing skills which has no synergy while Traps skill has two synergies: Lockpicking and Mechanics.
Basically the game is signaling that Traps is the preferred consumable route for low Dex characters which means that Trap Expert is in while the Grenadier is out.
Note: In previous builds I was obsessed with Sure Step also because frankly it trivializes Depot A/B but I no longer need it for the Traps route.
3) Shooting Spree is very powerful and it should be taken as soon as possible (
but not before Sharpshooter). Edit: Wrong. It's better than Sharpshooter.
4) More movement points and better Initiative is a reasonable trade-off for less Perception because at level 30 (if I ever reach it) I could have access to the max AP bonus (120+).
5) Evasion is very useful because without it
everything will hit you. Also you are not left butt naked if your shield is depleted.
6) I will only take Psi Empathy once I find the required
Psionic Mentor: Psycho-temporal Contraction therefore I can enjoy the first half of the game without any Psi penalties. At the moment I don't know where that consumable mentor device is located therefore the back up plan is to take Blitz.
Bottom line: This build has 56 Guns effective skill points less than maximum possible however I can mitigate that with Gun Nut (15% more damage on the crafted Sniper rifles).
However I will have access to the max AP bonus which means that I will be able to put distance between myself and any mobs.
I'm not sure a build with maximum possible Guns skills could deliver more damage than this one in the first 3 rounds of combat.
Overall this literally is the Monster Sniper build I secretly wished for
This shit will wreck things from far away.
Thank you!
Sykar ,
Wunderbar,
Spark Mandriller,
MediantSamuel,
Parabalus and
sebas
Your comments were really good. Unfortunately I was obsessed with min-max and I needed my own process to relearn and actually understand what some of you were saying.
Anyway, everything is fine now because I'm pretty confident the build above is absolute bonkers
PS1. The build can be easily adapted for Crossbows and Shotguns.
PS2. I wasted 32 in-game hours to come up with this build. The good part is that I'm not retarded, the bad part is that I'm very close to be.