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So Darksiders is out for the PC

Felix

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Need impression.
 

Zed

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It is the worst AAA action game I have played for years. Quit and uninstalled after 1½ hours.
 

Trash

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On the xbox360 I felt it was a fun exploration based platformer with an interesting art direction. It tries a little to be a hack and slash metroid. It's also pretty big and will take you a good chunk of time to play through although a lot of that is due to backtracking whenever you get a new toy to reach new ground in old levels. Fun bosses as well.

Edit: Zelda is actually a pretty good comparison.
 

Silellak

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Here are some ramblings I made while talking about the console version. I imagine most of the shitty design decisions I mention are still in place:

I really want to enjoy it, but the game has some fairly terrible design choices. The oft-mentioned "same button for block/dash" is the big one. Another obvious one is the lock-on being L2 and the spell selection being L1...talk about awkward.

The place I finally decided to put down the controller and step away for the night was in the elevated highway section before (I assume) the first dungeon. There's a large enemy that attacks you with a Dramatic Cutscene (tm) and (on Hard difficulty at least) can kill you in about 4 hits. There's not much room to maneuver, and the hit-detection on its attacks seem...bizarre, at best.

That's all well and good. Tough, unfair fights are what God of War and its ilk are all about, really. But when you die, instead of starting at that fight (or at least at the cutscene be fore it), you start about a minute and a half away, having to climb back up to trigger the fight - complete with stupid, pointless cutscene - again. Worst of all, if you used up your pitiful magic meter before dying...it's still gone when you restart from the checkpoint.

Challenging fights are okay, forcing the player to run back to the site of the fight, watch a stupid cutscene, and try the fight again - without their now-drained magic meter - is not. That's not challenge - that's terrible design, plain and simple. It's like I'm trying to enjoy the game and the game is trying its damnedest to make sure I don't. I don't care enough to restart on an easier difficulty just to see more of the game, but I'm not sure how much of this style "challenge" I can tolerate. And keep in mind - I actually enjoyed Demon's Souls, despite it arguably being torture in video game form.

Just a damned shame, because I see the potential in the game, and I can understand why people seem to dig it...but the bad design choices really stick out like a sore thumb. It could've used a bit more playtesting by real people, I think.
I never actually got to the really "Zelda-esque" parts everyone talked about - it's at least a few hours of gameplay until the first "dungeon", and honestly the game didn't keep my attention for that long.

Your mileage may vary, I guess.
 

Damned Registrations

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Well, I don't recall a single boss fight where you actually needed your magic at all, so that's kind of a lame thing to bitch about. And the block/dash thing makes sense to me; they're both your defensive moves, you time them about the same, and they're mutually exclusive. There's no reason they should be on different buttons unless you're some gimp that can't stop moving to block.

The repeating unskippable cutscenes is definitely retarded though. And I never really liked boss design that revolves around very specific weakpoints/weapons and predictable attack cycles you are meant to abuse. Nothing makes me feel like I'm playing a (simplistic) game more than winning a fight by virtue of the enemy AI doing the exact same thing over and over again to reveal it's tiny weakpoint.
 

I.C. Wiener

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It's Zelda Ocarina of time but super linear with God of War's annoying cheap combat and style. And too many setpieces. That description is millions of times more interesting than the game itself, which is a boring, me-too rehash of all of the crappy console God of War clones which tried to imitate it for who knows what reason. Don't even bother.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
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It was lulzy playing through and seeing all the shameless ripoffs from other games. Grappling hook, portal gun, glide wings, dante's handgun and half his sword attacks and the demon transformation... well ok they pretty much built straight off DMC.
 

entertainer

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So Darksiders is out for the PC


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Felix




Joined: 23 Sep 2009
Posts: 1589

Posted: Thu Sep 23, 2010 13:13:43 Post subject: So Darksiders is out for the PC

Need impression.
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Black Cat




Joined: 01 Jun 2009
Posts: 1035
Location: The land of emo witches.
Posted: Thu Sep 23, 2010 13:23:41 Post subject:

I'll tell you mine in about seven more GBs.

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anus_pounder




Joined: 20 Mar 2010
Posts: 494

Posted: Thu Sep 23, 2010 13:51:29 Post subject:

Black Cat wrote:
I'll tell you mine in about seven more GBs.


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Ed123
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Joined: 24 Apr 2010
Posts: 1310

Posted: Thu Sep 23, 2010 14:37:42 Post subject:

Played it through on 360. It marketed itself as God of War, but is actually a Zelda game. You'll spend around 80% of your time doing puzzles and backtracking, 10% fighting, and another 10% playing "Simon Says" disguised as boss fights.

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Zed
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Joined: 21 Oct 2002
Posts: 2542
Location: Northward
Posted: Thu Sep 23, 2010 14:38:17 Post subject:

It is the worst AAA action game I have played for years. Quit and uninstalled after 1½ hours.
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Trash
'''



Joined: 12 Dec 2002
Posts: 7575
Location: About 8 meters beneath sea level.
Posted: Thu Sep 23, 2010 14:38:35 Post subject:

On the xbox360 I felt it was a fun exploration based platformer with an interesting art direction. It tries a little to be a hack and slash metroid. It's also pretty big and will take you a good chunk of time to play through although a lot of that is due to backtracking whenever you get a new toy to reach new ground in old levels. Fun bosses as well.

Edit: Zelda is actually a pretty good comparison.
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Silellak




Joined: 19 Aug 2008
Posts: 2525
Location: Tucson, AZ
Posted: Thu Sep 23, 2010 17:41:37 Post subject:

Here are some ramblings I made while talking about the console version. I imagine most of the shitty design decisions I mention are still in place:
Quote:
I really want to enjoy it, but the game has some fairly terrible design choices. The oft-mentioned "same button for block/dash" is the big one. Another obvious one is the lock-on being L2 and the spell selection being L1...talk about awkward.

The place I finally decided to put down the controller and step away for the night was in the elevated highway section before (I assume) the first dungeon. There's a large enemy that attacks you with a Dramatic Cutscene (tm) and (on Hard difficulty at least) can kill you in about 4 hits. There's not much room to maneuver, and the hit-detection on its attacks seem...bizarre, at best.

That's all well and good. Tough, unfair fights are what God of War and its ilk are all about, really. But when you die, instead of starting at that fight (or at least at the cutscene be fore it), you start about a minute and a half away, having to climb back up to trigger the fight - complete with stupid, pointless cutscene - again. Worst of all, if you used up your pitiful magic meter before dying...it's still gone when you restart from the checkpoint.

Challenging fights are okay, forcing the player to run back to the site of the fight, watch a stupid cutscene, and try the fight again - without their now-drained magic meter - is not. That's not challenge - that's terrible design, plain and simple. It's like I'm trying to enjoy the game and the game is trying its damnedest to make sure I don't. I don't care enough to restart on an easier difficulty just to see more of the game, but I'm not sure how much of this style "challenge" I can tolerate. And keep in mind - I actually enjoyed Demon's Souls, despite it arguably being torture in video game form.

Just a damned shame, because I see the potential in the game, and I can understand why people seem to dig it...but the bad design choices really stick out like a sore thumb. It could've used a bit more playtesting by real people, I think.


I never actually got to the really "Zelda-esque" parts everyone talked about - it's at least a few hours of gameplay until the first "dungeon", and honestly the game didn't keep my attention for that long.

Your mileage may vary, I guess.
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DamnedRegistrations




Joined: 24 Feb 2007
Posts: 1785

Posted: Fri Sep 24, 2010 00:19:50 Post subject:

Well, I don't recall a single boss fight where you actually needed your magic at all, so that's kind of a lame thing to bitch about. And the block/dash thing makes sense to me; they're both your defensive moves, you time them about the same, and they're mutually exclusive. There's no reason they should be on different buttons unless you're some gimp that can't stop moving to block.

The repeating unskippable cutscenes is definitely retarded though. And I never really liked boss design that revolves around very specific weakpoints/weapons and predictable attack cycles you are meant to abuse. Nothing makes me feel like I'm playing a (simplistic) game more than winning a fight by virtue of the enemy AI doing the exact same thing over and over again to reveal it's tiny weakpoint.
_________________Hobbit Lord of Mordor wrote:

You can only fight hate with hate. The difference is that my hate is motivated by love (of God), who for some reason is still ready to love you, but you keep rejecting.



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FaChoi




Joined: 28 Sep 2009
Posts: 58
Location: The Garden
Posted: Fri Sep 24, 2010 02:47:12 Post subject:

Zelda like? sounds alright, but unskippable cutscenes make me rage..4GB rip might be worth the effort?? specially if they ripped out the fmv

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I.C. Wiener




Joined: 16 Jan 2010
Posts: 179

Posted: Fri Sep 24, 2010 04:27:19 Post subject:

It's Zelda Ocarina of time but super linear with God of War's annoying cheap combat and style. And too many setpieces. That description is millions of times more interesting than the game itself, which is a boring, me-too rehash of all of the crappy console God of War clones which tried to imitate it for who knows what reason. Don't even bother.

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DamnedRegistrations




Joined: 24 Feb 2007
Posts: 1785

Posted: Fri Sep 24, 2010 04:36:08 Post subject:

It was lulzy playing through and seeing all the shameless ripoffs from other games. Grappling hook, portal gun, glide wings, dante's handgun and half his sword attacks and the demon transformation... well ok they pretty much built straight off DMC.
_________________Hobbit Lord of Mordor wrote:

You can only fight hate with hate. The difference is that my hate is motivated by love (of God), who for some reason is still ready to love you, but you keep rejecting.



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Ed123
-



Joined: 24 Apr 2010
Posts: 1310

Posted: Fri Sep 24, 2010 15:16:02 Post subject:

Actually I do recall enjoying ripping the heads of busty ghosts.

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DramaticPopcorn




Joined: 17 Oct 2009
Posts: 1061
Location: Dreamweb
Posted: Fri Sep 24, 2010 16:13:33 Post subject:

Moar like next-gendex amirite
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