Wyrmlord said:Was Torment not better than Bloodlines?
Bluebottle said:While it may not be obvious, when playing a non-linear game, that making the alternate choices would provide you with entirely different results, it is obvious when a game totally disregards a choice you make, forces your hand and plants you, Bioware style, on the only track they've decided you can travel.
You might not play through a branching story twice, but you'd have to be totally braindead not to pick up on the fact that, to and extent, you are carving out your own story on a single play through.
What?Hobo Elf said:Wyrmlord said:Was Torment not better than Bloodlines?
No.
sser said:For me, replay value is found solely in the character-builds.
Excidium said:What?Hobo Elf said:Wyrmlord said:Was Torment not better than Bloodlines?
No.
PS:T is much better than Bloodlines.
mondblut said:Multiple quest solutions are good, as they cater to particular character builds and playing styles.
As for walkthrough-exclusive content, OP nailed it right in. Something I've been saying for years to the righteously offended Kkkodex - stuff it, the 5% of areas and quests you arbitrarily banned me from won't make me play your SHIT game twice. Whereas, if a game is actually good, it will replayed again no matter if it's "replayable" or not. Moreover, even if it "is", chances are, it will still replayed exactly the same way it was played the first time, since you look to *repeat* an enjoyable experience.
If anything, multiple solutions and "branching storylines" are opposites to an extent. The former gives a selection of various means to accomplish one's goal, the latter forces one to discard options in favor of others. Replayability says, "if you're a thief, you can pick that door and find a cool thingy within, if you aren't, lol you're fucked". Multiple solutions answers, "fuck you, I am a strong warrior and will break the door. I am a wizard and will magically unlock it. I am a diplomat and I will hire a crew of dwarves to tear the whole place down. Choke on this, branching storyfag".
Exactly.Flying Spaghetti Monster said:If you want story in a video/computer game as a main point for buying a game, you're doing it wrong.
Marsal said:I guess you have mistaken RPGCodex for FAGCodex. A common mistake these days.
Joined: 02 Oct 2006
Posts: 326
shihonage said:Well now I am trying to imagine a game which does not follow this formula. What's the "branching storyfag" case here?
So, you're not a thief, you can't pick the lock, and then ... WHAT.
I'll have to say I agree with Wyrmlord, I strongly disagree with Wyrmlord.Wyrmlord said:...and say that I no longer regard "replay value" as any useful feature of any RPG. Or any genre in general.
That's idiotic. I've got more games to play than time, and on top of that difficulties finishing many games. Sometimes I have a few days where I can really spend several hours playing a game, and then hardly any time at all, and that is horrible for many games.bussinrounds said:I'll take the 60 hr game, cause i still have too many games to play (being late to the pc scene, as far as owning one ) so i i'm not gonna be playin the same game over.
mondblut said:shihonage said:Well now I am trying to imagine a game which does not follow this formula. What's the "branching storyfag" case here?
So, you're not a thief, you can't pick the lock, and then ... WHAT.
Huh?
Assuming I understood you, the branching storyfag case is "lol, replay as a thief next time, and for now, look for a super-exclusive warrior-only content".
2011 version: "lol, replay as a thief next time, and for now, preorder a super-exclusive warrior-only DLC".
Anyway, multiple solutions increase freedom in a game. Forced choices ("branching") decreases freedom. Multiple solutions good, branching bad.
But the story IS different every time. Who will you hire and when, who will die and how, what towns to conquer and when, how will you deal with Kingpin, or hillbillies family, will you order flowers for Deidranna... Yes, the end result will be same every game (if you win at least) but the story of how it happened will change every time unless you deliberately take exact same team and strategic plan as before.Flying Spaghetti Monster said:I've replayed JA2 four or five times, despite the fact that the story is no different.