Basically it was the worst day ever for Moebius, first he gets killed by Kain, then he gets killed by Kain again moments later, and finally he gets his soul devoured by Raziel.Moebius was permakilled right after he was killed by Kain, which is just after Vorador was beheaded.
Many things in the serie did not end up as intially intended. Blood Omen 2 wasn't supposed to be a Legacy of Kain game but a sequel to Chakan on the Genesis (I still have nightmares about this one; I should try to finish it some day) but was then refurbished as the game we know today. Not exactly the best episode, but it has its moments.
The most hilarious thing is that Moebius hasn't foreseen any of this, apart from death number one.Basically it was the worst day ever for Moebius, first he gets killed by Kain, then he gets killed by Kain again moments later, and finally he gets his soul devoured by Raziel.Moebius was permakilled right after he was killed by Kain, which is just after Vorador was beheaded.
I'd say there's two things with Soul Reaver's controls: One is that it doesn't use the analog stick and has fairly stiff pad controls,
Oh wait, indeed they did... But somehow (I've got it on PSN, played through it last winter using only directional pad) they always felt like the damn things were even clunkier.I'd say there's two things with Soul Reaver's controls: One is that it doesn't use the analog stick and has fairly stiff pad controls,
Dewd, check your emulator. Analog controls always worked with SR... I know because it might have made the game unbearable otherwise.
Ah yes, Defiance's glorious camera. I liked how it changed cameras mid-flight, along with camera angles, which in turn changed your flight direction and caused you, instead of landing on a platform like a boss, to park your vampiric ass in the nearest water source, prompting a respawn. But it looked like in a movie!I haven't played BO (sadly, technical reasons), nor BO2 (luckily), but SR->SR2->Defiance was pretty .
Each of those games has some crippling flaws, though - SR has wonky controls (though easily the best combat in the series as it focuses on killing vampires for real, with human opponents being rare, dangerous, but incredibly fragile), SR2 has... shit I don't remember, but I remember it has something seriously crippled, Defiance has "cinematic" camera (and it's of oh god why).
I really loved some puzzles in SR1, plane-shifting really adds an extra dimension to the game.
Ah yes, Defiance's glorious camera. I liked how it changed cameras mid-flight, along with camera angles, which in turn changed your flight direction and caused you, instead of landing on a platform like a boss, to park your vampiric ass in the nearest water source, prompting a respawn. But it looked like in a movie!
Tony Jay
One is that it doesn't use the analog stick and has fairly stiff pad controls
Tony Jay
Errrr, it's the hardest platformer i ever played. Harder than cave story "hell level" (due to the puzzles thou, cave story is more frenetic).
Sure you can go till about ... midway with save states, and there is a generous 3-4 hour limit (it can be ended with about 1 hour) - but you'll hit a brick wall about midway, of learning how to "3 times" bomb jump, wall jump, one wall wall jump, ball jump etc.
Advice, play the original metroid before being sodomized by redesign. Or at least spoil yourself about the unstandard moves/use a macro (i did for bomb jump, that shit is insane).
why it's a good idea to use a macro for bomb jump:
Multiple bomb jump
This is the art of climbing further and further up into the air by
repeatedly using bomb jumps. To do this lay a bomb. Precisely before the
bomb detonates lay a second bomb (this requires exact timing). The first
bomb will propel Samus into the air, when she falls back lay a third
bomb slightly above the second bomb. The second bomb will now explode
and push Samus up again. Once Samus gets of the ground it's not so
difficult and by repeating this process over and over she'll be able
reach (in theory) any height.
SM is still worth playing if you never did.
Raziel